fix : missing footsteps controller on player prefab
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+268
-10
File diff suppressed because one or more lines are too long
@@ -469,6 +469,7 @@ GameObject:
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- component: {fileID: 3522630547589622128}
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- component: {fileID: 3522630547589622128}
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- component: {fileID: 4152409555847978467}
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- component: {fileID: 4152409555847978467}
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- component: {fileID: 4484393045093388587}
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- component: {fileID: 4484393045093388587}
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- component: {fileID: 2442273134423229941}
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m_Layer: 0
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m_Layer: 0
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m_Name: OctoPlayerFP
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m_Name: OctoPlayerFP
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m_TagString: Player
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m_TagString: Player
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@@ -615,3 +616,31 @@ MonoBehaviour:
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_deactivateThreshold: 0.05
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_deactivateThreshold: 0.05
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_debugSustainStress: 1
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_debugSustainStress: 1
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_debugStressValue: 0.2
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_debugStressValue: 0.2
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--- !u!114 &2442273134423229941
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8162540767767967414}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 5a11b07babb12d446a356745e7a37303, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::Audio_FootstepsController
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footstepEvent:
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idInternal: 0
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valueGuidInternal:
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WwiseObjectReference: {fileID: 11400000, guid: 41aa8cbccefacf24b97ee9067316b3dc, type: 2}
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defaultSwitch:
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idInternal: 0
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valueGuidInternal:
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groupIdInternal: 0
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groupGuidInternal:
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WwiseObjectReference: {fileID: 11400000, guid: cea23ef8af49aa54f9c3833465570bb2, type: 2}
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_stepInterval: 0.8
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_minVelocity: 0.3
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_rayDistance: 0.5
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_groundLayer:
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serializedVersion: 2
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m_Bits: 4294967295
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