Mini demo with all features
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@@ -4,6 +4,8 @@ using Unheimlich.Core;
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using Unheimlich.Data;
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using Unheimlich.Managers;
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using Unheimlich.Gameplay.CameraControl;
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using Unheimlich.Interactions.Core;
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using Unheimlich.Gameplay.DetectiveBoard;
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namespace Unheimlich.Gameplay.Player
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{
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@@ -23,6 +25,12 @@ namespace Unheimlich.Gameplay.Player
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public Transform CameraPivot { get; private set; }
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public CameraEffects CameraEffects { get; private set; }
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public CameraPanController CameraPanController { get; private set; }
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public DiapasonListeningHandlerV2 DiapasonHandler { get; private set; }
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public DiapasonEquipmentManager DiapasonEquipment { get; private set; }
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public PlayerInspectionHandler InspectionHandler { get; private set; }
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public DetectiveBoardController DetectiveBoardController { get; private set; }
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public OctoIkArmsImproved ArmsSystem { get; private set; }
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public InputManager Inputs => InputManager.Instance;
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public bool IsMoving
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@@ -61,7 +69,13 @@ namespace Unheimlich.Gameplay.Player
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CharController = GetComponent<CharacterController>();
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CameraEffects = GetComponent<CameraEffects>();
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CameraPanController = GetComponent<CameraPanController>();
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DiapasonHandler = GetComponent<DiapasonListeningHandlerV2>();
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DiapasonEquipment = GetComponent<DiapasonEquipmentManager>();
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InspectionHandler = GetComponent<PlayerInspectionHandler>();
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DetectiveBoardController = GetComponent<DetectiveBoardController>();
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PlayerCamera = GetComponentInChildren<Camera>();
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ArmsSystem = GetComponentInChildren<OctoIkArmsImproved>();
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if (PlayerCamera != null)
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{
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