Add detective board
This commit is contained in:
@@ -2,6 +2,16 @@ using UnityEngine;
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namespace Unheimlich.Data.CameraSettings
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{
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/// <summary>
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/// Head bob mode for camera pan.
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/// </summary>
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public enum HeadBobMode
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{
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Normal,
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Idle,
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Disabled
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}
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/// <summary>
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/// ScriptableObject configuration for camera pan and player alignment behavior.
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/// Defines pan speed, borders, angles, alignment parameters, and lerp smoothness.
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@@ -20,6 +30,16 @@ namespace Unheimlich.Data.CameraSettings
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[Tooltip("Maximum angle the camera can pan from center")]
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public float MaxPanAngle = 15f;
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[Header("Recentering")]
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[Tooltip("Enable automatic return to center when idle")]
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public bool EnableRecentering = true;
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[Tooltip("Speed of automatic recentering (higher = faster return to center)")]
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public float RecenterSpeed = 2f;
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[Tooltip("Delay before recentering starts (in seconds)")]
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public float RecenterDelay = 0.1f;
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[Header("Player Alignment")]
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[Tooltip("Speed of player/camera alignment to target")]
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public float AlignmentSpeed = 3f;
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@@ -27,6 +47,10 @@ namespace Unheimlich.Data.CameraSettings
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[Tooltip("Threshold for alignment completion")]
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public float AlignmentThreshold = 0.5f;
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[Header("Head Bob Control")]
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[Tooltip("Head bob mode: Normal (default behavior), Idle (force subtle breathing), Disabled (no movement)")]
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public HeadBobMode HeadBobMode = HeadBobMode.Idle;
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[Header("Lerp Smoothing")]
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[Tooltip("Use SmoothStep for smoother interpolation (true) or linear lerp (false)")]
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public bool UseSmoothStep = true;
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 41fba9d7fa6130e42bec85319cf9caf3
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,41 @@
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using UnityEngine;
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namespace Unheimlich.Data.DetectiveBoard
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{
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/// <summary>
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/// Represents a single clue/evidence node on the detective board.
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/// Unlocked through various triggers (audio, objects, dialogues, hallucinations, etc.).
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/// </summary>
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[CreateAssetMenu(fileName = "ClueData", menuName = "Unheimlich/Detective Board/Clue Data")]
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public class ClueData : ScriptableObject
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{
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[Header("Clue Identity")]
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[Tooltip("Unique identifier for this clue")]
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public string ClueID;
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[Tooltip("Display title on the board")]
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public string Title;
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[Tooltip("Detailed description of the clue")]
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[TextArea(3, 6)]
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public string Description;
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[Header("Visual Representation")]
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[Tooltip("Icon or image for the node (post-it/card visual)")]
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public Sprite Icon;
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[Tooltip("Color tint for the node")]
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public Color NodeColor = Color.white;
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[Header("Connection Rules")]
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[Tooltip("IDs of clues this can connect to")]
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public string[] PossibleConnections;
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[Header("Meta")]
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[Tooltip("Category for organization (e.g., 'Evidence', 'Witness', 'Location')")]
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public string Category;
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[Tooltip("Initial position on the board (normalized 0-1)")]
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public Vector2 InitialPosition = new Vector2(0.5f, 0.5f);
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 166ae120db91b064c9b98086267b9783
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@@ -0,0 +1,42 @@
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using UnityEngine;
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namespace Unheimlich.Data.DetectiveBoard
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{
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/// <summary>
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/// Configuration for detective board UI behavior and appearance.
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/// Defines node visuals, connection rules, and interaction parameters.
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/// </summary>
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[CreateAssetMenu(fileName = "DetectiveBoardSettings", menuName = "Unheimlich/Detective Board/Board Settings")]
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public class DetectiveBoardSettings : ScriptableObject
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{
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[Header("Node Visuals")]
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[Tooltip("Default sprite for nodes (post-it/card)")]
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public Sprite DefaultNodeSprite;
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[Tooltip("Scale of node objects on the board")]
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public float NodeScale = 1f;
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[Tooltip("Spacing between nodes when auto-arranged")]
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public float NodeSpacing = 0.5f;
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[Header("Connection Visuals")]
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[Tooltip("Line width for connections")]
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public float ConnectionLineWidth = 0.05f;
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[Tooltip("Color for confirmed connections")]
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public Color ConfirmedConnectionColor = Color.green;
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[Tooltip("Color for uncertain connections")]
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public Color UncertainConnectionColor = Color.yellow;
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[Tooltip("Color for eliminated connections")]
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public Color EliminatedConnectionColor = Color.red;
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[Header("Interaction")]
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[Tooltip("Distance at which nodes can be interacted with")]
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public float InteractionRange = 2f;
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[Tooltip("Highlight color when hovering over a node")]
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public Color HoverHighlightColor = new Color(1f, 1f, 0.5f, 1f);
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: f6b20768fe570fb429fcf6a348431232
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@@ -0,0 +1,38 @@
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using UnityEngine;
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using UnityEditor;
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using Unheimlich.Data.DetectiveBoard;
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namespace Unheimlich.Editor
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{
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[CustomEditor(typeof(ClueData))]
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public class ClueDataEditor : UnityEditor.Editor
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{
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public override void OnInspectorGUI()
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{
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DrawDefaultInspector();
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ClueData clueData = (ClueData)target;
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("Quick Actions", EditorStyles.boldLabel);
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if (GUILayout.Button("Generate Unique ID"))
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{
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clueData.ClueID = System.Guid.NewGuid().ToString();
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EditorUtility.SetDirty(clueData);
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}
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if (GUILayout.Button("Test Unlock Clue (Play Mode Only)"))
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{
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if (Application.isPlaying)
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{
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Managers.DetectiveBoardManager.Instance?.UnlockClue(clueData);
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}
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else
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{
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Debug.LogWarning("This button only works in Play Mode!");
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}
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}
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 184cbe5b79ee0a84ba29da016ec76159
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@@ -2,6 +2,7 @@ using System.Collections;
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using UnityEngine;
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using UnityEngine.InputSystem;
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using Unheimlich.Data.CameraSettings;
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using PlayerInput = Unheimlich.Managers.PlayerInputManager;
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namespace Unheimlich.Gameplay.CameraControl
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{
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@@ -18,9 +19,6 @@ namespace Unheimlich.Gameplay.CameraControl
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[Header("Settings")]
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[SerializeField] private CameraPanSettings _settings;
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[Header("Input Actions")]
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[SerializeField] private InputActionReference _lookAction;
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private Vector2 _originalCameraRotation;
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private Vector3 _originalCameraLocalPosition;
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private Vector3 _originalPlayerPosition;
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@@ -29,7 +27,6 @@ namespace Unheimlich.Gameplay.CameraControl
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private Coroutine _alignmentCoroutine;
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private Coroutine _returnCoroutine;
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private float _timeSinceLastInput;
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private const float INPUT_IDLE_THRESHOLD = 0.1f;
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public bool IsPanning { get; private set; }
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@@ -99,9 +96,10 @@ namespace Unheimlich.Gameplay.CameraControl
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float panY = 0f;
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bool hasInput = false;
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if (_lookAction != null && _lookAction.action != null)
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var lookAction = PlayerInput.GetLookAction();
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if (lookAction != null)
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{
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Vector2 lookInput = _lookAction.action.ReadValue<Vector2>();
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Vector2 lookInput = lookAction.ReadValue<Vector2>();
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if (lookInput.sqrMagnitude > 0.01f)
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{
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panX = lookInput.x;
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@@ -150,29 +148,37 @@ namespace Unheimlich.Gameplay.CameraControl
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_timeSinceLastInput += Time.deltaTime;
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}
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float targetYaw;
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float targetPitch;
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if (hasInput || _timeSinceLastInput < INPUT_IDLE_THRESHOLD)
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{
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targetYaw = _originalCameraRotation.x + panX * _settings.MaxPanAngle;
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targetPitch = _originalCameraRotation.y - panY * _settings.MaxPanAngle;
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}
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else
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{
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targetYaw = _originalCameraRotation.x;
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targetPitch = _originalCameraRotation.y;
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}
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targetYaw = Mathf.Clamp(targetYaw, _originalCameraRotation.x - _settings.MaxPanAngle, _originalCameraRotation.x + _settings.MaxPanAngle);
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targetPitch = Mathf.Clamp(targetPitch, _originalCameraRotation.y - _settings.MaxPanAngle, _originalCameraRotation.y + _settings.MaxPanAngle);
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float currentYaw = _playerTransform.eulerAngles.y;
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float currentPitch = _camera.transform.localEulerAngles.x;
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if (currentPitch > 180f)
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currentPitch -= 360f;
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float lerpSpeed = hasInput ? _settings.PanSpeed : _settings.PanSpeed * 2f;
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float targetYaw;
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float targetPitch;
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float lerpSpeed;
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bool shouldRecenter = _settings.EnableRecentering && _timeSinceLastInput >= _settings.RecenterDelay;
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if (hasInput)
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{
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targetYaw = _originalCameraRotation.x + panX * _settings.MaxPanAngle;
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targetPitch = _originalCameraRotation.y - panY * _settings.MaxPanAngle;
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targetYaw = Mathf.Clamp(targetYaw, _originalCameraRotation.x - _settings.MaxPanAngle, _originalCameraRotation.x + _settings.MaxPanAngle);
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targetPitch = Mathf.Clamp(targetPitch, _originalCameraRotation.y - _settings.MaxPanAngle, _originalCameraRotation.y + _settings.MaxPanAngle);
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lerpSpeed = _settings.PanSpeed;
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}
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else if (shouldRecenter)
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{
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targetYaw = _originalCameraRotation.x;
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targetPitch = _originalCameraRotation.y;
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lerpSpeed = _settings.RecenterSpeed;
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}
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else
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{
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targetYaw = currentYaw;
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targetPitch = currentPitch;
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lerpSpeed = 0f;
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}
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float newYaw = Mathf.LerpAngle(currentYaw, targetYaw, Time.deltaTime * lerpSpeed);
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float newPitch = Mathf.LerpAngle(currentPitch, targetPitch, Time.deltaTime * lerpSpeed);
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 82ca56838506a694196a2130ecff8694
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,186 @@
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using UnityEngine;
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using Unheimlich.Data.CameraSettings;
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using Unheimlich.Gameplay.CameraControl;
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using Unheimlich.Gameplay.Player;
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using PlayerInput = Unheimlich.Managers.PlayerInputManager;
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namespace Unheimlich.Gameplay.DetectiveBoard
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{
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/// <summary>
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/// Controls player interaction with the detective board in world space.
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/// Uses CameraPanController for wide-angle camera movement across the board.
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/// Activates when player is in range and looking at the board.
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/// </summary>
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public class DetectiveBoardController : MonoBehaviour
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{
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[Header("References")]
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[SerializeField] private CameraPanController _cameraPanController;
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[SerializeField] private Transform _boardTransform;
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[Header("Settings")]
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[SerializeField] private CameraPanSettings _boardCameraPanSettings;
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[SerializeField] private float _activationRange = 2f;
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[SerializeField] private LayerMask _boardLayer;
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private Camera _playerCamera;
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private bool _isBoardActive;
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private CameraPanSettings _originalCameraPanSettings;
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private CameraHeadBob _cameraHeadBob;
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private void Awake()
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{
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_playerCamera = Camera.main;
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if (_cameraPanController == null)
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{
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_cameraPanController = FindFirstObjectByType<CameraPanController>();
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}
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_cameraHeadBob = FindFirstObjectByType<CameraHeadBob>();
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}
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private void Update()
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{
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if (_isBoardActive)
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{
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HandleBoardInteraction();
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}
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else
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{
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CheckForBoardActivation();
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}
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}
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/// <summary>
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/// Checks if player is looking at the board and in range to activate.
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/// </summary>
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private void CheckForBoardActivation()
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{
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if (_playerCamera == null || _boardTransform == null)
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return;
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float distanceToBoard = Vector3.Distance(_playerCamera.transform.position, _boardTransform.position);
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if (distanceToBoard > _activationRange)
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return;
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Ray ray = new Ray(_playerCamera.transform.position, _playerCamera.transform.forward);
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if (Physics.Raycast(ray, out RaycastHit hit, _activationRange, _boardLayer))
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{
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if (hit.transform.IsChildOf(_boardTransform) || hit.transform == _boardTransform)
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{
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var interactAction = PlayerInput.GetInteractAction();
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if (interactAction != null && interactAction.WasPressedThisFrame())
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{
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ActivateBoard();
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}
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}
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}
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}
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/// <summary>
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/// Activates the detective board, switching to pan mode with wide-angle settings.
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/// </summary>
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public void ActivateBoard()
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{
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if (_cameraPanController == null || _boardCameraPanSettings == null)
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{
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Debug.LogError("[DetectiveBoardController] Missing required references!");
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return;
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}
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_isBoardActive = true;
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_originalCameraPanSettings = _cameraPanController.Settings;
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_cameraPanController.Settings = _boardCameraPanSettings;
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_cameraPanController.SaveOriginalState();
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_cameraPanController.AlignToTarget(_boardTransform, () =>
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{
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_cameraPanController.StartPan();
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});
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PlayerInput.SetContext(PlayerInput.InputContext.Listening);
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ApplyHeadBobSettings(_boardCameraPanSettings);
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Debug.Log("[DetectiveBoardController] Detective board activated");
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}
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/// <summary>
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/// Handles board interaction while active (panning and exit).
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/// </summary>
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private void HandleBoardInteraction()
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{
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if (_cameraPanController != null)
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{
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_cameraPanController.UpdatePan();
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}
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var exitAction = PlayerInput.GetExitAction();
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if (exitAction != null && exitAction.WasPressedThisFrame())
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{
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DeactivateBoard();
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}
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}
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/// <summary>
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/// Deactivates the board and returns to normal gameplay.
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/// </summary>
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public void DeactivateBoard()
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{
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if (!_isBoardActive)
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return;
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_isBoardActive = false;
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if (_cameraPanController != null)
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{
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_cameraPanController.StopPan();
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_cameraPanController.ReturnToOriginalPosition(() =>
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{
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if (_originalCameraPanSettings != null)
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{
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_cameraPanController.Settings = _originalCameraPanSettings;
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}
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});
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}
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PlayerInput.SetContext(PlayerInput.InputContext.Normal);
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RestoreHeadBob();
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Debug.Log("[DetectiveBoardController] Detective board deactivated");
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}
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/// <summary>
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/// Applies head bob settings based on CameraPanSettings configuration.
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/// </summary>
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private void ApplyHeadBobSettings(CameraPanSettings settings)
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{
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if (_cameraHeadBob == null || settings == null)
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return;
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_cameraHeadBob.SetMode(settings.HeadBobMode);
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}
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/// <summary>
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/// Restores head bob to normal behavior.
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/// </summary>
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private void RestoreHeadBob()
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{
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if (_cameraHeadBob == null)
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return;
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_cameraHeadBob.ClearOverride();
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}
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private void OnDrawGizmosSelected()
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{
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if (_boardTransform == null)
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return;
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Gizmos.color = _isBoardActive ? Color.green : Color.yellow;
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Gizmos.DrawWireSphere(_boardTransform.position, _activationRange);
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
|
||||
guid: 9f9f72364623a2a4bb50f02537fd2e72
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@@ -1,5 +1,6 @@
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using UnityEngine;
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using Unheimlich.Interactions.Core;
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using Unheimlich.Data.CameraSettings;
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namespace Unheimlich.Gameplay.Player
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{
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@@ -21,6 +22,9 @@ namespace Unheimlich.Gameplay.Player
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private PlayerMovement _playerMovement;
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private float _timer = 0f;
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private Vector3 _startLocalPos;
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private HeadBobMode _overrideMode = HeadBobMode.Normal;
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private bool _hasOverride = false;
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void Start()
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{
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||||
@@ -33,7 +37,15 @@ namespace Unheimlich.Gameplay.Player
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if (_playerMovement == null || _playerMovement.CharacterController == null)
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return;
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if (PlayerInspectionHandler.Instance != null && PlayerInspectionHandler.Instance.IsInspecting)
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HeadBobMode currentMode = _hasOverride ? _overrideMode : HeadBobMode.Normal;
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if (currentMode == HeadBobMode.Disabled)
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||||
{
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ResetPosition();
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||||
return;
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||||
}
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||||
|
||||
if (currentMode == HeadBobMode.Idle || (PlayerInspectionHandler.Instance != null && PlayerInspectionHandler.Instance.IsInspecting))
|
||||
{
|
||||
ApplyBob(_idleBobSpeed, _idleBobAmplitude);
|
||||
return;
|
||||
@@ -52,6 +64,23 @@ namespace Unheimlich.Gameplay.Player
|
||||
else
|
||||
ResetPosition();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the head bob mode override.
|
||||
/// </summary>
|
||||
public void SetMode(HeadBobMode mode)
|
||||
{
|
||||
_overrideMode = mode;
|
||||
_hasOverride = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clears the override and returns to normal behavior.
|
||||
/// </summary>
|
||||
public void ClearOverride()
|
||||
{
|
||||
_hasOverride = false;
|
||||
}
|
||||
|
||||
private void ApplyBob(float speed, float amplitude)
|
||||
{
|
||||
|
||||
+4
-11
@@ -60,10 +60,6 @@ namespace Unheimlich.Gameplay.Player
|
||||
[Header("Touch Settings")]
|
||||
[SerializeField] private float _touchDistance = 2f;
|
||||
|
||||
[Header("Input Action")]
|
||||
[SerializeField] private InputActionReference _diapasonAction;
|
||||
[SerializeField] private InputActionReference _fireAction;
|
||||
|
||||
public bool IsListening { get; private set; }
|
||||
public bool IsConcentrating { get; private set; }
|
||||
|
||||
@@ -118,11 +114,6 @@ namespace Unheimlich.Gameplay.Player
|
||||
{
|
||||
_handTouchFeedback.SetActive(false);
|
||||
}
|
||||
|
||||
if (_diapasonAction == null)
|
||||
{
|
||||
Debug.LogError("[Diapason] _diapasonAction is NOT assigned! Please assign it in the Inspector.");
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
@@ -132,7 +123,8 @@ namespace Unheimlich.Gameplay.Player
|
||||
CheckForNearbyEmitter();
|
||||
}
|
||||
|
||||
if (_diapasonAction != null && _diapasonAction.action.WasPressedThisFrame())
|
||||
var diapasonAction = InputManager.GetDiapasonAction();
|
||||
if (diapasonAction != null && diapasonAction.WasPressedThisFrame())
|
||||
{
|
||||
if (!IsListening && !IsConcentrating && _canUseDiapason)
|
||||
{
|
||||
@@ -419,7 +411,8 @@ namespace Unheimlich.Gameplay.Player
|
||||
}
|
||||
|
||||
bool firePressed = false;
|
||||
if (_fireAction != null && _fireAction.action != null && _fireAction.action.WasPressedThisFrame())
|
||||
var fireAction = InputManager.GetFireAction();
|
||||
if (fireAction != null && fireAction.WasPressedThisFrame())
|
||||
{
|
||||
firePressed = true;
|
||||
}
|
||||
|
||||
@@ -49,7 +49,8 @@ namespace Unheimlich.Gameplay.Player
|
||||
{
|
||||
_ySpeed = _groundedGravity;
|
||||
|
||||
if (PlayerInputManager.Instance.JumpAction.action.WasPressedThisFrame())
|
||||
var jumpAction = PlayerInputManager.GetJumpAction();
|
||||
if (jumpAction != null && jumpAction.WasPressedThisFrame())
|
||||
_ySpeed = _jumpForce;
|
||||
}
|
||||
else
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e555ea44c35017a42be4dd7fc559e05b
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,115 @@
|
||||
using UnityEngine;
|
||||
using Unheimlich.Data.DetectiveBoard;
|
||||
using Unheimlich.Managers;
|
||||
|
||||
namespace Unheimlich.Handlers.DetectiveBoard
|
||||
{
|
||||
/// <summary>
|
||||
/// Unlocks a clue when a specific audio source plays or finishes playing.
|
||||
/// Useful for triggering clues based on environmental sounds, dialogue, or hallucinations.
|
||||
/// </summary>
|
||||
[RequireComponent(typeof(AudioSource))]
|
||||
public class ClueUnlockOnAudio : MonoBehaviour
|
||||
{
|
||||
public enum UnlockTrigger
|
||||
{
|
||||
OnPlay,
|
||||
OnFinish,
|
||||
OnTimeReached
|
||||
}
|
||||
|
||||
[Header("Clue Configuration")]
|
||||
[Tooltip("The clue to unlock")]
|
||||
[SerializeField] private ClueData _clueToUnlock;
|
||||
|
||||
[Header("Audio Trigger")]
|
||||
[Tooltip("When to unlock the clue")]
|
||||
[SerializeField] private UnlockTrigger _trigger = UnlockTrigger.OnPlay;
|
||||
|
||||
[Tooltip("Time in seconds to wait before unlocking (only for OnTimeReached)")]
|
||||
[SerializeField] private float _unlockTime = 1f;
|
||||
|
||||
private AudioSource _audioSource;
|
||||
private bool _hasUnlocked;
|
||||
private bool _isMonitoring;
|
||||
private float _currentTime;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_audioSource = GetComponent<AudioSource>();
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
if (_audioSource != null && _audioSource.isPlaying)
|
||||
{
|
||||
StartMonitoring();
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (!_isMonitoring || _hasUnlocked)
|
||||
return;
|
||||
|
||||
if (_audioSource == null || !_audioSource.isPlaying)
|
||||
{
|
||||
if (_trigger == UnlockTrigger.OnFinish && _isMonitoring)
|
||||
{
|
||||
UnlockClue();
|
||||
}
|
||||
_isMonitoring = false;
|
||||
return;
|
||||
}
|
||||
|
||||
_currentTime = _audioSource.time;
|
||||
|
||||
if (_trigger == UnlockTrigger.OnTimeReached && _currentTime >= _unlockTime)
|
||||
{
|
||||
UnlockClue();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Call this when the audio starts playing.
|
||||
/// </summary>
|
||||
public void OnAudioPlay()
|
||||
{
|
||||
StartMonitoring();
|
||||
|
||||
if (_trigger == UnlockTrigger.OnPlay)
|
||||
{
|
||||
UnlockClue();
|
||||
}
|
||||
}
|
||||
|
||||
private void StartMonitoring()
|
||||
{
|
||||
_isMonitoring = true;
|
||||
_currentTime = 0f;
|
||||
}
|
||||
|
||||
private void UnlockClue()
|
||||
{
|
||||
if (_hasUnlocked || _clueToUnlock == null)
|
||||
return;
|
||||
|
||||
if (DetectiveBoardManager.Instance != null)
|
||||
{
|
||||
DetectiveBoardManager.Instance.UnlockClue(_clueToUnlock);
|
||||
_hasUnlocked = true;
|
||||
|
||||
Debug.Log($"[ClueUnlockOnAudio] Unlocked clue: {_clueToUnlock.Title} via audio trigger");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resets the unlock state.
|
||||
/// </summary>
|
||||
public void ResetUnlock()
|
||||
{
|
||||
_hasUnlocked = false;
|
||||
_isMonitoring = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fcedba870c1ea9642a272a53148bb933
|
||||
@@ -0,0 +1,43 @@
|
||||
using UnityEngine;
|
||||
using Unheimlich.Data.DetectiveBoard;
|
||||
using Unheimlich.Interactions.Core;
|
||||
using Unheimlich.Managers;
|
||||
|
||||
namespace Unheimlich.Handlers.DetectiveBoard
|
||||
{
|
||||
/// <summary>
|
||||
/// Unlocks a clue when the player interacts with this object.
|
||||
/// Extends InteractableBase to integrate with the existing interaction system.
|
||||
/// </summary>
|
||||
public class ClueUnlockOnInteraction : InteractableBase
|
||||
{
|
||||
[Header("Clue Configuration")]
|
||||
[Tooltip("The clue to unlock when player interacts")]
|
||||
[SerializeField] private ClueData _clueToUnlock;
|
||||
|
||||
[Tooltip("Only unlock once")]
|
||||
[SerializeField] private bool _unlockOnlyOnce = true;
|
||||
|
||||
private bool _hasUnlocked;
|
||||
|
||||
public override void Interact(GameObject interactor)
|
||||
{
|
||||
if (_unlockOnlyOnce && _hasUnlocked)
|
||||
return;
|
||||
|
||||
if (_clueToUnlock == null)
|
||||
{
|
||||
Debug.LogError("[ClueUnlockOnInteraction] No clue data assigned!");
|
||||
return;
|
||||
}
|
||||
|
||||
if (DetectiveBoardManager.Instance != null)
|
||||
{
|
||||
DetectiveBoardManager.Instance.UnlockClue(_clueToUnlock);
|
||||
_hasUnlocked = true;
|
||||
|
||||
Debug.Log($"[ClueUnlockOnInteraction] Unlocked clue: {_clueToUnlock.Title} via interaction");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cca584f48d1f0ab429416470fd01d543
|
||||
@@ -0,0 +1,105 @@
|
||||
using UnityEngine;
|
||||
using Unheimlich.Data.DetectiveBoard;
|
||||
using Unheimlich.Managers;
|
||||
|
||||
namespace Unheimlich.Handlers.DetectiveBoard
|
||||
{
|
||||
/// <summary>
|
||||
/// Generic trigger to unlock clues on the detective board.
|
||||
/// Can be triggered by any game event: dialogue, object interaction, audio cue, hallucination, etc.
|
||||
/// Simply call UnlockClue() when the trigger condition is met.
|
||||
/// </summary>
|
||||
public class ClueUnlockTrigger : MonoBehaviour
|
||||
{
|
||||
[Header("Clue Configuration")]
|
||||
[Tooltip("The clue data to unlock when triggered")]
|
||||
[SerializeField] private ClueData _clueToUnlock;
|
||||
|
||||
[Header("Trigger Settings")]
|
||||
[Tooltip("Automatically unlock on Start()")]
|
||||
[SerializeField] private bool _unlockOnStart;
|
||||
|
||||
[Tooltip("Unlock when this GameObject is enabled")]
|
||||
[SerializeField] private bool _unlockOnEnable;
|
||||
|
||||
[Tooltip("Delay before unlocking (useful for sequencing)")]
|
||||
[SerializeField] private float _unlockDelay;
|
||||
|
||||
[Tooltip("Show debug messages")]
|
||||
[SerializeField] private bool _debugMode;
|
||||
|
||||
private bool _hasUnlocked;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
if (_unlockOnStart)
|
||||
{
|
||||
UnlockClue();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
if (_unlockOnEnable && !_hasUnlocked)
|
||||
{
|
||||
UnlockClue();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unlocks the associated clue. Can be called from external scripts, events, or animations.
|
||||
/// </summary>
|
||||
public void UnlockClue()
|
||||
{
|
||||
if (_hasUnlocked)
|
||||
{
|
||||
if (_debugMode)
|
||||
Debug.LogWarning($"[ClueUnlockTrigger] Clue '{_clueToUnlock?.Title}' already unlocked!");
|
||||
return;
|
||||
}
|
||||
|
||||
if (_clueToUnlock == null)
|
||||
{
|
||||
Debug.LogError("[ClueUnlockTrigger] No clue data assigned!");
|
||||
return;
|
||||
}
|
||||
|
||||
if (_unlockDelay > 0f)
|
||||
{
|
||||
Invoke(nameof(UnlockClueImmediate), _unlockDelay);
|
||||
}
|
||||
else
|
||||
{
|
||||
UnlockClueImmediate();
|
||||
}
|
||||
}
|
||||
|
||||
private void UnlockClueImmediate()
|
||||
{
|
||||
if (DetectiveBoardManager.Instance != null)
|
||||
{
|
||||
DetectiveBoardManager.Instance.UnlockClue(_clueToUnlock);
|
||||
_hasUnlocked = true;
|
||||
|
||||
if (_debugMode)
|
||||
Debug.Log($"[ClueUnlockTrigger] Unlocked clue: {_clueToUnlock.Title}");
|
||||
|
||||
OnClueUnlocked?.Invoke();
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("[ClueUnlockTrigger] DetectiveBoardManager not found!");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resets the unlock state (useful for testing).
|
||||
/// </summary>
|
||||
public void ResetUnlock()
|
||||
{
|
||||
_hasUnlocked = false;
|
||||
}
|
||||
|
||||
public event System.Action OnClueUnlocked;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 61b90106a531ea840b670f368e2c8aa9
|
||||
@@ -44,8 +44,8 @@ namespace Unheimlich.Interactions.Core
|
||||
|
||||
private void HandleInteractionInput()
|
||||
{
|
||||
if (PlayerInputManager.Instance != null &&
|
||||
PlayerInputManager.Instance.InteractAction.action.WasPressedThisFrame())
|
||||
var interactAction = PlayerInputManager.GetInteractAction();
|
||||
if (interactAction != null && interactAction.WasPressedThisFrame())
|
||||
{
|
||||
if (_currentInteractable != null)
|
||||
_currentInteractable.Interact(transform.parent.gameObject);
|
||||
|
||||
@@ -87,7 +87,8 @@ namespace Unheimlich.Interactions.Core
|
||||
|
||||
while (IsInspecting)
|
||||
{
|
||||
if (InputManager.Instance.InteractAction.action.WasPressedThisFrame())
|
||||
var interactAction = InputManager.GetInteractAction();
|
||||
if (interactAction != null && interactAction.WasPressedThisFrame())
|
||||
{
|
||||
StopInspectionInternal();
|
||||
yield break;
|
||||
|
||||
@@ -0,0 +1,193 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using Unheimlich.Core;
|
||||
using Unheimlich.Data.DetectiveBoard;
|
||||
|
||||
namespace Unheimlich.Managers
|
||||
{
|
||||
/// <summary>
|
||||
/// Manages the detective board state and clue unlocking system.
|
||||
/// Tracks unlocked clues, connections, certainty levels, and eliminated hypotheses.
|
||||
/// Does NOT affect game progression - purely interpretive tool for the player.
|
||||
/// </summary>
|
||||
public class DetectiveBoardManager : Singleton<DetectiveBoardManager>
|
||||
{
|
||||
public enum CertaintyLevel
|
||||
{
|
||||
Uncertain,
|
||||
Possible,
|
||||
Confident,
|
||||
Certain
|
||||
}
|
||||
|
||||
public class ClueState
|
||||
{
|
||||
public ClueData Data;
|
||||
public bool IsUnlocked;
|
||||
public bool IsEliminated;
|
||||
public Vector2 BoardPosition;
|
||||
}
|
||||
|
||||
public class Connection
|
||||
{
|
||||
public string FromClueID;
|
||||
public string ToClueID;
|
||||
public CertaintyLevel Certainty;
|
||||
public bool IsEliminated;
|
||||
}
|
||||
|
||||
[Header("References")]
|
||||
[SerializeField] private DetectiveBoardSettings _settings;
|
||||
|
||||
private Dictionary<string, ClueState> _clueStates = new Dictionary<string, ClueState>();
|
||||
private List<Connection> _connections = new List<Connection>();
|
||||
|
||||
public DetectiveBoardSettings Settings => _settings;
|
||||
public IReadOnlyDictionary<string, ClueState> ClueStates => _clueStates;
|
||||
public IReadOnlyList<Connection> Connections => _connections;
|
||||
|
||||
/// <summary>
|
||||
/// Unlocks a clue on the detective board. Can be triggered by any in-game event.
|
||||
/// </summary>
|
||||
public void UnlockClue(ClueData clueData)
|
||||
{
|
||||
if (clueData == null)
|
||||
{
|
||||
Debug.LogError("[DetectiveBoardManager] Attempted to unlock null clue!");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!_clueStates.ContainsKey(clueData.ClueID))
|
||||
{
|
||||
_clueStates[clueData.ClueID] = new ClueState
|
||||
{
|
||||
Data = clueData,
|
||||
IsUnlocked = true,
|
||||
IsEliminated = false,
|
||||
BoardPosition = clueData.InitialPosition
|
||||
};
|
||||
|
||||
Debug.Log($"[DetectiveBoardManager] Unlocked clue: {clueData.Title}");
|
||||
OnClueUnlocked?.Invoke(clueData);
|
||||
}
|
||||
else if (!_clueStates[clueData.ClueID].IsUnlocked)
|
||||
{
|
||||
_clueStates[clueData.ClueID].IsUnlocked = true;
|
||||
Debug.Log($"[DetectiveBoardManager] Unlocked clue: {clueData.Title}");
|
||||
OnClueUnlocked?.Invoke(clueData);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unlocks a clue by its ID string.
|
||||
/// </summary>
|
||||
public void UnlockClueByID(string clueID)
|
||||
{
|
||||
if (_clueStates.TryGetValue(clueID, out ClueState state))
|
||||
{
|
||||
if (!state.IsUnlocked)
|
||||
{
|
||||
state.IsUnlocked = true;
|
||||
Debug.Log($"[DetectiveBoardManager] Unlocked clue: {state.Data.Title}");
|
||||
OnClueUnlocked?.Invoke(state.Data);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"[DetectiveBoardManager] Clue ID '{clueID}' not found!");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Registers a clue in the system without unlocking it.
|
||||
/// </summary>
|
||||
public void RegisterClue(ClueData clueData)
|
||||
{
|
||||
if (clueData == null || _clueStates.ContainsKey(clueData.ClueID))
|
||||
return;
|
||||
|
||||
_clueStates[clueData.ClueID] = new ClueState
|
||||
{
|
||||
Data = clueData,
|
||||
IsUnlocked = false,
|
||||
IsEliminated = false,
|
||||
BoardPosition = clueData.InitialPosition
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a connection between two clues.
|
||||
/// </summary>
|
||||
public void CreateConnection(string fromClueID, string toClueID, CertaintyLevel certainty = CertaintyLevel.Uncertain)
|
||||
{
|
||||
if (!_clueStates.ContainsKey(fromClueID) || !_clueStates.ContainsKey(toClueID))
|
||||
{
|
||||
Debug.LogWarning($"[DetectiveBoardManager] Cannot create connection - one or both clues not found!");
|
||||
return;
|
||||
}
|
||||
|
||||
Connection existing = _connections.Find(c =>
|
||||
(c.FromClueID == fromClueID && c.ToClueID == toClueID) ||
|
||||
(c.FromClueID == toClueID && c.ToClueID == fromClueID));
|
||||
|
||||
if (existing != null)
|
||||
{
|
||||
existing.Certainty = certainty;
|
||||
}
|
||||
else
|
||||
{
|
||||
_connections.Add(new Connection
|
||||
{
|
||||
FromClueID = fromClueID,
|
||||
ToClueID = toClueID,
|
||||
Certainty = certainty,
|
||||
IsEliminated = false
|
||||
});
|
||||
|
||||
OnConnectionCreated?.Invoke(fromClueID, toClueID);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Marks a clue as eliminated (incorrect hypothesis).
|
||||
/// </summary>
|
||||
public void EliminateClue(string clueID)
|
||||
{
|
||||
if (_clueStates.TryGetValue(clueID, out ClueState state))
|
||||
{
|
||||
state.IsEliminated = true;
|
||||
OnClueEliminated?.Invoke(clueID);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Marks a connection as eliminated.
|
||||
/// </summary>
|
||||
public void EliminateConnection(string fromClueID, string toClueID)
|
||||
{
|
||||
Connection connection = _connections.Find(c =>
|
||||
(c.FromClueID == fromClueID && c.ToClueID == toClueID) ||
|
||||
(c.FromClueID == toClueID && c.ToClueID == fromClueID));
|
||||
|
||||
if (connection != null)
|
||||
{
|
||||
connection.IsEliminated = true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates a clue's position on the board.
|
||||
/// </summary>
|
||||
public void UpdateCluePosition(string clueID, Vector2 newPosition)
|
||||
{
|
||||
if (_clueStates.TryGetValue(clueID, out ClueState state))
|
||||
{
|
||||
state.BoardPosition = newPosition;
|
||||
}
|
||||
}
|
||||
|
||||
public event System.Action<ClueData> OnClueUnlocked;
|
||||
public event System.Action<string, string> OnConnectionCreated;
|
||||
public event System.Action<string> OnClueEliminated;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4b187cdccaa498441a752e8f49ff4290
|
||||
@@ -107,8 +107,8 @@ namespace Unheimlich.Managers
|
||||
}
|
||||
}
|
||||
|
||||
if (PlayerInputManager.Instance != null &&
|
||||
PlayerInputManager.Instance.InteractAction.action.WasPressedThisFrame())
|
||||
var interactAction = PlayerInputManager.GetInteractAction();
|
||||
if (interactAction != null && interactAction.WasPressedThisFrame())
|
||||
{
|
||||
EndDialogue();
|
||||
}
|
||||
|
||||
@@ -26,18 +26,19 @@ namespace Unheimlich.Managers
|
||||
[Header("Input Values (Read only)")]
|
||||
public Vector2 MoveInput;
|
||||
public Vector2 LookInput;
|
||||
public InputActionReference JumpAction;
|
||||
public InputActionReference InteractAction;
|
||||
public InputActionReference DiapasonAction;
|
||||
|
||||
public static bool IsInputEnabled { get; private set; } = true;
|
||||
public static bool IsLookingEnabled { get; private set; } = true;
|
||||
public static InputContext CurrentContext { get; private set; } = InputContext.Normal;
|
||||
|
||||
private InputActionMap _playerActionMap;
|
||||
private InputAction _moveAction;
|
||||
private InputAction _lookAction;
|
||||
private InputAction _jumpAction;
|
||||
private InputAction _interactAction;
|
||||
private InputAction _diapasonAction;
|
||||
private InputAction _fireAction;
|
||||
private InputAction _exitAction;
|
||||
|
||||
private PlayerMovement _playerMovement;
|
||||
private PlayerLook _playerLook;
|
||||
@@ -51,14 +52,13 @@ namespace Unheimlich.Managers
|
||||
playerInput.actions.Enable();
|
||||
|
||||
_playerActionMap = playerInput.actions.FindActionMap("Player");
|
||||
_moveAction = _playerActionMap.FindAction("Move");
|
||||
_lookAction = _playerActionMap.FindAction("Look");
|
||||
_jumpAction = _playerActionMap.FindAction("Jump");
|
||||
_interactAction = _playerActionMap.FindAction("Interact");
|
||||
_diapasonAction = _playerActionMap.FindAction("Diapason");
|
||||
|
||||
JumpAction.action.Enable();
|
||||
InteractAction.action.Enable();
|
||||
if (DiapasonAction != null)
|
||||
DiapasonAction.action.Enable();
|
||||
_fireAction = _playerActionMap.FindAction("Fire");
|
||||
_exitAction = _playerActionMap.FindAction("Exit");
|
||||
|
||||
_playerMovement = GetComponent<PlayerMovement>();
|
||||
_playerLook = GetComponent<PlayerLook>();
|
||||
@@ -101,7 +101,11 @@ namespace Unheimlich.Managers
|
||||
Instance._lookAction.Enable();
|
||||
if (Instance._diapasonAction != null)
|
||||
Instance._diapasonAction.Enable();
|
||||
Instance.SetComponentsEnabled(false, false, false);
|
||||
if (Instance._fireAction != null)
|
||||
Instance._fireAction.Enable();
|
||||
if (Instance._exitAction != null)
|
||||
Instance._exitAction.Enable();
|
||||
Instance.SetComponentsEnabled(false, false, true);
|
||||
IsInputEnabled = false;
|
||||
IsLookingEnabled = false;
|
||||
break;
|
||||
@@ -152,5 +156,24 @@ namespace Unheimlich.Managers
|
||||
public void OnDiapason(InputAction.CallbackContext context)
|
||||
{
|
||||
}
|
||||
|
||||
public void OnFire(InputAction.CallbackContext context)
|
||||
{
|
||||
}
|
||||
|
||||
public void OnExit(InputAction.CallbackContext context)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Provides public access to input actions for other systems.
|
||||
/// </summary>
|
||||
public static InputAction GetMoveAction() => Instance?._moveAction;
|
||||
public static InputAction GetLookAction() => Instance?._lookAction;
|
||||
public static InputAction GetJumpAction() => Instance?._jumpAction;
|
||||
public static InputAction GetInteractAction() => Instance?._interactAction;
|
||||
public static InputAction GetDiapasonAction() => Instance?._diapasonAction;
|
||||
public static InputAction GetFireAction() => Instance?._fireAction;
|
||||
public static InputAction GetExitAction() => Instance?._exitAction;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2516dfad26afafc43b9ec93eda9f2155
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,93 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using TMPro;
|
||||
using Unheimlich.Data.DetectiveBoard;
|
||||
|
||||
namespace Unheimlich.UI.DetectiveBoard
|
||||
{
|
||||
/// <summary>
|
||||
/// Visual representation of a clue node on the detective board.
|
||||
/// Displays as a post-it/card with title, description, and icon.
|
||||
/// Supports visual states: unlocked, eliminated, highlighted.
|
||||
/// </summary>
|
||||
public class ClueNodeUI : MonoBehaviour
|
||||
{
|
||||
[Header("References")]
|
||||
[SerializeField] private Image _nodeImage;
|
||||
[SerializeField] private TextMeshProUGUI _titleText;
|
||||
[SerializeField] private Image _iconImage;
|
||||
[SerializeField] private GameObject _eliminatedOverlay;
|
||||
|
||||
private ClueData _clueData;
|
||||
private bool _isEliminated;
|
||||
private Color _originalColor;
|
||||
|
||||
public ClueData ClueData => _clueData;
|
||||
public bool IsEliminated => _isEliminated;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes the node with clue data.
|
||||
/// </summary>
|
||||
public void Initialize(ClueData clueData)
|
||||
{
|
||||
_clueData = clueData;
|
||||
|
||||
if (_titleText != null)
|
||||
_titleText.text = clueData.Title;
|
||||
|
||||
if (_iconImage != null && clueData.Icon != null)
|
||||
{
|
||||
_iconImage.sprite = clueData.Icon;
|
||||
_iconImage.enabled = true;
|
||||
}
|
||||
else if (_iconImage != null)
|
||||
{
|
||||
_iconImage.enabled = false;
|
||||
}
|
||||
|
||||
if (_nodeImage != null)
|
||||
{
|
||||
_originalColor = clueData.NodeColor;
|
||||
_nodeImage.color = _originalColor;
|
||||
}
|
||||
|
||||
if (_eliminatedOverlay != null)
|
||||
_eliminatedOverlay.SetActive(false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Marks this node as eliminated (incorrect hypothesis).
|
||||
/// </summary>
|
||||
public void SetEliminated(bool eliminated)
|
||||
{
|
||||
_isEliminated = eliminated;
|
||||
|
||||
if (_eliminatedOverlay != null)
|
||||
_eliminatedOverlay.SetActive(eliminated);
|
||||
|
||||
if (_nodeImage != null)
|
||||
{
|
||||
_nodeImage.color = eliminated ? Color.gray : _originalColor;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Highlights the node when hovered.
|
||||
/// </summary>
|
||||
public void SetHighlighted(bool highlighted, Color highlightColor)
|
||||
{
|
||||
if (_nodeImage != null && !_isEliminated)
|
||||
{
|
||||
_nodeImage.color = highlighted ? highlightColor : _originalColor;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates the position of this node on the board (world space or canvas).
|
||||
/// </summary>
|
||||
public void SetPosition(Vector3 position)
|
||||
{
|
||||
transform.position = position;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a7086ec4620627b458b08500e412ee90
|
||||
@@ -0,0 +1,90 @@
|
||||
using UnityEngine;
|
||||
using Unheimlich.Managers;
|
||||
|
||||
namespace Unheimlich.UI.DetectiveBoard
|
||||
{
|
||||
/// <summary>
|
||||
/// Renders a connection line between two clue nodes on the detective board.
|
||||
/// Visual style changes based on certainty level and elimination state.
|
||||
/// </summary>
|
||||
[RequireComponent(typeof(LineRenderer))]
|
||||
public class ConnectionLineRenderer : MonoBehaviour
|
||||
{
|
||||
private LineRenderer _lineRenderer;
|
||||
private string _fromClueID;
|
||||
private string _toClueID;
|
||||
private DetectiveBoardManager.CertaintyLevel _certainty;
|
||||
private bool _isEliminated;
|
||||
|
||||
public string FromClueID => _fromClueID;
|
||||
public string ToClueID => _toClueID;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_lineRenderer = GetComponent<LineRenderer>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initializes the connection line between two nodes.
|
||||
/// </summary>
|
||||
public void Initialize(string fromClueID, string toClueID,
|
||||
DetectiveBoardManager.CertaintyLevel certainty, Color color, float width)
|
||||
{
|
||||
_fromClueID = fromClueID;
|
||||
_toClueID = toClueID;
|
||||
_certainty = certainty;
|
||||
|
||||
if (_lineRenderer != null)
|
||||
{
|
||||
_lineRenderer.startWidth = width;
|
||||
_lineRenderer.endWidth = width;
|
||||
_lineRenderer.material = new Material(Shader.Find("Sprites/Default"));
|
||||
_lineRenderer.startColor = color;
|
||||
_lineRenderer.endColor = color;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates the line positions based on node transforms.
|
||||
/// </summary>
|
||||
public void UpdateLine(Vector3 startPos, Vector3 endPos)
|
||||
{
|
||||
if (_lineRenderer != null)
|
||||
{
|
||||
_lineRenderer.SetPosition(0, startPos);
|
||||
_lineRenderer.SetPosition(1, endPos);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates the certainty level and visual appearance.
|
||||
/// </summary>
|
||||
public void SetCertainty(DetectiveBoardManager.CertaintyLevel certainty, Color color)
|
||||
{
|
||||
_certainty = certainty;
|
||||
|
||||
if (_lineRenderer != null)
|
||||
{
|
||||
_lineRenderer.startColor = color;
|
||||
_lineRenderer.endColor = color;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Marks this connection as eliminated.
|
||||
/// </summary>
|
||||
public void SetEliminated(bool eliminated)
|
||||
{
|
||||
_isEliminated = eliminated;
|
||||
|
||||
if (_lineRenderer != null)
|
||||
{
|
||||
float alpha = eliminated ? 0.3f : 1f;
|
||||
Color color = _lineRenderer.startColor;
|
||||
color.a = alpha;
|
||||
_lineRenderer.startColor = color;
|
||||
_lineRenderer.endColor = color;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8d829d9811842b241b980bd64ab73bff
|
||||
Reference in New Issue
Block a user