feat: Main shader alpha & Samyaza character texture fix
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@@ -271,7 +271,8 @@ void EnkiBillal_float
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float4 FogColor,
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float FogMin,
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float FogMax,
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out float3 Output
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out float3 Output,
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out float Alpha
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)
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{
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// Common
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@@ -317,6 +318,8 @@ void EnkiBillal_float
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{
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Output = lerp(Output.rgb, FogColor.rgb, smoothstep(FogMin, FogMax, depth) * FogColor.a);
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}
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Alpha = Color.a;
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}
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#endif
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