fix : missing footsteps controller on player prefab

This commit is contained in:
Hugo Le Bolloc'h
2026-05-26 17:29:52 +02:00
parent 4a3bf96bf1
commit c9b517959e
2 changed files with 297 additions and 10 deletions
@@ -469,6 +469,7 @@ GameObject:
- component: {fileID: 3522630547589622128}
- component: {fileID: 4152409555847978467}
- component: {fileID: 4484393045093388587}
- component: {fileID: 2442273134423229941}
m_Layer: 0
m_Name: OctoPlayerFP
m_TagString: Player
@@ -615,3 +616,31 @@ MonoBehaviour:
_deactivateThreshold: 0.05
_debugSustainStress: 1
_debugStressValue: 0.2
--- !u!114 &2442273134423229941
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8162540767767967414}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5a11b07babb12d446a356745e7a37303, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Audio_FootstepsController
footstepEvent:
idInternal: 0
valueGuidInternal:
WwiseObjectReference: {fileID: 11400000, guid: 41aa8cbccefacf24b97ee9067316b3dc, type: 2}
defaultSwitch:
idInternal: 0
valueGuidInternal:
groupIdInternal: 0
groupGuidInternal:
WwiseObjectReference: {fileID: 11400000, guid: cea23ef8af49aa54f9c3833465570bb2, type: 2}
_stepInterval: 0.8
_minVelocity: 0.3
_rayDistance: 0.5
_groundLayer:
serializedVersion: 2
m_Bits: 4294967295