# Conflicts:
#	Assets/_Content/Scenes/Theatre.unity
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150 changed files with 14190 additions and 340 deletions
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void Facing_float(float3 ObjectPos, float3 Origin, float3 InUp, uint Orthographic, out float3 FacingWorldPos, out float3 FacingObjectPos, out float3 Right, out float3 Up, out float3 Forward)
{
float3 origin = TransformObjectToWorld(float3(0, 0, 0));
float3 view = lerp(normalize(origin - _WorldSpaceCameraPos.xyz), GetViewForwardDir(), Orthographic);
Up = normalize(InUp);
Right = normalize(cross(Up, view));
Forward = cross(Right, Up);
FacingWorldPos = Origin;
FacingWorldPos += ObjectPos.x * length(TransformObjectToWorld(float3(1, 0, 0)) - origin) * Right;
FacingWorldPos += ObjectPos.y * length(TransformObjectToWorld(float3(0, 1, 0)) - origin) * Up;
FacingWorldPos += ObjectPos.z * length(TransformObjectToWorld(float3(0, 0, 1)) - origin) * Forward;
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//
// Noise Shader Library for Unity - https://github.com/keijiro/NoiseShader
//
// Original work (webgl-noise) Copyright (C) 2011 Ashima Arts.
// Translation and modification was made by Keijiro Takahashi.
//
// This shader is based on the webgl-noise GLSL shader. For further details
// of the original shader, please see the following description from the
// original source code.
//
//
// Description : Array and textureless GLSL 2D/3D/4D simplex
// noise functions.
// Author : Ian McEwan, Ashima Arts.
// Maintainer : ijm
// Lastmod : 20110822 (ijm)
// License : Copyright (C) 2011 Ashima Arts. All rights reserved.
// Distributed under the MIT License. See LICENSE file.
// https://github.com/ashima/webgl-noise
//
#ifndef SimplexNoise3D_hlsl
#define SimplexNoise3D_hlsl
float3 mod289(float3 x)
{
return x - floor(x / 289.0) * 289.0;
}
float4 mod289(float4 x)
{
return x - floor(x / 289.0) * 289.0;
}
float4 permute(float4 x)
{
return mod289((x * 34.0 + 1.0) * x);
}
float4 taylorInvSqrt(float4 r)
{
return 1.79284291400159 - r * 0.85373472095314;
}
//Simplex noise
float SimplexNoise(float3 v)
{
const float2 C = float2(1.0 / 6.0, 1.0 / 3.0);
// First corner
float3 i = floor(v + dot(v, C.yyy));
float3 x0 = v - i + dot(i, C.xxx);
// Other corners
float3 g = step(x0.yzx, x0.xyz);
float3 l = 1.0 - g;
float3 i1 = min(g.xyz, l.zxy);
float3 i2 = max(g.xyz, l.zxy);
// x1 = x0 - i1 + 1.0 * C.xxx;
// x2 = x0 - i2 + 2.0 * C.xxx;
// x3 = x0 - 1.0 + 3.0 * C.xxx;
float3 x1 = x0 - i1 + C.xxx;
float3 x2 = x0 - i2 + C.yyy;
float3 x3 = x0 - 0.5;
// Permutations
i = mod289(i); // Avoid truncation effects in permutation
float4 p =
permute(permute(permute(i.z + float4(0.0, i1.z, i2.z, 1.0))
+ i.y + float4(0.0, i1.y, i2.y, 1.0))
+ i.x + float4(0.0, i1.x, i2.x, 1.0));
// Gradients: 7x7 points over a square, mapped onto an octahedron.
// The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294)
float4 j = p - 49.0 * floor(p / 49.0); // mod(p,7*7)
float4 x_ = floor(j / 7.0);
float4 y_ = floor(j - 7.0 * x_); // mod(j,N)
float4 x = (x_ * 2.0 + 0.5) / 7.0 - 1.0;
float4 y = (y_ * 2.0 + 0.5) / 7.0 - 1.0;
float4 h = 1.0 - abs(x) - abs(y);
float4 b0 = float4(x.xy, y.xy);
float4 b1 = float4(x.zw, y.zw);
//float4 s0 = float4(lessThan(b0, 0.0)) * 2.0 - 1.0;
//float4 s1 = float4(lessThan(b1, 0.0)) * 2.0 - 1.0;
float4 s0 = floor(b0) * 2.0 + 1.0;
float4 s1 = floor(b1) * 2.0 + 1.0;
float4 sh = -step(h, 0.0);
float4 a0 = b0.xzyw + s0.xzyw * sh.xxyy;
float4 a1 = b1.xzyw + s1.xzyw * sh.zzww;
float3 g0 = float3(a0.xy, h.x);
float3 g1 = float3(a0.zw, h.y);
float3 g2 = float3(a1.xy, h.z);
float3 g3 = float3(a1.zw, h.w);
// Normalise gradients
float4 norm = taylorInvSqrt(float4(dot(g0, g0), dot(g1, g1), dot(g2, g2), dot(g3, g3)));
g0 *= norm.x;
g1 *= norm.y;
g2 *= norm.z;
g3 *= norm.w;
// Mix final noise value
float4 m = max(0.6 - float4(dot(x0, x0), dot(x1, x1), dot(x2, x2), dot(x3, x3)), 0.0);
m = m * m;
m = m * m;
float4 px = float4(dot(x0, g0), dot(x1, g1), dot(x2, g2), dot(x3, g3));
return 42.0 * dot(m, px);
}
//Simplex noise with octaves
float SimplexNoise_Octaves(float3 inCoord, float scale, float3 speed, uint octaveNumber, float octaveScale, float octaveAttenuation, float time) {
float output = 0.0f;
float weight = 1.0f;
for (uint i = 0; i < octaveNumber; i++)
{
float3 coord = inCoord * scale + time * speed;
output += SimplexNoise(coord) * weight;
scale *= octaveScale;
weight *= 1.0f - octaveAttenuation;
}
return output;
}
//Simplex noise gradient
float4 SimplexNoiseGradient(float3 v)
{
const float2 C = float2(1.0 / 6.0, 1.0 / 3.0);
// First corner
float3 i = floor(v + dot(v, C.yyy));
float3 x0 = v - i + dot(i, C.xxx);
// Other corners
float3 g = step(x0.yzx, x0.xyz);
float3 l = 1.0 - g;
float3 i1 = min(g.xyz, l.zxy);
float3 i2 = max(g.xyz, l.zxy);
// x1 = x0 - i1 + 1.0 * C.xxx;
// x2 = x0 - i2 + 2.0 * C.xxx;
// x3 = x0 - 1.0 + 3.0 * C.xxx;
float3 x1 = x0 - i1 + C.xxx;
float3 x2 = x0 - i2 + C.yyy;
float3 x3 = x0 - 0.5;
// Permutations
i = mod289(i); // Avoid truncation effects in permutation
float4 p =
permute(permute(permute(i.z + float4(0.0, i1.z, i2.z, 1.0))
+ i.y + float4(0.0, i1.y, i2.y, 1.0))
+ i.x + float4(0.0, i1.x, i2.x, 1.0));
// Gradients: 7x7 points over a square, mapped onto an octahedron.
// The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294)
float4 j = p - 49.0 * floor(p / 49.0); // mod(p,7*7)
float4 x_ = floor(j / 7.0);
float4 y_ = floor(j - 7.0 * x_); // mod(j,N)
float4 x = (x_ * 2.0 + 0.5) / 7.0 - 1.0;
float4 y = (y_ * 2.0 + 0.5) / 7.0 - 1.0;
float4 h = 1.0 - abs(x) - abs(y);
float4 b0 = float4(x.xy, y.xy);
float4 b1 = float4(x.zw, y.zw);
//float4 s0 = float4(lessThan(b0, 0.0)) * 2.0 - 1.0;
//float4 s1 = float4(lessThan(b1, 0.0)) * 2.0 - 1.0;
float4 s0 = floor(b0) * 2.0 + 1.0;
float4 s1 = floor(b1) * 2.0 + 1.0;
float4 sh = -step(h, 0.0);
float4 a0 = b0.xzyw + s0.xzyw * sh.xxyy;
float4 a1 = b1.xzyw + s1.xzyw * sh.zzww;
float3 g0 = float3(a0.xy, h.x);
float3 g1 = float3(a0.zw, h.y);
float3 g2 = float3(a1.xy, h.z);
float3 g3 = float3(a1.zw, h.w);
// Normalise gradients
float4 norm = taylorInvSqrt(float4(dot(g0, g0), dot(g1, g1), dot(g2, g2), dot(g3, g3)));
g0 *= norm.x;
g1 *= norm.y;
g2 *= norm.z;
g3 *= norm.w;
// Compute noise and gradient at P
float4 m = max(0.6 - float4(dot(x0, x0), dot(x1, x1), dot(x2, x2), dot(x3, x3)), 0.0);
float4 m2 = m * m;
float4 m3 = m2 * m;
float4 m4 = m2 * m2;
float3 grad =
-6.0 * m3.x * x0 * dot(x0, g0) + m4.x * g0 +
-6.0 * m3.y * x1 * dot(x1, g1) + m4.y * g1 +
-6.0 * m3.z * x2 * dot(x2, g2) + m4.z * g2 +
-6.0 * m3.w * x3 * dot(x3, g3) + m4.w * g3;
float4 px = float4(dot(x0, g0), dot(x1, g1), dot(x2, g2), dot(x3, g3));
return 42.0 * float4(grad, dot(m4, px));
}
//Simplex noise gradient with octaves
float4 SimplexNoiseGradient_Octaves(float3 inCoord, float scale, float3 speed, uint octaveNumber, float octaveScale, float octaveAttenuation, float time) {
float4 output = 0.0f;
float weight = 1.0f;
for (uint i = 0; i < octaveNumber; i++)
{
float3 coord = inCoord * scale + time * speed;
output += SimplexNoiseGradient(coord) * weight;
scale *= octaveScale;
weight *= 1.0f - octaveAttenuation;
}
return output;
}
float SimplexNoise01(float3 Position, float Size, float Amplitude)
{
return (SimplexNoiseGradient(Position / Size).x * .1 + .6) * Amplitude;
}
void SimplexNoise_float(float3 Position, float Size, float Amplitude, out float Noise)
{
Noise = (SimplexNoiseGradient(Position / Size).x * .1 + .6) * Amplitude;
}
void SimplexNoiseOctaves_float(float3 Position, float Size, float Octaves, float OctaveScale, float OctaveAttenuation, float Amplitude, out float Noise)
{
Noise = SimplexNoiseGradient_Octaves(Position, Size, 0, Octaves, OctaveScale, OctaveAttenuation, 0).x * Amplitude;
}
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@@ -37,6 +39,7 @@ public class Audio_AudioManager : MonoBehaviour
SetWwiseMusicState(WwiseMusicState.Sane);
PlayMusic.Post(gameObject);
}
@@ -0,0 +1,13 @@
using UnityEngine;
public class Audio_BreathControl : MonoBehaviour
{
[SerializeField] private AK.Wwise.Event PlayerBreath;
private void Start()
{
PlayerBreath.Post(gameObject);
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 84fb04a3132ab974e96cb88e98eb4d4e
@@ -0,0 +1,64 @@
using UnityEngine;
using System.Collections.Generic;
public enum TriggerCondition
{
Awake,
Start,
OnEnable,
OnDisable,
OnDestroy,
OnTriggerEnter,
OnTriggerExit,
OnTriggerStay,
OnCollisionEnter,
OnCollisionExit
}
public class Audio_SwitchTrigger : MonoBehaviour
{
[Header("Switch Settings")]
[SerializeField] private AK.Wwise.Switch wwiseSwitch;
[SerializeField] private GameObject switchTarget;
[Header("Trigger Settings")]
[SerializeField] private string filterTag = "Player";
[SerializeField] private List<TriggerCondition> conditions;
private void Awake() => TryFire(TriggerCondition.Awake);
private void Start() => TryFire(TriggerCondition.Start);
private void OnEnable() => TryFire(TriggerCondition.OnEnable);
private void OnDisable() => TryFire(TriggerCondition.OnDisable);
private void OnDestroy() => TryFire(TriggerCondition.OnDestroy);
private void OnTriggerEnter(Collider other)
{
if (other.CompareTag(filterTag)) TryFire(TriggerCondition.OnTriggerEnter);
}
private void OnTriggerExit(Collider other)
{
if (other.CompareTag(filterTag)) TryFire(TriggerCondition.OnTriggerExit);
}
private void OnTriggerStay(Collider other)
{
if (other.CompareTag(filterTag)) TryFire(TriggerCondition.OnTriggerStay);
}
private void OnCollisionEnter(Collision collision)
{
if (collision.gameObject.CompareTag(filterTag)) TryFire(TriggerCondition.OnCollisionEnter);
}
private void OnCollisionExit(Collision collision)
{
if (collision.gameObject.CompareTag(filterTag)) TryFire(TriggerCondition.OnCollisionExit);
}
private void TryFire(TriggerCondition condition)
{
if (conditions.Contains(condition))
wwiseSwitch.SetValue(switchTarget);
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 248105068f0589c40b0dfd7ca39a26e5
@@ -20,6 +20,7 @@ namespace OctoCore.Components
public bool IsRunning;
public float Yaw;
public float Pitch;
public float SpeedMultiplier = 1;
public OctoPlayerDriver Driver;
}
@@ -41,6 +42,12 @@ namespace OctoCore.Components
[Tooltip("Allow looking around.")]
public bool AllowLook = true;
[Tooltip("Allow run.")]
public bool AllowRun = true;
[Tooltip("Allow jump.")]
public bool AllowJump = true;
[Tooltip("Walk speed (km/h).")]
public float WalkSpeed = 10;
@@ -86,9 +93,15 @@ namespace OctoCore.Components
[Tooltip("Maximum pitch (looking up).")]
public float MaxPitch = 80f;
[Tooltip("Reference yaw.")]
[Range(-180, 180)] public float ReferenceYaw = 0;
[Tooltip("Range yaw.")]
[Range(0, 360)] public float RangeYaw = 360;
}
[OctoReadOnly] public StateMachine State;
[SerializeField, OctoReadOnly] private StateMachine _state;
[SerializeField] private References _references;
[SerializeField] private Settings _settings;
[SerializeField] private Mapping _mapping;
@@ -107,8 +120,9 @@ namespace OctoCore.Components
private Vector3 _moveInertia;
private Vector3 _moveDirection;
public bool IsPaused => State.IsPaused;
public bool IsPaused => _state.IsPaused;
public float Radius => _references.Controller ? _references.Controller.radius : 0;
public StateMachine State => _state;
public FirstPerson _FirstPerson => _firstPerson;
void OnEnable()
@@ -121,11 +135,11 @@ namespace OctoCore.Components
OctoCore.Instance.Inputs.SubscribeAction(_mapping.RunAction, Run);
OctoCore.Instance.Inputs.SubscribeAction(_mapping.JumpAction, Jump);
State.Yaw = transform.eulerAngles.y;
_state.Yaw = transform.eulerAngles.y;
State.IsFocussed = Application.isFocused;
_state.IsFocussed = Application.isFocused;
Pause(State.IsPaused);
Pause(_state.IsPaused);
}
void OnDisable()
@@ -156,12 +170,12 @@ namespace OctoCore.Components
public void Teleport(Vector3 position, Quaternion rotation)
{
State.IsPaused = _jumpInput = _jumpping = _runInput = false;
_state.IsPaused = _jumpInput = _jumpping = _runInput = false;
_runInertia = _jumpLerp = _jumpTime = _jumpAltitude = 0;
_moveInput = _lookInput = Vector2.zero;
_moveInertia = _moveDirection = Vector3.zero;
State.Yaw = rotation.eulerAngles.y;
State.Pitch = 0;
_state.Yaw = rotation.eulerAngles.y;
_state.Pitch = 0;
if (_references.Controller)
_references.Controller.enabled = false;
@@ -175,24 +189,26 @@ namespace OctoCore.Components
public void Pause(bool pause)
{
State.IsPaused = pause;
_state.IsPaused = pause;
if (OctoCore.Instance)
OctoCore.Instance.UI.SetCursor();
}
public void SetSppedMultiplier(float multiplier) { _state.SpeedMultiplier = multiplier; }
public void AllowMove(bool allow) { _settings.AllowMove = allow; }
public void Drive(OctoPlayerDriver driver) { State.Driver = driver; }
public void ReleaseDrive() { State.Driver = null; }
public void Drive(OctoPlayerDriver driver) { _state.Driver = driver; }
public void ReleaseDrive() { _state.Driver = null; }
public void SetYaw(float yaw) { State.Yaw = yaw; }
public void SetPitch(float pitch) { State.Yaw = pitch; }
public void SetYaw(float yaw) { _state.Yaw = yaw; }
public void SetPitch(float pitch) { _state.Yaw = pitch; }
private void Move(Vector2 value) { _moveInput = value; }
private void Look(Vector2 value) { _lookInput = value; }
private void Run() { _runInput = true; }
private void Jump() { _jumpInput = true; }
private void Run() { _runInput = _settings.AllowRun; }
private void Jump() { _jumpInput = _settings.AllowJump; }
private void HandleFocus()
{
@@ -220,16 +236,16 @@ namespace OctoCore.Components
if (!Application.isFocused || escapePressed)
{
if (State.IsFocussed)
if (_state.IsFocussed)
{
State.IsFocussed = false;
_wasPausedBeforeUnfocuss = State.IsPaused;
_state.IsFocussed = false;
_wasPausedBeforeUnfocuss = _state.IsPaused;
Pause(true);
}
}
else if (!State.IsFocussed && mouseClicked)
else if (!_state.IsFocussed && mouseClicked)
{
State.IsFocussed = true;
_state.IsFocussed = true;
if (!_wasPausedBeforeUnfocuss)
Pause(false);
}
@@ -237,7 +253,7 @@ namespace OctoCore.Components
private void HandleMovement()
{
_moveInput = (State.IsPaused || !State.IsFocussed || !_settings.AllowMove) ? Vector2.zero : Vector2.ClampMagnitude(_moveInput, 1);
_moveInput = (_state.IsPaused || !_state.IsFocussed || !_settings.AllowMove) ? Vector2.zero : Vector2.ClampMagnitude(_moveInput, 1);
Camera cam = (_firstPerson.Camera && _firstPerson.Camera.enabled && _firstPerson.Camera.gameObject.activeInHierarchy) ? _firstPerson.Camera : Camera.main;
bool accelerating = _moveInput.magnitude > .1f;
@@ -261,8 +277,8 @@ namespace OctoCore.Components
move = camRight * move.x + camForward * move.z;
}
if (State.Driver)
State.Driver.ApplyMoveInfluence(move, t, out move);
if (_state.Driver)
_state.Driver.ApplyMoveInfluence(move, t, out move);
float deltaSmooth = t * (accelerating ? 30 : 15);
_moveDirection = Vector3.Lerp(_moveDirection, move, deltaSmooth * 1.5f);
@@ -273,9 +289,9 @@ namespace OctoCore.Components
if (!accelerating && _moveInertia.magnitude < .01f) _moveInertia = Vector3.zero;
_runInertia = Mathf.Lerp(_runInertia, _runInput ? 1 : 0, t * (accelerating ? 5 : 3));
State.IsRunning = _runInertia > .1f;
_state.IsRunning = _runInertia > .1f;
Vector3 moveDelta = _moveInertia * t * Mathf.Lerp(_settings.WalkSpeed, _settings.RunSpeed, _runInertia);
Vector3 moveDelta = _moveInertia * t * Mathf.Lerp(_settings.WalkSpeed, _settings.RunSpeed, _runInertia) * _state.SpeedMultiplier;
if (isGrounded && _jumpInput && !_jumpping)
{
@@ -328,24 +344,29 @@ namespace OctoCore.Components
switch (_settings.Mode)
{
case PlayerModes.FirstPerson:
if (cam && !State.IsPaused)
if (cam && !_state.IsPaused)
{
Vector2 delta = (State.IsPaused || !State.IsFocussed) ? Vector2.zero : _lookInput;
Vector2 delta = (_state.IsPaused || !_state.IsFocussed) ? Vector2.zero : _lookInput;
if (_settings.AllowLook)
{
float mouseX = delta.x * _firstPerson.SensitivityX;
float mouseY = delta.y * _firstPerson.SensitivityY * -1;
State.Yaw += mouseX;
State.Pitch = Mathf.Clamp(State.Pitch + mouseY, _firstPerson.MinPitch, _firstPerson.MaxPitch);
_state.Yaw += mouseX;
float halfRange = _firstPerson.RangeYaw * 0.5f;
float deltaYaw = Mathf.DeltaAngle(_firstPerson.ReferenceYaw, _state.Yaw);
deltaYaw = Mathf.Clamp(deltaYaw, -halfRange, halfRange);
_state.Yaw = _firstPerson.ReferenceYaw + deltaYaw;
_state.Pitch = Mathf.Clamp(_state.Pitch + mouseY, _firstPerson.MinPitch, _firstPerson.MaxPitch);
}
if (State.Driver)
State.Driver.ApplyLookInfluence(State.Yaw, State.Pitch, Time.deltaTime, out State.Yaw, out State.Pitch);
if (_state.Driver)
_state.Driver.ApplyLookInfluence(_state.Yaw, _state.Pitch, Time.deltaTime, out _state.Yaw, out _state.Pitch);
Quaternion YawRot = Quaternion.Euler(0, State.Yaw, 0);
Quaternion PitchRot = Quaternion.Euler(State.Pitch, 0, 0);
Quaternion YawRot = Quaternion.Euler(0, _state.Yaw, 0);
Quaternion PitchRot = Quaternion.Euler(_state.Pitch, 0, 0);
transform.rotation = YawRot;
cam.transform.localRotation = PitchRot;
@@ -30,6 +30,7 @@ namespace OctoCore.Components
[Range(.1f, 3)] public float LookAtSmooth = 1;
[Range(0, 1)] public float LookAtPoint = .5f;
public AnimationCurve DriveCurve = AnimationCurve.EaseInOut(0, 0, 1 , 1);
public AnimationCurve LookCurve = AnimationCurve.EaseInOut(0, 0, 1 , 1);
}
[System.Serializable]
@@ -109,7 +110,7 @@ namespace OctoCore.Components
public void ApplyMoveInfluence(Vector3 inMove, float delta, out Vector3 outMove)
{
if (!OctoPlayer.Instance || !OctoPlayer.Instance._FirstPerson.Camera)
if (!OctoPlayer.Instance || !OctoPlayer.Instance._FirstPerson.Camera || !_references.Target)
{
outMove = inMove;
return;
@@ -140,7 +141,7 @@ namespace OctoCore.Components
public void ApplyLookInfluence(float inYaw, float inPitch, float deltaTime, out float outYaw, out float outPitch)
{
if (!OctoPlayer.Instance || !OctoPlayer.Instance._FirstPerson.Camera)
if (!OctoPlayer.Instance || !OctoPlayer.Instance._FirstPerson.Camera || !_references.LookAt)
{
outYaw = inYaw;
outPitch = inPitch;
@@ -158,7 +159,7 @@ namespace OctoCore.Components
float lookAtPitch = Mathf.Asin(-lookAt.y) * Mathf.Rad2Deg;
_state.LookInfluence = Mathf.InverseLerp(_settings.LookAtPoint, 1, _state.MoveInfluence) * _settings.LookAtStrength;
float lookInfluence = _settings.DriveCurve.Evaluate(_state.LookInfluence);
float lookInfluence = _settings.LookCurve.Evaluate(_state.LookInfluence);
float t = deltaTime * _settings.LookAtSmooth;
_state.YawRange = Mathf.Lerp(_state.YawRange, Mathf.Lerp(180, 0, lookInfluence), t);
@@ -0,0 +1,57 @@
using OctoCore.Components;
using UnityEngine;
namespace OctoCore
{
public class OctoPlayerSpeedArea : MonoBehaviour
{
[System.Serializable]
public class Settings
{
public float MinRadius = 1;
public float MaxRadius = 4;
[Space(10)]
public float MinSpeedMultiplier = 0;
public float MaxSpeedMultiplier = 1;
[Space(10)]
public AnimationCurve SpeedCurve = AnimationCurve.EaseInOut(0, 0, 1, 1);
}
[SerializeField] private Settings _settings;
void OnDrawGizmos()
{
UnityEditor.Handles.color = Color.cyan;
UnityEditor.Handles.matrix = transform.localToWorldMatrix;
UnityEditor.Handles.DrawWireDisc(Vector3.zero, Vector3.up, _settings.MinRadius);
UnityEditor.Handles.DrawWireDisc(Vector3.zero, Vector3.up, _settings.MaxRadius);
}
void Start()
{
}
void Update()
{
if (!OctoPlayer.Instance)
return;
float dist = Vector3.Distance(transform.position, OctoPlayer.Instance.transform.position);
if (dist < _settings.MaxRadius)
{
float t = Mathf.InverseLerp(_settings.MinRadius, _settings.MaxRadius, dist);
float speedMultiplier = Mathf.Lerp(_settings.MinSpeedMultiplier, _settings.MaxSpeedMultiplier, t);
OctoPlayer.Instance.SetSppedMultiplier(speedMultiplier);
}
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 516425b0868f3994c832b62ccc7be87a
@@ -31,6 +31,41 @@
<Property Name="Color" Type="int16" Value="20"/>
<Property Name="OverrideColor" Type="bool" Value="True"/>
</PropertyList>
<ObjectLists>
<ObjectList Name="RTPC">
<RTPC Name="" ID="{9B1B038A-FF42-41B1-9816-372FE0646D51}" ShortID="847625184">
<PropertyList>
<Property Name="PropertyName" Type="string" Value="BusVolume"/>
</PropertyList>
<ReferenceList>
<Reference Name="ControlInput">
<ObjectRef Name="uiVolume_Rtpc" ID="{1C17B59B-536F-4FB6-BB81-CF4732B1DF50}" WorkUnitID="{005F0B0B-08AD-45D3-B1D7-D61066ADDF1D}"/>
</Reference>
<Reference Name="Curve">
<Custom>
<Curve Name="" ID="{61A9A170-5EC4-4C81-9636-B49ECE4413E5}">
<PropertyList>
<Property Name="Flags" Type="int32" Value="3"/>
</PropertyList>
<PointList>
<Point>
<XPos>0</XPos>
<YPos>-200</YPos>
<Flags>5</Flags>
</Point>
<Point>
<XPos>100</XPos>
<YPos>0</YPos>
<Flags>37</Flags>
</Point>
</PointList>
</Curve>
</Custom>
</Reference>
</ReferenceList>
</RTPC>
</ObjectList>
</ObjectLists>
</Bus>
<Bus Name="BINAURAL" ID="{0487C7C8-589D-4F68-B0D4-F205630087DD}">
<PropertyList>
@@ -241,6 +276,41 @@
<Property Name="Color" Type="int16" Value="15"/>
<Property Name="OverrideColor" Type="bool" Value="True"/>
</PropertyList>
<ObjectLists>
<ObjectList Name="RTPC">
<RTPC Name="" ID="{0564FC2D-1631-4641-865A-AF0134F55596}" ShortID="77581236">
<PropertyList>
<Property Name="PropertyName" Type="string" Value="BusVolume"/>
</PropertyList>
<ReferenceList>
<Reference Name="ControlInput">
<ObjectRef Name="ambVolume_Rtpc" ID="{95A69FD8-8069-48CF-B359-CCF30E5AE9BC}" WorkUnitID="{005F0B0B-08AD-45D3-B1D7-D61066ADDF1D}"/>
</Reference>
<Reference Name="Curve">
<Custom>
<Curve Name="" ID="{E1E1414B-81B7-4FA1-9B9D-5997647DF38C}">
<PropertyList>
<Property Name="Flags" Type="int32" Value="3"/>
</PropertyList>
<PointList>
<Point>
<XPos>0</XPos>
<YPos>-200</YPos>
<Flags>5</Flags>
</Point>
<Point>
<XPos>100</XPos>
<YPos>0</YPos>
<Flags>37</Flags>
</Point>
</PointList>
</Curve>
</Custom>
</Reference>
</ReferenceList>
</RTPC>
</ObjectList>
</ObjectLists>
</Bus>
</ChildrenList>
<ObjectLists>
@@ -251,7 +321,7 @@
</PropertyList>
<ReferenceList>
<Reference Name="ControlInput">
<ObjectRef Name="GameControl_Audio" ID="{96B3903F-D75E-4C20-A7A2-1B8CB97496E1}" WorkUnitID="{6D43FFF8-513B-4C0D-9595-2D5B6DD26484}"/>
<ObjectRef Name="gamecontrolAudio_Rtpc" ID="{96B3903F-D75E-4C20-A7A2-1B8CB97496E1}" WorkUnitID="{6D43FFF8-513B-4C0D-9595-2D5B6DD26484}"/>
</Reference>
<Reference Name="Curve">
<Custom>
@@ -297,11 +367,6 @@
<Value>12546</Value>
</ValueList>
</Property>
<Property Name="BusVolume" Type="Real64">
<ValueList>
<Value>-96</Value>
</ValueList>
</Property>
<Property Name="Color" Type="int16" Value="26"/>
<Property Name="OverrideColor" Type="bool" Value="True"/>
</PropertyList>
@@ -318,6 +383,41 @@
</ObjectLists>
</Bus>
</ChildrenList>
<ObjectLists>
<ObjectList Name="RTPC">
<RTPC Name="" ID="{703048F9-6E46-4CEB-AA22-90466E64B11A}" ShortID="294819505">
<PropertyList>
<Property Name="PropertyName" Type="string" Value="BusVolume"/>
</PropertyList>
<ReferenceList>
<Reference Name="ControlInput">
<ObjectRef Name="musicVolume_Rtpc" ID="{EC946309-B2CB-4826-93D5-49665C376247}" WorkUnitID="{005F0B0B-08AD-45D3-B1D7-D61066ADDF1D}"/>
</Reference>
<Reference Name="Curve">
<Custom>
<Curve Name="" ID="{8604DFA3-3640-42F6-ABB5-F54ECB642759}">
<PropertyList>
<Property Name="Flags" Type="int32" Value="3"/>
</PropertyList>
<PointList>
<Point>
<XPos>0</XPos>
<YPos>-200</YPos>
<Flags>5</Flags>
</Point>
<Point>
<XPos>100</XPos>
<YPos>0</YPos>
<Flags>37</Flags>
</Point>
</PointList>
</Curve>
</Custom>
</Reference>
</ReferenceList>
</RTPC>
</ObjectList>
</ObjectLists>
</Bus>
</ChildrenList>
</Bus>
@@ -352,6 +452,41 @@
</PropertyList>
</Bus>
</ChildrenList>
<ObjectLists>
<ObjectList Name="RTPC">
<RTPC Name="" ID="{9EBB3642-2868-46BA-9B20-163DD8C7DEAB}" ShortID="475353105">
<PropertyList>
<Property Name="PropertyName" Type="string" Value="BusVolume"/>
</PropertyList>
<ReferenceList>
<Reference Name="ControlInput">
<ObjectRef Name="sfxVolume_Rtpc" ID="{4A1F256D-CD79-46C8-BB6D-EF020970B7D8}" WorkUnitID="{005F0B0B-08AD-45D3-B1D7-D61066ADDF1D}"/>
</Reference>
<Reference Name="Curve">
<Custom>
<Curve Name="" ID="{9B967147-2276-4FD2-88D5-18BACA2D187D}">
<PropertyList>
<Property Name="Flags" Type="int32" Value="3"/>
</PropertyList>
<PointList>
<Point>
<XPos>0</XPos>
<YPos>-200</YPos>
<Flags>5</Flags>
</Point>
<Point>
<XPos>100</XPos>
<YPos>0</YPos>
<Flags>37</Flags>
</Point>
</PointList>
</Curve>
</Custom>
</Reference>
</ReferenceList>
</RTPC>
</ObjectList>
</ObjectLists>
</Bus>
</ChildrenList>
<ObjectLists>
@@ -362,7 +497,7 @@
</PropertyList>
<ReferenceList>
<Reference Name="ControlInput">
<ObjectRef Name="GameControl_Audio" ID="{96B3903F-D75E-4C20-A7A2-1B8CB97496E1}" WorkUnitID="{6D43FFF8-513B-4C0D-9595-2D5B6DD26484}"/>
<ObjectRef Name="gamecontrolAudio_Rtpc" ID="{96B3903F-D75E-4C20-A7A2-1B8CB97496E1}" WorkUnitID="{6D43FFF8-513B-4C0D-9595-2D5B6DD26484}"/>
</Reference>
<Reference Name="Curve">
<Custom>
@@ -390,7 +525,83 @@
</ObjectList>
</ObjectLists>
</Bus>
<Bus Name="VO" ID="{5BCEE44E-FD6C-4C43-9F99-3CAB77D2E22A}">
<PropertyList>
<Property Name="Color" Type="int16" Value="16"/>
<Property Name="OverrideColor" Type="bool" Value="True"/>
</PropertyList>
<ObjectLists>
<ObjectList Name="RTPC">
<RTPC Name="" ID="{ACCB5111-0EEE-4B6D-B3FE-D92B17F978BC}" ShortID="556618699">
<PropertyList>
<Property Name="PropertyName" Type="string" Value="BusVolume"/>
</PropertyList>
<ReferenceList>
<Reference Name="ControlInput">
<ObjectRef Name="voVolume_Rtpc" ID="{53AD30DA-6BF8-496D-BA9F-D8C3202A377D}" WorkUnitID="{005F0B0B-08AD-45D3-B1D7-D61066ADDF1D}"/>
</Reference>
<Reference Name="Curve">
<Custom>
<Curve Name="" ID="{5C2711B5-B73E-44A4-9E7C-89B5EAE763C7}">
<PropertyList>
<Property Name="Flags" Type="int32" Value="3"/>
</PropertyList>
<PointList>
<Point>
<XPos>0</XPos>
<YPos>-200</YPos>
<Flags>5</Flags>
</Point>
<Point>
<XPos>100</XPos>
<YPos>0</YPos>
<Flags>37</Flags>
</Point>
</PointList>
</Curve>
</Custom>
</Reference>
</ReferenceList>
</RTPC>
</ObjectList>
</ObjectLists>
</Bus>
</ChildrenList>
<ObjectLists>
<ObjectList Name="RTPC">
<RTPC Name="" ID="{5BE74D0B-9078-4AAE-A42C-1F517F963264}" ShortID="1001629772">
<PropertyList>
<Property Name="PropertyName" Type="string" Value="BusVolume"/>
</PropertyList>
<ReferenceList>
<Reference Name="ControlInput">
<ObjectRef Name="masterVolume_Rtpc" ID="{742BC6AD-AAFC-4527-8BC6-433A805CF272}" WorkUnitID="{005F0B0B-08AD-45D3-B1D7-D61066ADDF1D}"/>
</Reference>
<Reference Name="Curve">
<Custom>
<Curve Name="" ID="{882B66AB-F71C-422A-9967-5870731ECF02}">
<PropertyList>
<Property Name="Flags" Type="int32" Value="3"/>
</PropertyList>
<PointList>
<Point>
<XPos>0</XPos>
<YPos>-200</YPos>
<Flags>5</Flags>
</Point>
<Point>
<XPos>100</XPos>
<YPos>0</YPos>
<Flags>37</Flags>
</Point>
</PointList>
</Curve>
</Custom>
</Reference>
</ReferenceList>
</RTPC>
</ObjectList>
</ObjectLists>
</Bus>
</ChildrenList>
</Bus>
@@ -10,6 +10,7 @@
<PropertyContainer Name="AMB" ID="{27582449-9B9B-4D7A-8DC9-2D5111868C03}" ShortID="678211626">
<PropertyList>
<Property Name="3DSpatialization" Type="int16" Value="2"/>
<Property Name="BelowThresholdBehavior" Type="int16" Value="2"/>
<Property Name="Color" Type="int16" Value="15"/>
<Property Name="EnableDiffraction" Type="bool" Value="True"/>
<Property Name="OverrideColor" Type="bool" Value="True"/>
@@ -14,6 +14,18 @@
</ReferenceList>
<ChildrenList>
<SwitchContainer Name="playerFootsteps" ID="{8D053102-F4D1-4230-A1E0-209A88B761EE}" ShortID="132412009">
<PropertyList>
<Property Name="MaxSoundPerInstance" Type="int16">
<ValueList>
<Value>1</Value>
</ValueList>
</Property>
<Property Name="UseMaxSoundPerInstance" Type="bool">
<ValueList>
<Value>True</Value>
</ValueList>
</Property>
</PropertyList>
<ReferenceList>
<Reference Name="Conversion">
<ObjectRef Name="Default Conversion Settings" ID="{6D1B890C-9826-4384-BF07-C15223E9FB56}" WorkUnitID="{16AA8EB9-7498-45FF-B66E-783ABF47004A}"/>
@@ -6,6 +6,7 @@
<Sound Name="01_AMB_Theatre_Placeholder" ID="{A9CB2A13-983F-4EC4-A4D9-216DCBEB28D4}" ShortID="169201281">
<PropertyList>
<Property Name="3DSpatialization" Type="int16" Value="1"/>
<Property Name="BelowThresholdBehavior" Type="int16" Value="2"/>
<Property Name="EnableDiffraction" Type="bool" Value="True"/>
<Property Name="IsLoopingEnabled" Type="bool" Value="True"/>
<Property Name="Pitch" Type="int32">
@@ -50,6 +51,7 @@
<Sound Name="02_Amb_Staircase_Placeholder" ID="{642AAA8E-D449-47C8-B0EA-B13C167BF4BF}" ShortID="348136596">
<PropertyList>
<Property Name="3DSpatialization" Type="int16" Value="1"/>
<Property Name="BelowThresholdBehavior" Type="int16" Value="2"/>
<Property Name="EnableDiffraction" Type="bool" Value="True"/>
<Property Name="IsLoopingEnabled" Type="bool" Value="True"/>
<Property Name="UseGameAuxSends" Type="bool" Value="True"/>
@@ -78,6 +80,7 @@
<Sound Name="03_Amb_Shrine_Placeholder" ID="{C9CEA5A3-294A-4B98-9B83-A05B319352C4}" ShortID="122635744">
<PropertyList>
<Property Name="3DSpatialization" Type="int16" Value="1"/>
<Property Name="BelowThresholdBehavior" Type="int16" Value="2"/>
<Property Name="EnableDiffraction" Type="bool" Value="True"/>
<Property Name="IsLoopingEnabled" Type="bool" Value="True"/>
<Property Name="UseGameAuxSends" Type="bool" Value="True"/>
@@ -106,6 +109,7 @@
<Sound Name="04_Amb_House_Placeholder" ID="{2F1C7898-7E9E-4B8E-8F77-2D830CB7BDEC}" ShortID="587373114">
<PropertyList>
<Property Name="3DSpatialization" Type="int16" Value="1"/>
<Property Name="BelowThresholdBehavior" Type="int16" Value="2"/>
<Property Name="EnableDiffraction" Type="bool" Value="True"/>
<Property Name="IsLoopingEnabled" Type="bool" Value="True"/>
<Property Name="UseGameAuxSends" Type="bool" Value="True"/>
@@ -134,6 +138,7 @@
<Sound Name="05_Amb_Bodies_Placeholder" ID="{2E1BFD5C-A7DF-48AE-84E8-63C734FEA781}" ShortID="92432470">
<PropertyList>
<Property Name="3DSpatialization" Type="int16" Value="1"/>
<Property Name="BelowThresholdBehavior" Type="int16" Value="2"/>
<Property Name="EnableDiffraction" Type="bool" Value="True"/>
<Property Name="IsLoopingEnabled" Type="bool" Value="True"/>
<Property Name="UseGameAuxSends" Type="bool" Value="True"/>
@@ -162,6 +167,7 @@
<Sound Name="06_Amb_Sam_Placeholder" ID="{3ECB67EA-AFAD-4593-9082-C96FCF03083D}" ShortID="783257340">
<PropertyList>
<Property Name="3DSpatialization" Type="int16" Value="1"/>
<Property Name="BelowThresholdBehavior" Type="int16" Value="2"/>
<Property Name="EnableDiffraction" Type="bool" Value="True"/>
<Property Name="IsLoopingEnabled" Type="bool" Value="True"/>
<Property Name="UseGameAuxSends" Type="bool" Value="True"/>
@@ -190,6 +196,7 @@
<Sound Name="07_Amb_Scarecrow_Placeholder" ID="{713CB5D8-C45F-4DE5-B1F5-75150E048355}" ShortID="317348445">
<PropertyList>
<Property Name="3DSpatialization" Type="int16" Value="1"/>
<Property Name="BelowThresholdBehavior" Type="int16" Value="2"/>
<Property Name="EnableDiffraction" Type="bool" Value="True"/>
<Property Name="IsLoopingEnabled" Type="bool" Value="True"/>
<Property Name="UseGameAuxSends" Type="bool" Value="True"/>
@@ -0,0 +1,710 @@
<?xml version="1.0" encoding="utf-8"?>
<WwiseDocument Type="WorkUnit" ID="{B73C557B-FD26-48FC-94D2-6133BA012B10}" SchemaVersion="133" RootDocumentID="{4D6AC39A-CB11-4D6F-B0BD-8DA2AC1FD418}" ParentDocumentID="{4D6AC39A-CB11-4D6F-B0BD-8DA2AC1FD418}">
<Containers>
<WorkUnit Name="PlayerBreathing" ID="{B73C557B-FD26-48FC-94D2-6133BA012B10}" OwnerID="{4D6AC39A-CB11-4D6F-B0BD-8DA2AC1FD418}" PersistMode="Nested">
<ChildrenList>
<MusicSwitchContainer Name="PlayerBreathing" ID="{FBFBD958-40DA-4065-86B0-B78EEE652398}" ShortID="1001811615">
<ReferenceList>
<Reference Name="Conversion">
<ObjectRef Name="Default Conversion Settings" ID="{6D1B890C-9826-4384-BF07-C15223E9FB56}" WorkUnitID="{16AA8EB9-7498-45FF-B66E-783ABF47004A}"/>
</Reference>
<Reference Name="OutputBus">
<ObjectRef Name="Main Audio Bus" ID="{1514A4D8-1DA6-412A-A17E-75CA0C2149F3}" WorkUnitID="{2098B74C-876E-4F52-B5FB-02CBA1A95394}"/>
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<Reference Name="TransitionRoot">
<Custom>
<MusicTransition Name="Root" ID="{F0270708-B659-46A3-8824-8EF0643D15ED}">
<PropertyList>
<Property Name="IsFolder" Type="bool" Value="True"/>
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<MusicTransition Name="Transition" ID="{5C7454C2-9317-4D1C-AB45-4C1D4EE4CF7D}">
<TransitionInfo/>
</MusicTransition>
<MusicTransition Name="Transition" ID="{27DD7AA7-8EC0-4337-86EE-0E1826B81F43}">
<PropertyList>
<Property Name="DestinationContextType" Type="int16" Value="2"/>
<Property Name="EnableTransitionFadeOut" Type="bool" Value="True"/>
<Property Name="ExitSourceAt" Type="int16" Value="0"/>
<Property Name="SourceContextType" Type="int16" Value="2"/>
<Property Name="UseTransitionObject" Type="bool" Value="True"/>
</PropertyList>
<ReferenceList>
<Reference Name="DestinationContextObject">
<ObjectRef Name="Breathing_Mid" ID="{523AEC73-47A2-4C88-83A3-5D408D0FBC72}" WorkUnitID="{B73C557B-FD26-48FC-94D2-6133BA012B10}"/>
</Reference>
<Reference Name="SourceContextObject">
<ObjectRef Name="Breathing_High" ID="{D09A2F6E-5C8A-4DC5-AEAF-194370C880A4}" WorkUnitID="{B73C557B-FD26-48FC-94D2-6133BA012B10}"/>
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<TransitionInfo>
<TransitionObjectRef Name="HightoMid_Respiration" ID="{ECC2981B-ACD4-49EA-A70D-58915C4E61BB}" WorkUnitID="{B73C557B-FD26-48FC-94D2-6133BA012B10}"/>
<TransitionFadeOut>
<MusicFade Name="Transition Fade-out" ID="{C5C4D553-5AA7-4DBE-BE05-270D0449C9C5}">
<PropertyList>
<Property Name="FadeOffset" Type="Real64" Value="1.2"/>
<Property Name="FadeTime" Type="Real64" Value="1.7"/>
<Property Name="FadeType" Type="int16" Value="1"/>
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</MusicFade>
</TransitionFadeOut>
</TransitionInfo>
</MusicTransition>
<MusicTransition Name="Transition" ID="{274D14FD-05CC-4DFF-8879-F368F1FA2857}">
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<Property Name="SourceContextType" Type="int16" Value="2"/>
<Property Name="UseTransitionObject" Type="bool" Value="True"/>
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<Reference Name="DestinationContextObject">
<ObjectRef Name="Breathing_Normal" ID="{CDF5FD4C-045D-4602-9C12-B0506C816389}" WorkUnitID="{B73C557B-FD26-48FC-94D2-6133BA012B10}"/>
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<TransitionObjectRef Name="MidtoNormal_Respiration" ID="{6DAE4D1F-54C0-4352-8DCF-3897BD393FC8}" WorkUnitID="{B73C557B-FD26-48FC-94D2-6133BA012B10}"/>
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<MusicFade Name="Transition Fade-out" ID="{F99847B5-A96D-4146-BC74-E0338AD8A171}">
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<Property Name="FadeOffset" Type="Real64" Value="1.2"/>
<Property Name="FadeTime" Type="Real64" Value="1.8"/>
<Property Name="FadeType" Type="int16" Value="1"/>
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</MusicFade>
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</MusicTransition>
<MusicTransition Name="Transition" ID="{592CB4B3-38A8-4069-8E83-6E3217458FEA}">
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<ObjectRef Name="Breathing_Mid" ID="{523AEC73-47A2-4C88-83A3-5D408D0FBC72}" WorkUnitID="{B73C557B-FD26-48FC-94D2-6133BA012B10}"/>
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<ObjectRef Name="Breathing_Normal" ID="{CDF5FD4C-045D-4602-9C12-B0506C816389}" WorkUnitID="{B73C557B-FD26-48FC-94D2-6133BA012B10}"/>
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<SourceFadeOut>
<MusicFade Name="Source Fade-out" ID="{6F4BC5F2-22D3-4C9F-812A-E77609B20881}">
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<Property Name="FadeOffset" Type="Real64" Value="0.9"/>
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<MusicTransition Name="Transition" ID="{794B7253-A8EF-4FC7-843B-99082569A884}">
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<ObjectRef Name="Breathing_High" ID="{D09A2F6E-5C8A-4DC5-AEAF-194370C880A4}" WorkUnitID="{B73C557B-FD26-48FC-94D2-6133BA012B10}"/>
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</MusicFade>
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<TransitionInfo/>
</MusicTransition>
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<MusicTransition Name="Root" ID="{E5E8917A-1DBA-40CB-9CB8-3455825C58A9}">
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<Property Name="IsFolder" Type="bool" Value="True"/>
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<TransitionInfo/>
</MusicTransition>
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<AudioFileSource Name="HightoMid_Respiration" ID="{4816F4FD-0986-4103-A9D0-C49061B7E1BD}">
<Language>SFX</Language>
<AudioFile>HightoMid_Respiration.wav</AudioFile>
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<MusicTransition Name="Root" ID="{95D3B469-EF2B-44A9-937A-A77D9F09016B}">
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<Property Name="IsFolder" Type="bool" Value="True"/>
</PropertyList>
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<MusicTransition Name="Transition" ID="{5AE3577C-E1B7-4F04-969E-11D4811C88A9}">
<TransitionInfo/>
</MusicTransition>
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<TransitionInfo/>
</MusicTransition>
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<ChildrenList>
<MusicSegment Name="Mid_Respiration" ID="{7DC268E6-0220-4147-BF6E-60AA71A7BF93}" ShortID="229486926">
<PropertyList>
<Property Name="EndPosition" Type="Real64" Value="23543.0208333333"/>
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<Reference Name="Conversion">
<ObjectRef Name="Default Conversion Settings" ID="{6D1B890C-9826-4384-BF07-C15223E9FB56}" WorkUnitID="{16AA8EB9-7498-45FF-B66E-783ABF47004A}"/>
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<Reference Name="OutputBus">
<ObjectRef Name="Main Audio Bus" ID="{1514A4D8-1DA6-412A-A17E-75CA0C2149F3}" WorkUnitID="{2098B74C-876E-4F52-B5FB-02CBA1A95394}"/>
</Reference>
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<ChildrenList>
<MusicTrack Name="Mid_Respiration" ID="{D8A98F12-6FD9-4189-84BC-1C6E1FE13861}" ShortID="278772566">
<ReferenceList>
<Reference Name="OutputBus">
<ObjectRef Name="Main Audio Bus" ID="{1514A4D8-1DA6-412A-A17E-75CA0C2149F3}" WorkUnitID="{2098B74C-876E-4F52-B5FB-02CBA1A95394}"/>
</Reference>
<Reference Name="TransitionRoot">
<Custom>
<MusicTransition Name="Root" ID="{56EF4F5D-4910-49A2-B3CC-388F5FE98659}">
<PropertyList>
<Property Name="IsFolder" Type="bool" Value="True"/>
</PropertyList>
<TransitionInfo/>
</MusicTransition>
</Custom>
</Reference>
</ReferenceList>
<ChildrenList>
<AudioFileSource Name="Mid_Respiration" ID="{1B6C59F7-D2E8-4B0D-9BAA-83A83CE68B8F}">
<Language>SFX</Language>
<AudioFile>Mid_Respiration.wav</AudioFile>
<MediaIDList>
<MediaID ID="382741114"/>
</MediaIDList>
</AudioFileSource>
</ChildrenList>
<ObjectLists>
<ObjectList Name="Sequences">
<MusicTrackSequence Name="" ID="{A7F9D775-8273-40D4-B400-7201CA9996B3}">
<ObjectLists>
<ObjectList Name="Clips">
<MusicClip Name="Mid_Respiration" ID="{5D81F94B-542A-4C76-9613-B49796B16968}">
<PropertyList>
<Property Name="EndTrimOffset" Type="Real64" Value="23543.0208333333"/>
<Property Name="FadeInMode" Type="int16" Value="0"/>
<Property Name="FadeOutMode" Type="int16" Value="0"/>
</PropertyList>
<AudioSourceRef Name="Mid_Respiration" ID="{1B6C59F7-D2E8-4B0D-9BAA-83A83CE68B8F}"/>
</MusicClip>
</ObjectList>
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</MusicTrackSequence>
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</MusicTrack>
</ChildrenList>
<ObjectLists>
<ObjectList Name="Cues">
<MusicCue Name="Entry Cue" ID="{0A6CB8DE-2864-4406-8273-ABA8CAB93141}"/>
<MusicCue Name="Exit Cue" ID="{06CE883C-849E-4568-8C31-9B9F6B42C09E}">
<PropertyList>
<Property Name="CueType" Type="int16" Value="1"/>
<Property Name="TimeMs" Type="Real64" Value="23543.0208333333"/>
</PropertyList>
</MusicCue>
</ObjectList>
</ObjectLists>
</MusicSegment>
</ChildrenList>
</MusicPlaylistContainer>
<MusicPlaylistContainer Name="Breathing_Normal" ID="{CDF5FD4C-045D-4602-9C12-B0506C816389}" ShortID="405708521">
<ReferenceList>
<Reference Name="Conversion">
<ObjectRef Name="Default Conversion Settings" ID="{6D1B890C-9826-4384-BF07-C15223E9FB56}" WorkUnitID="{16AA8EB9-7498-45FF-B66E-783ABF47004A}"/>
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<Reference Name="OutputBus">
<ObjectRef Name="Main Audio Bus" ID="{1514A4D8-1DA6-412A-A17E-75CA0C2149F3}" WorkUnitID="{2098B74C-876E-4F52-B5FB-02CBA1A95394}"/>
</Reference>
<Reference Name="PlaylistRoot">
<Custom>
<MusicPlaylistItem Name="" ID="{AF33D628-F69C-4926-A166-23430DFCEBAF}" ShortID="46669061">
<PropertyList>
<Property Name="LoopCount" Type="int16" Value="0"/>
</PropertyList>
<ChildrenList>
<MusicPlaylistItem Name="" ID="{3E6204ED-BD4A-44C8-9697-4873CC3CF264}" ShortID="379897978">
<PropertyList>
<Property Name="PlaylistItemType" Type="int16" Value="1"/>
</PropertyList>
<ReferenceList>
<Reference Name="Segment">
<ObjectRef Name="Normal_Respiration" ID="{228C6A9D-E19E-4E07-B8DD-BB9ADEBE8FFD}" WorkUnitID="{B73C557B-FD26-48FC-94D2-6133BA012B10}"/>
</Reference>
</ReferenceList>
</MusicPlaylistItem>
</ChildrenList>
</MusicPlaylistItem>
</Custom>
</Reference>
<Reference Name="TransitionRoot">
<Custom>
<MusicTransition Name="Root" ID="{63A4233F-11B4-4CC2-83B0-D6154617066E}">
<PropertyList>
<Property Name="IsFolder" Type="bool" Value="True"/>
</PropertyList>
<ChildrenList>
<MusicTransition Name="Transition" ID="{A3F8259E-2929-4645-8460-AAF54C1A7C38}">
<TransitionInfo/>
</MusicTransition>
</ChildrenList>
<TransitionInfo/>
</MusicTransition>
</Custom>
</Reference>
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<ChildrenList>
<MusicSegment Name="Normal_Respiration" ID="{228C6A9D-E19E-4E07-B8DD-BB9ADEBE8FFD}" ShortID="579239046">
<PropertyList>
<Property Name="EndPosition" Type="Real64" Value="20900"/>
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<ReferenceList>
<Reference Name="Conversion">
<ObjectRef Name="Default Conversion Settings" ID="{6D1B890C-9826-4384-BF07-C15223E9FB56}" WorkUnitID="{16AA8EB9-7498-45FF-B66E-783ABF47004A}"/>
</Reference>
<Reference Name="OutputBus">
<ObjectRef Name="Main Audio Bus" ID="{1514A4D8-1DA6-412A-A17E-75CA0C2149F3}" WorkUnitID="{2098B74C-876E-4F52-B5FB-02CBA1A95394}"/>
</Reference>
</ReferenceList>
<ChildrenList>
<MusicTrack Name="Normal_Respiration" ID="{CD96264D-4925-4C80-86EC-19138F986AC1}" ShortID="470566154">
<ReferenceList>
<Reference Name="OutputBus">
<ObjectRef Name="Main Audio Bus" ID="{1514A4D8-1DA6-412A-A17E-75CA0C2149F3}" WorkUnitID="{2098B74C-876E-4F52-B5FB-02CBA1A95394}"/>
</Reference>
<Reference Name="TransitionRoot">
<Custom>
<MusicTransition Name="Root" ID="{4F6AF0EB-DBAF-4F9B-BF87-EC09AB3C725F}">
<PropertyList>
<Property Name="IsFolder" Type="bool" Value="True"/>
</PropertyList>
<TransitionInfo/>
</MusicTransition>
</Custom>
</Reference>
</ReferenceList>
<ChildrenList>
<AudioFileSource Name="Normal_Respiration" ID="{E0D92F18-6C4F-4B4E-B5D1-E43862BE612B}">
<Language>SFX</Language>
<AudioFile>Normal_Respiration.wav</AudioFile>
<MediaIDList>
<MediaID ID="933687310"/>
</MediaIDList>
</AudioFileSource>
</ChildrenList>
<ObjectLists>
<ObjectList Name="Sequences">
<MusicTrackSequence Name="" ID="{C0D726DA-C31A-455F-B53C-DD1B4B4885CA}">
<ObjectLists>
<ObjectList Name="Clips">
<MusicClip Name="Normal_Respiration" ID="{4C388503-8AF0-4D0F-8209-4F610202B568}">
<PropertyList>
<Property Name="EndTrimOffset" Type="Real64" Value="20900"/>
<Property Name="FadeInMode" Type="int16" Value="0"/>
<Property Name="FadeOutMode" Type="int16" Value="0"/>
</PropertyList>
<AudioSourceRef Name="Normal_Respiration" ID="{E0D92F18-6C4F-4B4E-B5D1-E43862BE612B}"/>
</MusicClip>
</ObjectList>
</ObjectLists>
</MusicTrackSequence>
</ObjectList>
</ObjectLists>
</MusicTrack>
</ChildrenList>
<ObjectLists>
<ObjectList Name="Cues">
<MusicCue Name="Entry Cue" ID="{39B57DD2-D440-4595-B404-A16BBB674EED}"/>
<MusicCue Name="Exit Cue" ID="{A63D6D8F-63E4-4890-AE82-C602905641D5}">
<PropertyList>
<Property Name="CueType" Type="int16" Value="1"/>
<Property Name="TimeMs" Type="Real64" Value="20900"/>
</PropertyList>
</MusicCue>
</ObjectList>
</ObjectLists>
</MusicSegment>
</ChildrenList>
</MusicPlaylistContainer>
</ChildrenList>
<ObjectLists>
<ObjectList Name="Arguments">
<PluginInnerObject Name="" ID="{2DCC8738-752C-436C-B719-41EB47892FE8}" PluginName="MusicArgumentsSlot" CompanyID="0" PluginID="89">
<ReferenceList>
<Reference Name="Argument">
<ObjectRef Name="playerBreath" ID="{E988CDE5-BA21-4B57-AD69-3E1BB0FC2E1D}" WorkUnitID="{06AB5042-C19A-42DB-B8E2-261EF2E04482}"/>
</Reference>
</ReferenceList>
</PluginInnerObject>
</ObjectList>
<ObjectList Name="Entries">
<MultiSwitchEntry Name="" ID="{3E3B8C09-B106-462E-B86B-6EA34052C2ED}">
<ReferenceList>
<Reference Name="AudioNode">
<ObjectRef Name="Breathing_High" ID="{D09A2F6E-5C8A-4DC5-AEAF-194370C880A4}" WorkUnitID="{B73C557B-FD26-48FC-94D2-6133BA012B10}"/>
</Reference>
</ReferenceList>
<ObjectLists>
<ObjectList Name="EntryPath">
<PluginInnerObject Name="" ID="{A0242BC7-B5B8-4851-AE99-757B80FA3331}" PluginName="EntryPathSlot" CompanyID="0" PluginID="88">
<ReferenceList>
<Reference Name="EntryPathObject">
<ObjectRef Name="high" ID="{9271FB30-5987-49D5-9CF3-4166D333B3C1}" WorkUnitID="{06AB5042-C19A-42DB-B8E2-261EF2E04482}"/>
</Reference>
</ReferenceList>
</PluginInnerObject>
</ObjectList>
</ObjectLists>
</MultiSwitchEntry>
<MultiSwitchEntry Name="" ID="{B4F271E5-02C3-4E3C-9549-492029EA2D29}">
<ReferenceList>
<Reference Name="AudioNode">
<ObjectRef Name="Breathing_Mid" ID="{523AEC73-47A2-4C88-83A3-5D408D0FBC72}" WorkUnitID="{B73C557B-FD26-48FC-94D2-6133BA012B10}"/>
</Reference>
</ReferenceList>
<ObjectLists>
<ObjectList Name="EntryPath">
<PluginInnerObject Name="" ID="{6AC51B3A-0F48-43EB-9AA4-2831B7572373}" PluginName="EntryPathSlot" CompanyID="0" PluginID="88">
<ReferenceList>
<Reference Name="EntryPathObject">
<ObjectRef Name="mid" ID="{D3D1E5B2-58A5-4CEA-837D-99AF9D031F7E}" WorkUnitID="{06AB5042-C19A-42DB-B8E2-261EF2E04482}"/>
</Reference>
</ReferenceList>
</PluginInnerObject>
</ObjectList>
</ObjectLists>
</MultiSwitchEntry>
<MultiSwitchEntry Name="" ID="{9DF48240-900F-4305-BBED-2406F49B6750}">
<ReferenceList>
<Reference Name="AudioNode">
<ObjectRef Name="Breathing_Normal" ID="{CDF5FD4C-045D-4602-9C12-B0506C816389}" WorkUnitID="{B73C557B-FD26-48FC-94D2-6133BA012B10}"/>
</Reference>
</ReferenceList>
<ObjectLists>
<ObjectList Name="EntryPath">
<PluginInnerObject Name="" ID="{4C86DC99-5D04-4411-B5F6-608EA7B98CE3}" PluginName="EntryPathSlot" CompanyID="0" PluginID="88">
<ReferenceList>
<Reference Name="EntryPathObject">
<ObjectRef Name="normal" ID="{915DE8D3-8E06-4ACC-86F0-1EFD7EB6AE0F}" WorkUnitID="{06AB5042-C19A-42DB-B8E2-261EF2E04482}"/>
</Reference>
</ReferenceList>
</PluginInnerObject>
</ObjectList>
</ObjectLists>
</MultiSwitchEntry>
</ObjectList>
</ObjectLists>
</MusicSwitchContainer>
</ChildrenList>
</WorkUnit>
</Containers>
</WwiseDocument>
@@ -6,6 +6,9 @@
<Property Name="Color" Type="int16" Value="16"/>
<Property Name="OverrideColor" Type="bool" Value="True"/>
</PropertyList>
<ChildrenList>
<WorkUnit Name="PlayerBreathing" ID="{B73C557B-FD26-48FC-94D2-6133BA012B10}" PersistMode="Reference"/>
</ChildrenList>
</WorkUnit>
</Containers>
</WwiseDocument>
+29 -1
View File
@@ -18,6 +18,10 @@
<Event Name="Play_Amb_Theater_Placeholder" ID="{94838A6F-B650-4552-9DB1-75C89EC3B61B}">
<ChildrenList>
<Action Name="" ID="{5353CD7E-7960-4F55-A96D-A154F38E2FB8}" ShortID="239792558">
<PropertyList>
<Property Name="FadeInCurve" Type="int16" Value="6"/>
<Property Name="FadeTime" Type="Real64" Value="1"/>
</PropertyList>
<ReferenceList>
<Reference Name="Target">
<ObjectRef Name="01_AMB_Theatre_Placeholder" ID="{A9CB2A13-983F-4EC4-A4D9-216DCBEB28D4}" WorkUnitID="{7746EFE7-CC89-4D10-89CE-B43F8DD50949}"/>
@@ -29,6 +33,10 @@
<Event Name="Play_Amb_Staircase_Placeholder" ID="{A55AF67E-CA6D-47DA-B89A-E233842CF5AB}">
<ChildrenList>
<Action Name="" ID="{EE15F3EE-EE3E-4D16-AA0E-4BC48AF5AAFB}" ShortID="941819107">
<PropertyList>
<Property Name="FadeInCurve" Type="int16" Value="6"/>
<Property Name="FadeTime" Type="Real64" Value="1"/>
</PropertyList>
<ReferenceList>
<Reference Name="Target">
<ObjectRef Name="02_Amb_Staircase_Placeholder" ID="{642AAA8E-D449-47C8-B0EA-B13C167BF4BF}" WorkUnitID="{7746EFE7-CC89-4D10-89CE-B43F8DD50949}"/>
@@ -40,6 +48,10 @@
<Event Name="Play_Amb_Shrine_Placeholder" ID="{B5EC1C98-0914-455D-8799-5E219FF0CC8E}">
<ChildrenList>
<Action Name="" ID="{2D941235-3403-4661-BC4F-82DF9C21ACA3}" ShortID="446463126">
<PropertyList>
<Property Name="FadeInCurve" Type="int16" Value="6"/>
<Property Name="FadeTime" Type="Real64" Value="1"/>
</PropertyList>
<ReferenceList>
<Reference Name="Target">
<ObjectRef Name="03_Amb_Shrine_Placeholder" ID="{C9CEA5A3-294A-4B98-9B83-A05B319352C4}" WorkUnitID="{7746EFE7-CC89-4D10-89CE-B43F8DD50949}"/>
@@ -51,6 +63,10 @@
<Event Name="Play_Amb_House_Placeholder" ID="{214715BE-A008-400C-A37F-E555233D3C47}">
<ChildrenList>
<Action Name="" ID="{AE6AC1BE-A6F6-41F1-AEE2-25720A631E7A}" ShortID="663967527">
<PropertyList>
<Property Name="FadeInCurve" Type="int16" Value="6"/>
<Property Name="FadeTime" Type="Real64" Value="1"/>
</PropertyList>
<ReferenceList>
<Reference Name="Target">
<ObjectRef Name="04_Amb_House_Placeholder" ID="{2F1C7898-7E9E-4B8E-8F77-2D830CB7BDEC}" WorkUnitID="{7746EFE7-CC89-4D10-89CE-B43F8DD50949}"/>
@@ -62,6 +78,10 @@
<Event Name="Play_Amb_Bodies_Placeholder" ID="{17D098D6-C253-44D2-B163-B5D068AD78C9}">
<ChildrenList>
<Action Name="" ID="{19DB3EE1-45AA-40C6-A803-CBDECF239F9D}" ShortID="83348570">
<PropertyList>
<Property Name="FadeInCurve" Type="int16" Value="6"/>
<Property Name="FadeTime" Type="Real64" Value="1"/>
</PropertyList>
<ReferenceList>
<Reference Name="Target">
<ObjectRef Name="05_Amb_Bodies_Placeholder" ID="{2E1BFD5C-A7DF-48AE-84E8-63C734FEA781}" WorkUnitID="{7746EFE7-CC89-4D10-89CE-B43F8DD50949}"/>
@@ -73,6 +93,10 @@
<Event Name="Play_Amb_Sam_Placeholder" ID="{49E4E431-73D6-4E3D-932D-D98EC2AB22E2}">
<ChildrenList>
<Action Name="" ID="{B5BA5C56-CAE8-4EB8-AD2E-1F854E713A1E}" ShortID="126361561">
<PropertyList>
<Property Name="FadeInCurve" Type="int16" Value="6"/>
<Property Name="FadeTime" Type="Real64" Value="1"/>
</PropertyList>
<ReferenceList>
<Reference Name="Target">
<ObjectRef Name="06_Amb_Sam_Placeholder" ID="{3ECB67EA-AFAD-4593-9082-C96FCF03083D}" WorkUnitID="{7746EFE7-CC89-4D10-89CE-B43F8DD50949}"/>
@@ -81,9 +105,13 @@
</Action>
</ChildrenList>
</Event>
<Event Name="Play_Amb_Scarecrowr_Placeholder" ID="{77D59EA9-AA28-4E2C-814C-DDD7A675CCBC}">
<Event Name="Play_Amb_Scarecrow_Placeholder" ID="{77D59EA9-AA28-4E2C-814C-DDD7A675CCBC}">
<ChildrenList>
<Action Name="" ID="{F6FA846D-EB68-4E71-A400-42D2108E1B38}" ShortID="476960050">
<PropertyList>
<Property Name="FadeInCurve" Type="int16" Value="6"/>
<Property Name="FadeTime" Type="Real64" Value="1"/>
</PropertyList>
<ReferenceList>
<Reference Name="Target">
<ObjectRef Name="07_Amb_Scarecrow_Placeholder" ID="{713CB5D8-C45F-4DE5-B1F5-75150E048355}" WorkUnitID="{7746EFE7-CC89-4D10-89CE-B43F8DD50949}"/>
@@ -0,0 +1,72 @@
<?xml version="1.0" encoding="utf-8"?>
<WwiseDocument Type="WorkUnit" ID="{CCB58000-73AE-4F9D-9EAD-AB234DCCC931}" SchemaVersion="133" RootDocumentID="{D440E3A6-B1E8-44F6-836D-8C3479A33A86}" ParentDocumentID="{D440E3A6-B1E8-44F6-836D-8C3479A33A86}">
<Events>
<WorkUnit Name="Breathing" ID="{CCB58000-73AE-4F9D-9EAD-AB234DCCC931}" OwnerID="{D440E3A6-B1E8-44F6-836D-8C3479A33A86}" PersistMode="Nested">
<ChildrenList>
<Event Name="Play_playerBreathing" ID="{1A7DAC57-1CC3-4A60-B4AE-8AD0B25FC021}">
<ChildrenList>
<Action Name="" ID="{7FD7091D-AA39-4997-8EEC-7BF6E3AB94F1}" ShortID="83361898">
<PropertyList>
<Property Name="ActionType" Type="int16" Value="23"/>
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<Reference Name="Target">
<ObjectRef Name="normal" ID="{915DE8D3-8E06-4ACC-86F0-1EFD7EB6AE0F}" WorkUnitID="{06AB5042-C19A-42DB-B8E2-261EF2E04482}"/>
</Reference>
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</Action>
<Action Name="" ID="{89B1491F-5BBF-46B7-B3C3-122BE0994F05}" ShortID="786767052">
<ReferenceList>
<Reference Name="Target">
<ObjectRef Name="PlayerBreathing" ID="{FBFBD958-40DA-4065-86B0-B78EEE652398}" WorkUnitID="{B73C557B-FD26-48FC-94D2-6133BA012B10}"/>
</Reference>
</ReferenceList>
</Action>
</ChildrenList>
</Event>
<Event Name="Set_playerBreathingMid" ID="{BB5B9CF3-4BC0-4C5C-B45A-D6A1CADD4178}">
<ChildrenList>
<Action Name="" ID="{EE2AE5F9-B9F4-400A-A6C0-4DB4301383B2}" ShortID="299101897">
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<Property Name="ActionType" Type="int16" Value="23"/>
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<Reference Name="Target">
<ObjectRef Name="mid" ID="{D3D1E5B2-58A5-4CEA-837D-99AF9D031F7E}" WorkUnitID="{06AB5042-C19A-42DB-B8E2-261EF2E04482}"/>
</Reference>
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</Action>
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</Event>
<Event Name="Set_playerBreathingHigh" ID="{9564390F-5F4D-4BEA-83DD-0D02C066AE4B}">
<ChildrenList>
<Action Name="" ID="{BE8AC529-4FF1-4C5A-A3FF-08086BFF26AE}" ShortID="649676823">
<PropertyList>
<Property Name="ActionType" Type="int16" Value="23"/>
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<Reference Name="Target">
<ObjectRef Name="high" ID="{9271FB30-5987-49D5-9CF3-4166D333B3C1}" WorkUnitID="{06AB5042-C19A-42DB-B8E2-261EF2E04482}"/>
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</Action>
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</Event>
<Event Name="Set_playerBreatingNormal" ID="{3B230691-B2AF-44B5-B5EC-18483E639FD7}">
<ChildrenList>
<Action Name="" ID="{3F5C0319-A4C4-45B2-922F-07B27B183862}" ShortID="139776598">
<PropertyList>
<Property Name="ActionType" Type="int16" Value="23"/>
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<ReferenceList>
<Reference Name="Target">
<ObjectRef Name="normal" ID="{915DE8D3-8E06-4ACC-86F0-1EFD7EB6AE0F}" WorkUnitID="{06AB5042-C19A-42DB-B8E2-261EF2E04482}"/>
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</Event>
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</Events>
</WwiseDocument>
+2 -2
View File
@@ -15,7 +15,7 @@
</PropertyList>
<ReferenceList>
<Reference Name="Target">
<ObjectRef Name="GameControl_Audio" ID="{96B3903F-D75E-4C20-A7A2-1B8CB97496E1}" WorkUnitID="{6D43FFF8-513B-4C0D-9595-2D5B6DD26484}"/>
<ObjectRef Name="gamecontrolAudio_Rtpc" ID="{96B3903F-D75E-4C20-A7A2-1B8CB97496E1}" WorkUnitID="{6D43FFF8-513B-4C0D-9595-2D5B6DD26484}"/>
</Reference>
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</Action>
@@ -30,7 +30,7 @@
</PropertyList>
<ReferenceList>
<Reference Name="Target">
<ObjectRef Name="GameControl_Audio" ID="{96B3903F-D75E-4C20-A7A2-1B8CB97496E1}" WorkUnitID="{6D43FFF8-513B-4C0D-9595-2D5B6DD26484}"/>
<ObjectRef Name="gamecontrolAudio_Rtpc" ID="{96B3903F-D75E-4C20-A7A2-1B8CB97496E1}" WorkUnitID="{6D43FFF8-513B-4C0D-9595-2D5B6DD26484}"/>
</Reference>
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</Action>
+3
View File
@@ -6,6 +6,9 @@
<Property Name="Color" Type="int16" Value="17"/>
<Property Name="OverrideColor" Type="bool" Value="True"/>
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<ChildrenList>
<WorkUnit Name="Breathing" ID="{CCB58000-73AE-4F9D-9EAD-AB234DCCC931}" PersistMode="Reference"/>
</ChildrenList>
</WorkUnit>
</Events>
</WwiseDocument>
@@ -7,7 +7,7 @@
<Property Name="OverrideColor" Type="bool" Value="True"/>
</PropertyList>
<ChildrenList>
<GameParameter Name="GameControl_Audio" ID="{96B3903F-D75E-4C20-A7A2-1B8CB97496E1}">
<GameParameter Name="gamecontrolAudio_Rtpc" ID="{96B3903F-D75E-4C20-A7A2-1B8CB97496E1}">
<PropertyList>
<Property Name="FilterTimeDown" Type="Real64" Value="0.3"/>
<Property Name="FilterTimeUp" Type="Real64" Value="0.4"/>
@@ -0,0 +1,39 @@
<?xml version="1.0" encoding="utf-8"?>
<WwiseDocument Type="WorkUnit" ID="{005F0B0B-08AD-45D3-B1D7-D61066ADDF1D}" SchemaVersion="133">
<GameParameters>
<WorkUnit Name="GameOptionControl" ID="{005F0B0B-08AD-45D3-B1D7-D61066ADDF1D}" PersistMode="Standalone">
<ChildrenList>
<GameParameter Name="masterVolume_Rtpc" ID="{742BC6AD-AAFC-4527-8BC6-433A805CF272}">
<PropertyList>
<Property Name="InitialValue" Type="Real64" Value="100"/>
</PropertyList>
</GameParameter>
<GameParameter Name="sfxVolume_Rtpc" ID="{4A1F256D-CD79-46C8-BB6D-EF020970B7D8}">
<PropertyList>
<Property Name="InitialValue" Type="Real64" Value="100"/>
</PropertyList>
</GameParameter>
<GameParameter Name="ambVolume_Rtpc" ID="{95A69FD8-8069-48CF-B359-CCF30E5AE9BC}">
<PropertyList>
<Property Name="InitialValue" Type="Real64" Value="100"/>
</PropertyList>
</GameParameter>
<GameParameter Name="musicVolume_Rtpc" ID="{EC946309-B2CB-4826-93D5-49665C376247}">
<PropertyList>
<Property Name="InitialValue" Type="Real64" Value="100"/>
</PropertyList>
</GameParameter>
<GameParameter Name="voVolume_Rtpc" ID="{53AD30DA-6BF8-496D-BA9F-D8C3202A377D}">
<PropertyList>
<Property Name="InitialValue" Type="Real64" Value="100"/>
</PropertyList>
</GameParameter>
<GameParameter Name="uiVolume_Rtpc" ID="{1C17B59B-536F-4FB6-BB81-CF4732B1DF50}">
<PropertyList>
<Property Name="InitialValue" Type="Real64" Value="100"/>
</PropertyList>
</GameParameter>
</ChildrenList>
</WorkUnit>
</GameParameters>
</WwiseDocument>
@@ -10,7 +10,7 @@
"Type": "Event",
"GUID": "{17D098D6-C253-44D2-B163-B5D068AD78C9}",
"Language": "SFX",
"Hash": "{3AA0DFB4-E983-32F9-BD3D-F079064A356D}",
"Hash": "{5189C85A-CD09-1490-621C-8BB88DA7E797}",
"ObjectPath": "Play_Amb_Bodies_Placeholder",
"ShortName": "Play_Amb_Bodies_Placeholder",
"Path": "Event/Play_Amb_Bodies_Placeholder.bnk",
@@ -42,6 +42,6 @@
]
}
],
"FileHash": "{ADF67D97-7301-45B1-1E16-3744CE2A3822}"
"FileHash": "{1FC44A9D-E849-46D7-CEAE-658966F0CC69}"
}
}
@@ -10,7 +10,7 @@
"Type": "Event",
"GUID": "{214715BE-A008-400C-A37F-E555233D3C47}",
"Language": "SFX",
"Hash": "{25FB6BE4-4521-B2E2-A5B1-93C0963438E8}",
"Hash": "{ABBF736A-46E5-8764-9376-670E71916D37}",
"ObjectPath": "Play_Amb_House_Placeholder",
"ShortName": "Play_Amb_House_Placeholder",
"Path": "Event/Play_Amb_House_Placeholder.bnk",
@@ -42,6 +42,6 @@
]
}
],
"FileHash": "{84D288DB-3860-94E2-A4B6-6AA8A7BEA5DF}"
"FileHash": "{C2E12969-7FC8-E013-628D-EB279BA9ED26}"
}
}
@@ -10,7 +10,7 @@
"Type": "Event",
"GUID": "{49E4E431-73D6-4E3D-932D-D98EC2AB22E2}",
"Language": "SFX",
"Hash": "{5C9EF86D-D660-2B6C-A3D2-6C14EF0756DB}",
"Hash": "{F5DBDC64-9E3C-3F56-D1D6-BAD2207FF8FE}",
"ObjectPath": "Play_Amb_Sam_Placeholder",
"ShortName": "Play_Amb_Sam_Placeholder",
"Path": "Event/Play_Amb_Sam_Placeholder.bnk",
@@ -42,6 +42,6 @@
]
}
],
"FileHash": "{841EA569-DE21-5A82-AEAE-CDF3040ED9A3}"
"FileHash": "{3449EDC2-95C9-E47F-2776-C805D3695104}"
}
}
@@ -6,14 +6,14 @@
"SoundBankVersion": "172",
"SoundBanks": [
{
"Id": "2236081422",
"Id": "2687619836",
"Type": "Event",
"GUID": "{77D59EA9-AA28-4E2C-814C-DDD7A675CCBC}",
"Language": "SFX",
"Hash": "{31BCC01F-C568-0416-92B8-C1721442A4FF}",
"ObjectPath": "Play_Amb_Scarecrowr_Placeholder",
"ShortName": "Play_Amb_Scarecrowr_Placeholder",
"Path": "Event/Play_Amb_Scarecrowr_Placeholder.bnk",
"Hash": "{A29ACD2C-A9E0-A41B-ADEE-B36E85078B4C}",
"ObjectPath": "Play_Amb_Scarecrow_Placeholder",
"ShortName": "Play_Amb_Scarecrow_Placeholder",
"Path": "Event/Play_Amb_Scarecrow_Placeholder.bnk",
"Media": [
{
"Id": "412509893",
@@ -27,9 +27,9 @@
],
"Events": [
{
"Id": "2236081422",
"Name": "Play_Amb_Scarecrowr_Placeholder",
"ObjectPath": "\\Events\\AMB\\AMB\\Placeholders\\Play_Amb_Scarecrowr_Placeholder",
"Id": "2687619836",
"Name": "Play_Amb_Scarecrow_Placeholder",
"ObjectPath": "\\Events\\AMB\\AMB\\Placeholders\\Play_Amb_Scarecrow_Placeholder",
"GUID": "{77D59EA9-AA28-4E2C-814C-DDD7A675CCBC}",
"Color": "15",
"DurationType": "Infinite",
@@ -42,6 +42,6 @@
]
}
],
"FileHash": "{08D3A0E7-B167-07FB-526E-76A3008EF2BC}"
"FileHash": "{AFAD9662-58F2-38CC-7618-BCB349EC7CA9}"
}
}
@@ -0,0 +1,3 @@
Event ID Name Wwise Object Path Notes
2687619836 Play_Amb_Scarecrow_Placeholder \AMB\AMB\Placeholders\Play_Amb_Scarecrow_Placeholder
@@ -1,3 +0,0 @@
Event ID Name Wwise Object Path Notes
2236081422 Play_Amb_Scarecrowr_Placeholder \AMB\AMB\Placeholders\Play_Amb_Scarecrowr_Placeholder
@@ -10,7 +10,7 @@
"Type": "Event",
"GUID": "{B5EC1C98-0914-455D-8799-5E219FF0CC8E}",
"Language": "SFX",
"Hash": "{BCCCC8BC-2A75-FE50-1C7D-A8D9C48B0B70}",
"Hash": "{F1CB77B9-7D35-C724-21D7-C8711BC266CC}",
"ObjectPath": "Play_Amb_Shrine_Placeholder",
"ShortName": "Play_Amb_Shrine_Placeholder",
"Path": "Event/Play_Amb_Shrine_Placeholder.bnk",
@@ -42,6 +42,6 @@
]
}
],
"FileHash": "{58E51655-D238-C8E9-A1FF-2F712E813B05}"
"FileHash": "{3815425D-F3B2-1C90-8F0D-879D9E1A794D}"
}
}
@@ -10,7 +10,7 @@
"Type": "Event",
"GUID": "{A55AF67E-CA6D-47DA-B89A-E233842CF5AB}",
"Language": "SFX",
"Hash": "{78015C05-20CA-0C24-B38E-213FE467294B}",
"Hash": "{EDD482C7-3A34-BD86-4788-1BF63275BBEA}",
"ObjectPath": "Play_Amb_Staircase_Placeholder",
"ShortName": "Play_Amb_Staircase_Placeholder",
"Path": "Event/Play_Amb_Staircase_Placeholder.bnk",
@@ -42,6 +42,6 @@
]
}
],
"FileHash": "{57EAA40F-7CDB-F7B3-A628-B9E8F0181D63}"
"FileHash": "{D8687A5C-6028-67EA-E775-3BA64051D555}"
}
}
@@ -10,7 +10,7 @@
"Type": "Event",
"GUID": "{94838A6F-B650-4552-9DB1-75C89EC3B61B}",
"Language": "SFX",
"Hash": "{F2471746-F1BE-079E-3962-BCB9D4955AED}",
"Hash": "{D98E5590-B24E-E1A8-8B09-3EF00ABB166E}",
"ObjectPath": "Play_Amb_Theater_Placeholder",
"ShortName": "Play_Amb_Theater_Placeholder",
"Path": "Event/Play_Amb_Theater_Placeholder.bnk",
@@ -43,6 +43,6 @@
]
}
],
"FileHash": "{7C57DDB7-76EA-E0F7-521A-B19C4EE0CF88}"
"FileHash": "{4153E11A-FF88-3E63-B9D9-EC8F67D64F01}"
}
}
@@ -0,0 +1,164 @@
{
"SoundBanksInfo": {
"Platform": "Mac",
"BasePlatform": "Mac",
"SchemaVersion": "16",
"SoundBankVersion": "172",
"SoundBanks": [
{
"Id": "3953003981",
"Type": "Event",
"GUID": "{1A7DAC57-1CC3-4A60-B4AE-8AD0B25FC021}",
"Language": "SFX",
"Hash": "{4E163E8F-CCE6-4BCD-B4CA-AF688C0E80BB}",
"ObjectPath": "Play_playerBreathing",
"ShortName": "Play_playerBreathing",
"Path": "Event/Play_playerBreathing.bnk",
"Media": [
{
"Id": "382741114",
"Language": "SFX",
"Streaming": "false",
"Location": "Loose",
"ShortName": "Mid_Respiration.wav",
"Path": "Media/382741114.wem",
"CachePath": "09/{09B8F059-8CD9-7304-3AF9-7EC06172C7B9}.wem"
},
{
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},
{
"Id": "907945620",
"Language": "SFX",
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"Location": "Loose",
"ShortName": "MidtoNormal_Respiration.wav",
"Path": "Media/907945620.wem",
"CachePath": "26/{26BDA94D-F962-4921-9A04-5632A0275BDB}.wem"
},
{
"Id": "914337066",
"Language": "SFX",
"Streaming": "false",
"Location": "Loose",
"ShortName": "HightoMid_Respiration.wav",
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"CachePath": "BB/{BB71DD8D-5902-7432-F7AD-8D3EFB5B5A8B}.wem"
},
{
"Id": "933687310",
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"Path": "Media/933687310.wem",
"CachePath": "1B/{1BDD14F5-C604-FE6A-592D-38E380D0DD08}.wem"
}
],
"Events": [
{
"Id": "3953003981",
"Name": "Play_playerBreathing",
"ObjectPath": "\\Events\\VO\\Breathing\\Play_playerBreathing",
"GUID": "{1A7DAC57-1CC3-4A60-B4AE-8AD0B25FC021}",
"Color": "17",
"DurationType": "Infinite",
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{
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},
{
"Id": "914337066"
}
],
"SwitchContainers": [
{
"SwitchValue": {
"GroupType": "Switch",
"GroupId": "2935399792",
"Id": "3550808449",
"GUID": "{9271FB30-5987-49D5-9CF3-4166D333B3C1}"
},
"MediaRefs": [
{
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}
]
},
{
"SwitchValue": {
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"Id": "1182670505",
"GUID": "{D3D1E5B2-58A5-4CEA-837D-99AF9D031F7E}"
},
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{
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}
]
},
{
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},
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{
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}
]
}
],
"ActionSetSwitch": [
{
"GroupId": "2935399792",
"Id": "1160234136",
"Name": "normal",
"ObjectPath": "\\Switches\\Player\\Breath\\playerBreath\\normal",
"GUID": "{915DE8D3-8E06-4ACC-86F0-1EFD7EB6AE0F}"
}
]
}
],
"SwitchGroups": [
{
"Id": "2935399792",
"Name": "playerBreath",
"ObjectPath": "\\Switches\\Player\\Breath\\playerBreath",
"GUID": "{E988CDE5-BA21-4B57-AD69-3E1BB0FC2E1D}",
"Switches": [
{
"Id": "1160234136",
"Name": "normal",
"ObjectPath": "\\Switches\\Player\\Breath\\playerBreath\\normal",
"GUID": "{915DE8D3-8E06-4ACC-86F0-1EFD7EB6AE0F}"
},
{
"Id": "1182670505",
"Name": "mid",
"ObjectPath": "\\Switches\\Player\\Breath\\playerBreath\\mid",
"GUID": "{D3D1E5B2-58A5-4CEA-837D-99AF9D031F7E}"
},
{
"Id": "3550808449",
"Name": "high",
"ObjectPath": "\\Switches\\Player\\Breath\\playerBreath\\high",
"GUID": "{9271FB30-5987-49D5-9CF3-4166D333B3C1}"
}
]
}
]
}
],
"FileHash": "{006E773D-D958-367A-1DB8-593867AF3742}"
}
}
@@ -0,0 +1,11 @@
Event ID Name Wwise Object Path Notes
3953003981 Play_playerBreathing \VO\Breathing\Play_playerBreathing
Switch Group ID Name Wwise Object Path Notes
2935399792 playerBreath \Player\Breath\playerBreath
Switch ID Name Switch Group Notes
1160234136 normal playerBreath
1182670505 mid playerBreath
3550808449 high playerBreath
@@ -10,7 +10,7 @@
"Type": "Event",
"GUID": "{CA01D78F-151E-46B3-8B01-209B21D1DCAF}",
"Language": "SFX",
"Hash": "{1874F2ED-EBD4-923F-25CD-1EE50CFFB71B}",
"Hash": "{FBA49F52-6567-2AC5-BB75-CE468EC6D696}",
"ObjectPath": "Play_playerFootsteps",
"ShortName": "Play_playerFootsteps",
"Path": "Event/Play_playerFootsteps.bnk",
@@ -451,6 +451,6 @@
]
}
],
"FileHash": "{BAED4644-1F18-FCDD-0758-C7806531DB81}"
"FileHash": "{202A4CA7-A4D4-5FAA-271B-377C53C56FBA}"
}
}
@@ -10,7 +10,7 @@
"Type": "Event",
"GUID": "{273CF8A9-FC2D-402B-B85A-B1FAD8854FF2}",
"Language": "SFX",
"Hash": "{9CBC7689-0A3A-7651-705E-43A9254BBC41}",
"Hash": "{661866BB-E0F9-39E0-D7B3-1A031256C5F2}",
"ObjectPath": "Set_VolumeTransitionLoad",
"ShortName": "Set_VolumeTransitionLoad",
"Path": "Event/Set_VolumeTransitionLoad.bnk",
@@ -29,6 +29,6 @@
]
}
],
"FileHash": "{CF807E14-42E8-A0FB-2A6A-439158D4893D}"
"FileHash": "{D3311F71-EB85-042A-A1E0-C20F702452BA}"
}
}
@@ -10,7 +10,7 @@
"Type": "Event",
"GUID": "{DFF0F161-E10E-4B01-AF3C-353BF58C30C7}",
"Language": "SFX",
"Hash": "{DEF099FB-9624-F8D3-CB83-BA7689F4F033}",
"Hash": "{21C44B5A-3F85-FB21-349A-348C775FF135}",
"ObjectPath": "Set_VolumeTransitionUnload",
"ShortName": "Set_VolumeTransitionUnload",
"Path": "Event/Set_VolumeTransitionUnload.bnk",
@@ -29,6 +29,6 @@
]
}
],
"FileHash": "{E77F926D-1A23-C888-973F-657B309770CC}"
"FileHash": "{FD6AAEBF-994D-6818-5308-65CCE7874480}"
}
}
@@ -0,0 +1,71 @@
{
"SoundBanksInfo": {
"Platform": "Mac",
"BasePlatform": "Mac",
"SchemaVersion": "16",
"SoundBankVersion": "172",
"SoundBanks": [
{
"Id": "8936433",
"Type": "Event",
"GUID": "{9564390F-5F4D-4BEA-83DD-0D02C066AE4B}",
"Language": "SFX",
"Hash": "{A353116A-7A17-1D52-478C-B4F33C9518DD}",
"ObjectPath": "Set_playerBreathingHigh",
"ShortName": "Set_playerBreathingHigh",
"Path": "Event/Set_playerBreathingHigh.bnk",
"Events": [
{
"Id": "8936433",
"Name": "Set_playerBreathingHigh",
"ObjectPath": "\\Events\\VO\\Breathing\\Set_playerBreathingHigh",
"GUID": "{9564390F-5F4D-4BEA-83DD-0D02C066AE4B}",
"Color": "17",
"MaxAttenuation": "0",
"DurationType": "OneShot",
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{
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"GUID": "{9271FB30-5987-49D5-9CF3-4166D333B3C1}"
}
]
}
],
"SwitchGroups": [
{
"Id": "2935399792",
"Name": "playerBreath",
"ObjectPath": "\\Switches\\Player\\Breath\\playerBreath",
"GUID": "{E988CDE5-BA21-4B57-AD69-3E1BB0FC2E1D}",
"Switches": [
{
"Id": "1160234136",
"Name": "normal",
"ObjectPath": "\\Switches\\Player\\Breath\\playerBreath\\normal",
"GUID": "{915DE8D3-8E06-4ACC-86F0-1EFD7EB6AE0F}"
},
{
"Id": "1182670505",
"Name": "mid",
"ObjectPath": "\\Switches\\Player\\Breath\\playerBreath\\mid",
"GUID": "{D3D1E5B2-58A5-4CEA-837D-99AF9D031F7E}"
},
{
"Id": "3550808449",
"Name": "high",
"ObjectPath": "\\Switches\\Player\\Breath\\playerBreath\\high",
"GUID": "{9271FB30-5987-49D5-9CF3-4166D333B3C1}"
}
]
}
]
}
],
"FileHash": "{06263C5C-99F7-6C0D-FCE2-BAAAF2274524}"
}
}
@@ -0,0 +1,3 @@
Event ID Name Wwise Object Path Notes
8936433 Set_playerBreathingHigh \VO\Breathing\Set_playerBreathingHigh
@@ -0,0 +1,71 @@
{
"SoundBanksInfo": {
"Platform": "Mac",
"BasePlatform": "Mac",
"SchemaVersion": "16",
"SoundBankVersion": "172",
"SoundBanks": [
{
"Id": "219370617",
"Type": "Event",
"GUID": "{BB5B9CF3-4BC0-4C5C-B45A-D6A1CADD4178}",
"Language": "SFX",
"Hash": "{2157BDF1-C68B-78B3-BF03-3668FCE1AD86}",
"ObjectPath": "Set_playerBreathingMid",
"ShortName": "Set_playerBreathingMid",
"Path": "Event/Set_playerBreathingMid.bnk",
"Events": [
{
"Id": "219370617",
"Name": "Set_playerBreathingMid",
"ObjectPath": "\\Events\\VO\\Breathing\\Set_playerBreathingMid",
"GUID": "{BB5B9CF3-4BC0-4C5C-B45A-D6A1CADD4178}",
"Color": "17",
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{
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}
]
}
],
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{
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"Switches": [
{
"Id": "1160234136",
"Name": "normal",
"ObjectPath": "\\Switches\\Player\\Breath\\playerBreath\\normal",
"GUID": "{915DE8D3-8E06-4ACC-86F0-1EFD7EB6AE0F}"
},
{
"Id": "1182670505",
"Name": "mid",
"ObjectPath": "\\Switches\\Player\\Breath\\playerBreath\\mid",
"GUID": "{D3D1E5B2-58A5-4CEA-837D-99AF9D031F7E}"
},
{
"Id": "3550808449",
"Name": "high",
"ObjectPath": "\\Switches\\Player\\Breath\\playerBreath\\high",
"GUID": "{9271FB30-5987-49D5-9CF3-4166D333B3C1}"
}
]
}
]
}
],
"FileHash": "{E14A091B-1A61-FF93-329A-6D679D290C2B}"
}
}
@@ -0,0 +1,3 @@
Event ID Name Wwise Object Path Notes
219370617 Set_playerBreathingMid \VO\Breathing\Set_playerBreathingMid
@@ -0,0 +1,71 @@
{
"SoundBanksInfo": {
"Platform": "Mac",
"BasePlatform": "Mac",
"SchemaVersion": "16",
"SoundBankVersion": "172",
"SoundBanks": [
{
"Id": "1143427510",
"Type": "Event",
"GUID": "{3B230691-B2AF-44B5-B5EC-18483E639FD7}",
"Language": "SFX",
"Hash": "{33277FF4-2B9D-ABEE-4575-157689BA7428}",
"ObjectPath": "Set_playerBreatingNormal",
"ShortName": "Set_playerBreatingNormal",
"Path": "Event/Set_playerBreatingNormal.bnk",
"Events": [
{
"Id": "1143427510",
"Name": "Set_playerBreatingNormal",
"ObjectPath": "\\Events\\VO\\Breathing\\Set_playerBreatingNormal",
"GUID": "{3B230691-B2AF-44B5-B5EC-18483E639FD7}",
"Color": "17",
"MaxAttenuation": "0",
"DurationType": "OneShot",
"DurationMin": "0",
"DurationMax": "0",
"ActionSetSwitch": [
{
"GroupId": "2935399792",
"Id": "1160234136",
"Name": "normal",
"ObjectPath": "\\Switches\\Player\\Breath\\playerBreath\\normal",
"GUID": "{915DE8D3-8E06-4ACC-86F0-1EFD7EB6AE0F}"
}
]
}
],
"SwitchGroups": [
{
"Id": "2935399792",
"Name": "playerBreath",
"ObjectPath": "\\Switches\\Player\\Breath\\playerBreath",
"GUID": "{E988CDE5-BA21-4B57-AD69-3E1BB0FC2E1D}",
"Switches": [
{
"Id": "1160234136",
"Name": "normal",
"ObjectPath": "\\Switches\\Player\\Breath\\playerBreath\\normal",
"GUID": "{915DE8D3-8E06-4ACC-86F0-1EFD7EB6AE0F}"
},
{
"Id": "1182670505",
"Name": "mid",
"ObjectPath": "\\Switches\\Player\\Breath\\playerBreath\\mid",
"GUID": "{D3D1E5B2-58A5-4CEA-837D-99AF9D031F7E}"
},
{
"Id": "3550808449",
"Name": "high",
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"GUID": "{9271FB30-5987-49D5-9CF3-4166D333B3C1}"
}
]
}
]
}
],
"FileHash": "{7664B86A-2822-0A5A-62ED-0FE8A3D6BC00}"
}
}
@@ -0,0 +1,3 @@
Event ID Name Wwise Object Path Notes
1143427510 Set_playerBreatingNormal \VO\Breathing\Set_playerBreatingNormal
@@ -10,7 +10,7 @@
"Type": "User",
"GUID": "{701ECBBD-9C7B-4030-8CDB-749EE5D1C7B9}",
"Language": "SFX",
"Hash": "{C9F4ED48-314E-B6C3-9AE8-75B82AB726A9}",
"Hash": "{3885A855-4ADD-B22E-57FB-A8B5800AA13F}",
"ObjectPath": "Init",
"ShortName": "Init",
"Path": "Init.bnk",
@@ -150,6 +150,13 @@
"GUID": "{44BD1936-2EAA-4A2E-B684-3288EDE34BD8}",
"Color": "23"
},
{
"Id": "1534528548",
"Name": "VO",
"ObjectPath": "\\Busses\\Default Work Unit\\Main Audio Bus\\MAIN\\VO",
"GUID": "{5BCEE44E-FD6C-4C43-9F99-3CAB77D2E22A}",
"Color": "16"
},
{
"Id": "1551306167",
"Name": "UI",
@@ -328,13 +335,6 @@
"GUID": "{A423F918-02FA-4F02-9F94-D9D98251B22F}",
"Color": "26"
},
{
"Id": "689851541",
"Name": "GameControl_Audio",
"ObjectPath": "\\Game Parameters\\GameControl\\GameControl_Audio",
"GUID": "{96B3903F-D75E-4C20-A7A2-1B8CB97496E1}",
"Color": "6"
},
{
"Id": "2869055261",
"Name": "staircaseTransition_Rtpc",
@@ -342,12 +342,55 @@
"GUID": "{42A3CD1A-C12D-4317-A81A-4A8946C4E920}",
"Color": "26"
},
{
"Id": "2882938550",
"Name": "musicVolume_Rtpc",
"ObjectPath": "\\Game Parameters\\GameOptionControl\\musicVolume_Rtpc",
"GUID": "{EC946309-B2CB-4826-93D5-49665C376247}"
},
{
"Id": "3114915265",
"Name": "uiVolume_Rtpc",
"ObjectPath": "\\Game Parameters\\GameOptionControl\\uiVolume_Rtpc",
"GUID": "{1C17B59B-536F-4FB6-BB81-CF4732B1DF50}"
},
{
"Id": "3262963804",
"Name": "voVolume_Rtpc",
"ObjectPath": "\\Game Parameters\\GameOptionControl\\voVolume_Rtpc",
"GUID": "{53AD30DA-6BF8-496D-BA9F-D8C3202A377D}"
},
{
"Id": "3365512110",
"Name": "sfxVolume_Rtpc",
"ObjectPath": "\\Game Parameters\\GameOptionControl\\sfxVolume_Rtpc",
"GUID": "{4A1F256D-CD79-46C8-BB6D-EF020970B7D8}"
},
{
"Id": "3789916451",
"Name": "pianoProximity_Rtpc",
"ObjectPath": "\\Game Parameters\\Music\\Demo\\pianoProximity_Rtpc",
"GUID": "{CA91714E-37E8-41FB-8FE8-D7AB24E265C3}",
"Color": "26"
},
{
"Id": "3952192762",
"Name": "gamecontrolAudio_Rtpc",
"ObjectPath": "\\Game Parameters\\GameControl\\gamecontrolAudio_Rtpc",
"GUID": "{96B3903F-D75E-4C20-A7A2-1B8CB97496E1}",
"Color": "6"
},
{
"Id": "4126083121",
"Name": "masterVolume_Rtpc",
"ObjectPath": "\\Game Parameters\\GameOptionControl\\masterVolume_Rtpc",
"GUID": "{742BC6AD-AAFC-4527-8BC6-433A805CF272}"
},
{
"Id": "4132674305",
"Name": "ambVolume_Rtpc",
"ObjectPath": "\\Game Parameters\\GameOptionControl\\ambVolume_Rtpc",
"GUID": "{95A69FD8-8069-48CF-B359-CCF30E5AE9BC}"
}
],
"StateGroups": [
@@ -452,10 +495,36 @@
"GUID": "{022E15A9-DB2C-45F3-8D60-42B5972AD986}"
}
]
},
{
"Id": "2935399792",
"Name": "playerBreath",
"ObjectPath": "\\Switches\\Player\\Breath\\playerBreath",
"GUID": "{E988CDE5-BA21-4B57-AD69-3E1BB0FC2E1D}",
"Switches": [
{
"Id": "1160234136",
"Name": "normal",
"ObjectPath": "\\Switches\\Player\\Breath\\playerBreath\\normal",
"GUID": "{915DE8D3-8E06-4ACC-86F0-1EFD7EB6AE0F}"
},
{
"Id": "1182670505",
"Name": "mid",
"ObjectPath": "\\Switches\\Player\\Breath\\playerBreath\\mid",
"GUID": "{D3D1E5B2-58A5-4CEA-837D-99AF9D031F7E}"
},
{
"Id": "3550808449",
"Name": "high",
"ObjectPath": "\\Switches\\Player\\Breath\\playerBreath\\high",
"GUID": "{9271FB30-5987-49D5-9CF3-4166D333B3C1}"
}
]
}
]
}
],
"FileHash": "{47DC6EB9-1E34-B40E-4F82-42377498C844}"
"FileHash": "{4E242B94-CEB2-EE36-34CE-3BC5668120D6}"
}
}
@@ -13,7 +13,13 @@ State ID Name State Group Notes
1125500713 Intro liminalSequence
Game Parameter ID Name Wwise Object Path Notes
689851541 GameControl_Audio \GameControl\GameControl_Audio
2882938550 musicVolume_Rtpc \GameOptionControl\musicVolume_Rtpc
3114915265 uiVolume_Rtpc \GameOptionControl\uiVolume_Rtpc
3262963804 voVolume_Rtpc \GameOptionControl\voVolume_Rtpc
3365512110 sfxVolume_Rtpc \GameOptionControl\sfxVolume_Rtpc
3952192762 gamecontrolAudio_Rtpc \GameControl\gamecontrolAudio_Rtpc
4126083121 masterVolume_Rtpc \GameOptionControl\masterVolume_Rtpc
4132674305 ambVolume_Rtpc \GameOptionControl\ambVolume_Rtpc
Audio Bus ID Name Wwise Object Path Notes
52442795 BINAURAL \Default Work Unit\Main Audio Bus\MAIN\BINAURAL
@@ -24,6 +30,7 @@ Audio Bus ID Name Wwise Object Path Notes
1069431850 PLAYER \Default Work Unit\Main Audio Bus\MAIN\SFX_GameControl\SFX\PLAYER
1117531639 AMB \Default Work Unit\Main Audio Bus\MAIN\AMB_GameControl\AMB
1487684058 SFX_GameControl \Default Work Unit\Main Audio Bus\MAIN\SFX_GameControl
1534528548 VO \Default Work Unit\Main Audio Bus\MAIN\VO
1551306167 UI \Default Work Unit\Main Audio Bus\MAIN\UI
1842718300 Demo \Default Work Unit\Main Audio Bus\MAIN\MUSIC_GameControl\MUSIC\Demo
2246998526 Main Audio Bus \Default Work Unit\Main Audio Bus

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