Mini demo with all features

This commit is contained in:
2026-02-23 14:10:46 +01:00
parent 5b1bdaeb90
commit d9326e48cc
176 changed files with 32668 additions and 564 deletions
@@ -0,0 +1,94 @@
using UnityEngine;
using Unheimlich.Gameplay.Player;
public class SecurityCameraController : MonoBehaviour
{
[Header("Tracking Settings")]
[SerializeField] private float _trackingDistance = 10f;
[SerializeField] private float _rotationSpeed = 2f;
[SerializeField] private Transform _pivotPoint;
[Header("LED Settings")]
[SerializeField] private MeshRenderer _ledRenderer;
[SerializeField] private float _blinkSpeed = 2f;
[SerializeField] private float _minSmoothness = 0f;
[SerializeField] private float _maxSmoothness = 0.5f;
private CharacterController _playerController;
private Material _ledMaterial;
private float _blinkTimer;
private bool _isTracking;
void Start()
{
if (PlayerController.Instance != null)
_playerController = PlayerController.Instance.GetComponent<CharacterController>();
if (_ledRenderer != null)
{
_ledMaterial = _ledRenderer.material;
}
if (_pivotPoint == null)
_pivotPoint = transform;
}
void Update()
{
if (_playerController == null) return;
float distanceToPlayer = Vector3.Distance(_pivotPoint.position, _playerController.transform.position);
_isTracking = distanceToPlayer <= _trackingDistance;
if (_isTracking)
{
TrackPlayer();
}
UpdateLedBlink();
}
void TrackPlayer()
{
Vector3 directionToPlayer = _playerController.transform.position - _pivotPoint.position;
if (directionToPlayer.sqrMagnitude > 0.001f)
{
Vector3 forward = -directionToPlayer.normalized;
Vector3 right = Vector3.Cross(Vector3.up, forward).normalized;
Vector3 up = Vector3.Cross(forward, right);
Quaternion targetRotation = Quaternion.LookRotation(up, forward);
_pivotPoint.rotation = Quaternion.Slerp(_pivotPoint.rotation, targetRotation, Time.deltaTime * _rotationSpeed);
}
}
void UpdateLedBlink()
{
if (_ledMaterial == null) return;
_blinkTimer += Time.deltaTime * _blinkSpeed;
float smoothness = Mathf.Lerp(_minSmoothness, _maxSmoothness, Mathf.PingPong(_blinkTimer, 1f));
_ledMaterial.SetFloat("_Smoothness", smoothness);
}
void OnDestroy()
{
if (_ledMaterial != null)
Destroy(_ledMaterial);
}
void OnDrawGizmosSelected()
{
if (_pivotPoint == null)
_pivotPoint = transform;
Gizmos.color = Color.yellow;
Gizmos.DrawWireSphere(_pivotPoint.position, _trackingDistance);
Gizmos.color = Color.red;
Gizmos.DrawLine(_pivotPoint.position, _pivotPoint.position + _pivotPoint.forward * 2f);
}
}