This commit is contained in:
2026-09-28 16:11:10 +02:00
parent fb630e5a7a
commit b0c6111d57
5 changed files with 92 additions and 8 deletions
@@ -11,6 +11,7 @@ GameObject:
- component: {fileID: 778714341242745966} - component: {fileID: 778714341242745966}
- component: {fileID: 8799689663269280170} - component: {fileID: 8799689663269280170}
- component: {fileID: 4504513483669768543} - component: {fileID: 4504513483669768543}
- component: {fileID: 6514842037794050245}
m_Layer: 0 m_Layer: 0
m_Name: ServerRack m_Name: ServerRack
m_TagString: Untagged m_TagString: Untagged
@@ -90,3 +91,24 @@ MeshRenderer:
m_SortingOrder: 0 m_SortingOrder: 0
m_MaskInteraction: 0 m_MaskInteraction: 0
m_AdditionalVertexStreams: {fileID: 0} m_AdditionalVertexStreams: {fileID: 0}
--- !u!65 &6514842037794050245
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3796740323206560363}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Size: {x: 0.00647058, y: 0.02, z: 0.0064705997}
m_Center: {x: 0, y: 0, z: 0}
@@ -11,6 +11,7 @@ GameObject:
- component: {fileID: 6589306329274510902} - component: {fileID: 6589306329274510902}
- component: {fileID: 796089597655267569} - component: {fileID: 796089597655267569}
- component: {fileID: 4133317196450489684} - component: {fileID: 4133317196450489684}
- component: {fileID: 6659858383691917042}
m_Layer: 0 m_Layer: 0
m_Name: Base m_Name: Base
m_TagString: Untagged m_TagString: Untagged
@@ -90,6 +91,28 @@ MeshRenderer:
m_SortingOrder: 0 m_SortingOrder: 0
m_MaskInteraction: 0 m_MaskInteraction: 0
m_AdditionalVertexStreams: {fileID: 0} m_AdditionalVertexStreams: {fileID: 0}
--- !u!64 &6659858383691917042
MeshCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2974699667103267937}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 5
m_Convex: 0
m_CookingOptions: 30
m_Mesh: {fileID: 3909233067320746374, guid: 9ed825523b5b29b41b3c33635d4bd7f7, type: 3}
--- !u!1 &3399853437845071380 --- !u!1 &3399853437845071380
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -101,6 +124,7 @@ GameObject:
- component: {fileID: 1860836164064319882} - component: {fileID: 1860836164064319882}
- component: {fileID: 761315074788654726} - component: {fileID: 761315074788654726}
- component: {fileID: 7177216591892795590} - component: {fileID: 7177216591892795590}
- component: {fileID: 8158249036517933301}
m_Layer: 0 m_Layer: 0
m_Name: Door m_Name: Door
m_TagString: Untagged m_TagString: Untagged
@@ -180,6 +204,28 @@ MeshRenderer:
m_SortingOrder: 0 m_SortingOrder: 0
m_MaskInteraction: 0 m_MaskInteraction: 0
m_AdditionalVertexStreams: {fileID: 0} m_AdditionalVertexStreams: {fileID: 0}
--- !u!64 &8158249036517933301
MeshCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3399853437845071380}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 5
m_Convex: 0
m_CookingOptions: 30
m_Mesh: {fileID: 2619086233303812490, guid: 9ed825523b5b29b41b3c33635d4bd7f7, type: 3}
--- !u!1 &7844949156060570581 --- !u!1 &7844949156060570581
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
+1 -1
View File
@@ -57,7 +57,7 @@ public sealed class PortalExitMarker : MonoBehaviour
} }
private void LateUpdate() private void LateUpdate()
{ {
if (!meadow || !meadow.Following || period <= 0) return; if (!meadow || !meadow.Endless || period <= 0) return;
float poolPeriod = period * 3; float poolPeriod = period * 3;
foreach (Transform marker in markers) foreach (Transform marker in markers)
{ {
+8 -6
View File
@@ -29,8 +29,8 @@ public sealed class PortalMeadow : MonoBehaviour
[SerializeField, Min(1)] private float boundsPadding = 128; [SerializeField, Min(1)] private float boundsPadding = 128;
[Tooltip("Rendering layers of every generated PortalB renderer, so lights can be restricted to this world.")] [Tooltip("Rendering layers of every generated PortalB renderer, so lights can be restricted to this world.")]
[SerializeField] private RenderingLayerMask renderingLayers = 1u; [SerializeField] private RenderingLayerMask renderingLayers = 1u;
[Tooltip("While not following the player, the bend is computed from this frame (e.g. the portal, looking along its forward axis) " + [Tooltip("Entrance (e.g. the portal). While not following the player, the bend is computed from this frame (looking along its forward axis) " +
"instead of the camera, so it stays aligned and still behind the portal.")] "instead of the camera, and the disk is centred on it, so everything stays aligned and still behind the portal.")]
[SerializeField] private Transform bendAnchor; [SerializeField] private Transform bendAnchor;
[Tooltip("Blend from the anchor frame to the camera once the player follows.")] [Tooltip("Blend from the anchor frame to the camera once the player follows.")]
[SerializeField, Min(0)] private float bendFadeDuration = 1.5f; [SerializeField, Min(0)] private float bendFadeDuration = 1.5f;
@@ -65,7 +65,7 @@ public sealed class PortalMeadow : MonoBehaviour
public bool Endless => endless && Application.isPlaying; public bool Endless => endless && Application.isPlaying;
/// <summary>Endless and currently recentering on the player (see SetFollowPlayer).</summary> /// <summary>Endless and currently recentering on the player (see SetFollowPlayer).</summary>
public bool Following => Endless && followPlayer; public bool Following => Endless && followPlayer;
public Vector3 SurfaceCenter => Following && capturedPlayer ? surfaceCenter : Center; public Vector3 SurfaceCenter => Endless ? surfaceCenter : Center;
public void ConfigureRegion(Material target) public void ConfigureRegion(Material target)
{ {
@@ -112,9 +112,11 @@ public sealed class PortalMeadow : MonoBehaviour
{ {
frameBlend = !Following ? 0 : bendFadeDuration > 0 ? Mathf.MoveTowards(frameBlend, 1, Time.deltaTime / bendFadeDuration) : 1; frameBlend = !Following ? 0 : bendFadeDuration > 0 ? Mathf.MoveTowards(frameBlend, 1, Time.deltaTime / bendFadeDuration) : 1;
surfaceCenter = Center; surfaceCenter = Center;
if (Following && capturedPlayer) // Before the crossing, the disk is already centred on the entrance, so following the player does not jump.
Transform focus = !Endless ? null : Following ? capturedPlayer : bendAnchor;
if (focus)
{ {
Vector3 p = transform.InverseTransformPoint(capturedPlayer.position); Vector3 p = transform.InverseTransformPoint(focus.position);
surfaceCenter.x = p.x; surfaceCenter.z = p.z; surfaceCenter.x = p.x; surfaceCenter.z = p.z;
} }
if (groundCollider) groundCollider.center = SurfaceCenter + Vector3.down * (colliderThickness * 0.5f); if (groundCollider) groundCollider.center = SurfaceCenter + Vector3.down * (colliderThickness * 0.5f);
@@ -129,7 +131,7 @@ public sealed class PortalMeadow : MonoBehaviour
{ {
Transform tile = tiles[i]; Transform tile = tiles[i];
Vector3 p = tile.localPosition; Vector3 p = tile.localPosition;
if (Following) if (Endless)
{ {
p.x += Mathf.Floor((SurfaceCenter.x - p.x - tileSize.x * 0.5f + patchSize.x * 0.5f) / patchSize.x) * patchSize.x; p.x += Mathf.Floor((SurfaceCenter.x - p.x - tileSize.x * 0.5f + patchSize.x * 0.5f) / patchSize.x) * patchSize.x;
p.z += Mathf.Floor((SurfaceCenter.z - p.z - tileSize.y * 0.5f + patchSize.y * 0.5f) / patchSize.y) * patchSize.y; p.z += Mathf.Floor((SurfaceCenter.z - p.z - tileSize.y * 0.5f + patchSize.y * 0.5f) / patchSize.y) * patchSize.y;
+15 -1
View File
@@ -32,6 +32,8 @@ public sealed class PortalServerGrid : MonoBehaviour
private bool rebuild; private bool rebuild;
private readonly Dictionary<Material, Material> curvedMaterials = new Dictionary<Material, Material>(); private readonly Dictionary<Material, Material> curvedMaterials = new Dictionary<Material, Material>();
private readonly List<Transform> servers = new List<Transform>(); private readonly List<Transform> servers = new List<Transform>();
private readonly List<Collider> colliders = new List<Collider>();
private bool collidersEnabled = true;
private float wrapExtent; private float wrapExtent;
// Distance between the centres of two repeated server clusters. // Distance between the centres of two repeated server clusters.
public float RepetitionPeriod => wrapExtent * 2; public float RepetitionPeriod => wrapExtent * 2;
@@ -63,6 +65,8 @@ public sealed class PortalServerGrid : MonoBehaviour
if (!meadow) meadow = GetComponent<PortalMeadow>(); if (!meadow) meadow = GetComponent<PortalMeadow>();
if (!meadow) return; if (!meadow) return;
SyncBend(); SyncBend();
// Servers are invisible until the player crossed the portal, so they only block once the meadow follows the player.
SetCollidersEnabled(!meadow.Endless || meadow.Following);
if (!rebuild && lastSize == meadow.Size && lastCenter == meadow.Center && lastEndless == meadow.Endless) return; if (!rebuild && lastSize == meadow.Size && lastCenter == meadow.Center && lastEndless == meadow.Endless) return;
rebuild = false; rebuild = false;
lastSize = meadow.Size; lastSize = meadow.Size;
@@ -77,7 +81,7 @@ public sealed class PortalServerGrid : MonoBehaviour
} }
private void LateUpdate() private void LateUpdate()
{ {
if (!meadow || !meadow.Following || wrapExtent <= 0) return; if (!meadow || !meadow.Endless || wrapExtent <= 0) return;
Vector3 centre = meadow.SurfaceCenter; Vector3 centre = meadow.SurfaceCenter;
float period = wrapExtent * 2; float period = wrapExtent * 2;
foreach (Transform server in servers) foreach (Transform server in servers)
@@ -89,6 +93,12 @@ public sealed class PortalServerGrid : MonoBehaviour
server.localPosition = p; server.localPosition = p;
} }
} }
private void SetCollidersEnabled(bool enabled)
{
if (collidersEnabled == enabled) return;
collidersEnabled = enabled;
foreach (Collider collider in colliders) if (collider) collider.enabled = enabled;
}
[ContextMenu("Regenerate server rings")] [ContextMenu("Regenerate server rings")]
private void Regenerate() { rebuild = true; } private void Regenerate() { rebuild = true; }
@@ -104,6 +114,7 @@ public sealed class PortalServerGrid : MonoBehaviour
foreach (Material material in curvedMaterials.Values) if (material) Release(material); foreach (Material material in curvedMaterials.Values) if (material) Release(material);
curvedMaterials.Clear(); curvedMaterials.Clear();
servers.Clear(); servers.Clear();
colliders.Clear();
} }
private GameObject CreateServer() private GameObject CreateServer()
{ {
@@ -182,6 +193,9 @@ public sealed class PortalServerGrid : MonoBehaviour
servers.Add(server.transform); servers.Add(server.transform);
} }
if (count == 0) { Clear(); return; } if (count == 0) { Clear(); return; }
colliders.AddRange(generated.GetComponentsInChildren<Collider>(true));
collidersEnabled = true; // As instantiated from the prefab.
SetCollidersEnabled(!meadow.Endless || meadow.Following);
SyncBend(); SyncBend();
generated.SetActive(true); generated.SetActive(true);
} }