Add detective board

This commit is contained in:
2026-02-10 03:00:41 +01:00
parent d4a728a150
commit b172762d4f
51 changed files with 1502 additions and 92 deletions
@@ -0,0 +1,193 @@
using System.Collections.Generic;
using UnityEngine;
using Unheimlich.Core;
using Unheimlich.Data.DetectiveBoard;
namespace Unheimlich.Managers
{
/// <summary>
/// Manages the detective board state and clue unlocking system.
/// Tracks unlocked clues, connections, certainty levels, and eliminated hypotheses.
/// Does NOT affect game progression - purely interpretive tool for the player.
/// </summary>
public class DetectiveBoardManager : Singleton<DetectiveBoardManager>
{
public enum CertaintyLevel
{
Uncertain,
Possible,
Confident,
Certain
}
public class ClueState
{
public ClueData Data;
public bool IsUnlocked;
public bool IsEliminated;
public Vector2 BoardPosition;
}
public class Connection
{
public string FromClueID;
public string ToClueID;
public CertaintyLevel Certainty;
public bool IsEliminated;
}
[Header("References")]
[SerializeField] private DetectiveBoardSettings _settings;
private Dictionary<string, ClueState> _clueStates = new Dictionary<string, ClueState>();
private List<Connection> _connections = new List<Connection>();
public DetectiveBoardSettings Settings => _settings;
public IReadOnlyDictionary<string, ClueState> ClueStates => _clueStates;
public IReadOnlyList<Connection> Connections => _connections;
/// <summary>
/// Unlocks a clue on the detective board. Can be triggered by any in-game event.
/// </summary>
public void UnlockClue(ClueData clueData)
{
if (clueData == null)
{
Debug.LogError("[DetectiveBoardManager] Attempted to unlock null clue!");
return;
}
if (!_clueStates.ContainsKey(clueData.ClueID))
{
_clueStates[clueData.ClueID] = new ClueState
{
Data = clueData,
IsUnlocked = true,
IsEliminated = false,
BoardPosition = clueData.InitialPosition
};
Debug.Log($"[DetectiveBoardManager] Unlocked clue: {clueData.Title}");
OnClueUnlocked?.Invoke(clueData);
}
else if (!_clueStates[clueData.ClueID].IsUnlocked)
{
_clueStates[clueData.ClueID].IsUnlocked = true;
Debug.Log($"[DetectiveBoardManager] Unlocked clue: {clueData.Title}");
OnClueUnlocked?.Invoke(clueData);
}
}
/// <summary>
/// Unlocks a clue by its ID string.
/// </summary>
public void UnlockClueByID(string clueID)
{
if (_clueStates.TryGetValue(clueID, out ClueState state))
{
if (!state.IsUnlocked)
{
state.IsUnlocked = true;
Debug.Log($"[DetectiveBoardManager] Unlocked clue: {state.Data.Title}");
OnClueUnlocked?.Invoke(state.Data);
}
}
else
{
Debug.LogWarning($"[DetectiveBoardManager] Clue ID '{clueID}' not found!");
}
}
/// <summary>
/// Registers a clue in the system without unlocking it.
/// </summary>
public void RegisterClue(ClueData clueData)
{
if (clueData == null || _clueStates.ContainsKey(clueData.ClueID))
return;
_clueStates[clueData.ClueID] = new ClueState
{
Data = clueData,
IsUnlocked = false,
IsEliminated = false,
BoardPosition = clueData.InitialPosition
};
}
/// <summary>
/// Creates a connection between two clues.
/// </summary>
public void CreateConnection(string fromClueID, string toClueID, CertaintyLevel certainty = CertaintyLevel.Uncertain)
{
if (!_clueStates.ContainsKey(fromClueID) || !_clueStates.ContainsKey(toClueID))
{
Debug.LogWarning($"[DetectiveBoardManager] Cannot create connection - one or both clues not found!");
return;
}
Connection existing = _connections.Find(c =>
(c.FromClueID == fromClueID && c.ToClueID == toClueID) ||
(c.FromClueID == toClueID && c.ToClueID == fromClueID));
if (existing != null)
{
existing.Certainty = certainty;
}
else
{
_connections.Add(new Connection
{
FromClueID = fromClueID,
ToClueID = toClueID,
Certainty = certainty,
IsEliminated = false
});
OnConnectionCreated?.Invoke(fromClueID, toClueID);
}
}
/// <summary>
/// Marks a clue as eliminated (incorrect hypothesis).
/// </summary>
public void EliminateClue(string clueID)
{
if (_clueStates.TryGetValue(clueID, out ClueState state))
{
state.IsEliminated = true;
OnClueEliminated?.Invoke(clueID);
}
}
/// <summary>
/// Marks a connection as eliminated.
/// </summary>
public void EliminateConnection(string fromClueID, string toClueID)
{
Connection connection = _connections.Find(c =>
(c.FromClueID == fromClueID && c.ToClueID == toClueID) ||
(c.FromClueID == toClueID && c.ToClueID == fromClueID));
if (connection != null)
{
connection.IsEliminated = true;
}
}
/// <summary>
/// Updates a clue's position on the board.
/// </summary>
public void UpdateCluePosition(string clueID, Vector2 newPosition)
{
if (_clueStates.TryGetValue(clueID, out ClueState state))
{
state.BoardPosition = newPosition;
}
}
public event System.Action<ClueData> OnClueUnlocked;
public event System.Action<string, string> OnConnectionCreated;
public event System.Action<string> OnClueEliminated;
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 4b187cdccaa498441a752e8f49ff4290
@@ -107,8 +107,8 @@ namespace Unheimlich.Managers
}
}
if (PlayerInputManager.Instance != null &&
PlayerInputManager.Instance.InteractAction.action.WasPressedThisFrame())
var interactAction = PlayerInputManager.GetInteractAction();
if (interactAction != null && interactAction.WasPressedThisFrame())
{
EndDialogue();
}
@@ -26,18 +26,19 @@ namespace Unheimlich.Managers
[Header("Input Values (Read only)")]
public Vector2 MoveInput;
public Vector2 LookInput;
public InputActionReference JumpAction;
public InputActionReference InteractAction;
public InputActionReference DiapasonAction;
public static bool IsInputEnabled { get; private set; } = true;
public static bool IsLookingEnabled { get; private set; } = true;
public static InputContext CurrentContext { get; private set; } = InputContext.Normal;
private InputActionMap _playerActionMap;
private InputAction _moveAction;
private InputAction _lookAction;
private InputAction _jumpAction;
private InputAction _interactAction;
private InputAction _diapasonAction;
private InputAction _fireAction;
private InputAction _exitAction;
private PlayerMovement _playerMovement;
private PlayerLook _playerLook;
@@ -51,14 +52,13 @@ namespace Unheimlich.Managers
playerInput.actions.Enable();
_playerActionMap = playerInput.actions.FindActionMap("Player");
_moveAction = _playerActionMap.FindAction("Move");
_lookAction = _playerActionMap.FindAction("Look");
_jumpAction = _playerActionMap.FindAction("Jump");
_interactAction = _playerActionMap.FindAction("Interact");
_diapasonAction = _playerActionMap.FindAction("Diapason");
JumpAction.action.Enable();
InteractAction.action.Enable();
if (DiapasonAction != null)
DiapasonAction.action.Enable();
_fireAction = _playerActionMap.FindAction("Fire");
_exitAction = _playerActionMap.FindAction("Exit");
_playerMovement = GetComponent<PlayerMovement>();
_playerLook = GetComponent<PlayerLook>();
@@ -101,7 +101,11 @@ namespace Unheimlich.Managers
Instance._lookAction.Enable();
if (Instance._diapasonAction != null)
Instance._diapasonAction.Enable();
Instance.SetComponentsEnabled(false, false, false);
if (Instance._fireAction != null)
Instance._fireAction.Enable();
if (Instance._exitAction != null)
Instance._exitAction.Enable();
Instance.SetComponentsEnabled(false, false, true);
IsInputEnabled = false;
IsLookingEnabled = false;
break;
@@ -152,5 +156,24 @@ namespace Unheimlich.Managers
public void OnDiapason(InputAction.CallbackContext context)
{
}
public void OnFire(InputAction.CallbackContext context)
{
}
public void OnExit(InputAction.CallbackContext context)
{
}
/// <summary>
/// Provides public access to input actions for other systems.
/// </summary>
public static InputAction GetMoveAction() => Instance?._moveAction;
public static InputAction GetLookAction() => Instance?._lookAction;
public static InputAction GetJumpAction() => Instance?._jumpAction;
public static InputAction GetInteractAction() => Instance?._interactAction;
public static InputAction GetDiapasonAction() => Instance?._diapasonAction;
public static InputAction GetFireAction() => Instance?._fireAction;
public static InputAction GetExitAction() => Instance?._exitAction;
}
}