Add detective board
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using UnityEngine;
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namespace Unheimlich.Data.DetectiveBoard
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{
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/// <summary>
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/// Represents a single clue/evidence node on the detective board.
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/// Unlocked through various triggers (audio, objects, dialogues, hallucinations, etc.).
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/// </summary>
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[CreateAssetMenu(fileName = "ClueData", menuName = "Unheimlich/Detective Board/Clue Data")]
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public class ClueData : ScriptableObject
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{
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[Header("Clue Identity")]
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[Tooltip("Unique identifier for this clue")]
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public string ClueID;
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[Tooltip("Display title on the board")]
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public string Title;
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[Tooltip("Detailed description of the clue")]
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[TextArea(3, 6)]
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public string Description;
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[Header("Visual Representation")]
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[Tooltip("Icon or image for the node (post-it/card visual)")]
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public Sprite Icon;
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[Tooltip("Color tint for the node")]
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public Color NodeColor = Color.white;
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[Header("Connection Rules")]
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[Tooltip("IDs of clues this can connect to")]
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public string[] PossibleConnections;
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[Header("Meta")]
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[Tooltip("Category for organization (e.g., 'Evidence', 'Witness', 'Location')")]
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public string Category;
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[Tooltip("Initial position on the board (normalized 0-1)")]
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public Vector2 InitialPosition = new Vector2(0.5f, 0.5f);
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}
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}
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