Mini demo with all features
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@@ -9,7 +9,7 @@ GameObject:
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serializedVersion: 6
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m_Component:
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- component: {fileID: 6223649513262997670}
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m_Layer: 0
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m_Layer: 10
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m_Name: VFX
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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@@ -41,7 +41,7 @@ GameObject:
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serializedVersion: 6
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m_Component:
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- component: {fileID: 2315210776226997430}
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m_Layer: 0
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m_Layer: 10
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m_Name: Render
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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@@ -75,7 +75,7 @@ GameObject:
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- component: {fileID: 6952011244025097897}
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- component: {fileID: 7714367536335993543}
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- component: {fileID: 7699310115227487317}
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m_Layer: 0
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m_Layer: 10
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m_Name: Diapason
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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@@ -165,7 +165,8 @@ GameObject:
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m_Component:
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m_Layer: 0
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m_Layer: 10
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m_Name: Diapason
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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@@ -210,6 +211,25 @@ Animator:
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m_AllowConstantClipSamplingOptimization: 1
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m_KeepAnimatorStateOnDisable: 0
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m_WriteDefaultValuesOnDisable: 0
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--- !u!114 &3638254361023469191
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8689584738786529861}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: b46af809fa8f34d49b3dec606a505c5e, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::EquippableTapSettings
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WindupDuration: 0.08
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StrikeDuration: 0.03
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WristSnapRotation: 25
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ShakeIntensity: 2
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ShakeSpeed: 35
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--- !u!1001 &6314884808766083715
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PrefabInstance:
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m_ObjectHideFlags: 0
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@@ -222,6 +242,10 @@ PrefabInstance:
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propertyPath: m_Name
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value: DiapasonParticles
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propertyPath: m_Layer
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propertyPath: m_LocalPosition.x
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value: 0
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