Add detective board
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using UnityEngine;
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namespace Unheimlich.Data.DetectiveBoard
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{
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/// <summary>
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/// Configuration for detective board UI behavior and appearance.
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/// Defines node visuals, connection rules, and interaction parameters.
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/// </summary>
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[CreateAssetMenu(fileName = "DetectiveBoardSettings", menuName = "Unheimlich/Detective Board/Board Settings")]
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public class DetectiveBoardSettings : ScriptableObject
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{
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[Header("Node Visuals")]
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[Tooltip("Default sprite for nodes (post-it/card)")]
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public Sprite DefaultNodeSprite;
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[Tooltip("Scale of node objects on the board")]
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public float NodeScale = 1f;
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[Tooltip("Spacing between nodes when auto-arranged")]
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public float NodeSpacing = 0.5f;
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[Header("Connection Visuals")]
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[Tooltip("Line width for connections")]
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public float ConnectionLineWidth = 0.05f;
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[Tooltip("Color for confirmed connections")]
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public Color ConfirmedConnectionColor = Color.green;
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[Tooltip("Color for uncertain connections")]
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public Color UncertainConnectionColor = Color.yellow;
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[Tooltip("Color for eliminated connections")]
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public Color EliminatedConnectionColor = Color.red;
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[Header("Interaction")]
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[Tooltip("Distance at which nodes can be interacted with")]
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public float InteractionRange = 2f;
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[Tooltip("Highlight color when hovering over a node")]
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public Color HoverHighlightColor = new Color(1f, 1f, 0.5f, 1f);
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}
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}
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