Add Screen display mode with dedicated UI component
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@@ -0,0 +1,91 @@
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using UnityEngine;
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using TMPro;
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namespace Unheimlich.UI
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{
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public class DialogueScreenUI : MonoBehaviour
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{
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public static DialogueScreenUI Instance { get; private set; }
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[Header("UI References")]
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[SerializeField] private GameObject _dialoguePanel;
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[SerializeField] private TextMeshProUGUI _speakerText;
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[SerializeField] private TextMeshProUGUI _dialogueText;
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[Header("Fade Settings")]
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[SerializeField] private float _fadeOutDuration = 0.5f;
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private CanvasGroup _canvasGroup;
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private void Awake()
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{
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if (Instance != null && Instance != this)
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{
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Debug.LogWarning("[DialogueScreenUI] Multiple instances detected! Destroying duplicate.");
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Destroy(gameObject);
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return;
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}
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Instance = this;
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if (_dialoguePanel != null)
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{
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_canvasGroup = _dialoguePanel.GetComponent<CanvasGroup>();
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if (_canvasGroup == null)
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_canvasGroup = _dialoguePanel.AddComponent<CanvasGroup>();
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}
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}
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private void OnDestroy()
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{
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if (Instance == this)
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Instance = null;
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}
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public void Show(string speaker, string dialogue)
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{
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if (_speakerText != null)
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_speakerText.text = speaker;
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if (_dialogueText != null)
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_dialogueText.text = dialogue;
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if (_dialoguePanel != null)
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{
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_dialoguePanel.SetActive(true);
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if (_canvasGroup != null)
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{
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LeanTween.cancel(_dialoguePanel);
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_canvasGroup.alpha = 1f;
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}
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}
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}
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public void Hide()
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{
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if (_dialoguePanel != null)
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_dialoguePanel.SetActive(false);
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}
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public void FadeOutAndHide(System.Action onComplete = null)
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{
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if (_canvasGroup != null && _dialoguePanel != null)
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{
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LeanTween.cancel(_dialoguePanel);
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LeanTween.alphaCanvas(_canvasGroup, 0f, _fadeOutDuration)
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.setOnComplete(() =>
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{
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Hide();
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onComplete?.Invoke();
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});
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}
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else
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{
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Hide();
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onComplete?.Invoke();
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}
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}
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}
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}
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