wip : Liminal spaces + Tidy up
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@@ -37,6 +37,18 @@ Material:
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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- _BaseMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _BumpMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_Lightmaps:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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@@ -51,8 +63,17 @@ Material:
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _AddPrecomputedVelocity: 0
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- _AlphaClip: 0
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- _AlphaToMask: 0
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- _Blend: 0
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- _BlendOp: 0
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- _ClipDistance: 0
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- _ClipInvert: 0
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- _Cull: 2
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- _Cutoff: 0.5
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- _DstBlend: 0
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- _DstBlendAlpha: 0
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- _GrainSize: 0.4
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- _GrainStrength: 0.2
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- _HighlightMax: 1
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@@ -62,15 +83,21 @@ Material:
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- _QueueOffset: 0
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- _ShadowMax: 0.2
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- _ShadowMin: -0.5
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- _SrcBlend: 1
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- _SrcBlendAlpha: 1
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- _Step: 4
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- _StrokeAnisotropy: 10
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- _StrokeBlend: 1
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- _StrokeDensity: 100
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- _StrokeHardness: 0
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- _StrokeWidth: 0.324
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- _StrokeHardness: 1
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- _StrokeWidth: 0
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- _Surface: 0
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- _Test: 0
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- _TriplanarBlend: 0.8
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- _XRMotionVectorsPass: 1
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 0.8588235, g: 0.8588235, b: 0.8588235, a: 1}
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- _GrainColor: {r: 1, g: 1, b: 1, a: 0.09803922}
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- _HighlightColor: {r: 2.118547, g: 2.118547, b: 2.118547, a: 1}
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