wip : Liminal spaces + Tidy up
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@@ -73,7 +73,7 @@ void Sand_float
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Height = sandMask;
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Alpha = smoothstep(1, .5, abs(smoothstep(-5, 5, PositionWS.x) * 2 - 1));
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Alpha = smoothstep(1, .5, abs(smoothstep(-20, 20, PositionWS.x) * 2 - 1));
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//Debug = sandFlow;
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}
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