wip : added placeholder ambience + control bus for scene load/unload in Wwise

This commit is contained in:
Hugo Le Bolloc'h
2026-05-25 12:39:31 +02:00
parent 8e74190866
commit af7887eec2
73 changed files with 1706 additions and 78 deletions
@@ -0,0 +1,23 @@
<?xml version="1.0" encoding="utf-8"?>
<WwiseDocument Type="WorkUnit" ID="{6D43FFF8-513B-4C0D-9595-2D5B6DD26484}" SchemaVersion="133">
<GameParameters>
<WorkUnit Name="GameControl" ID="{6D43FFF8-513B-4C0D-9595-2D5B6DD26484}" PersistMode="Standalone">
<PropertyList>
<Property Name="Color" Type="int16" Value="6"/>
<Property Name="OverrideColor" Type="bool" Value="True"/>
</PropertyList>
<ChildrenList>
<GameParameter Name="GameControl_Audio" ID="{96B3903F-D75E-4C20-A7A2-1B8CB97496E1}">
<PropertyList>
<Property Name="FilterTimeDown" Type="Real64" Value="0.3"/>
<Property Name="FilterTimeUp" Type="Real64" Value="0.4"/>
<Property Name="InitialValue" Type="Real64" Value="0"/>
<Property Name="RTPCRamping" Type="int16" Value="2"/>
<Property Name="SlewRateDown" Type="Real64" Value="200"/>
<Property Name="SlewRateUp" Type="Real64" Value="150"/>
</PropertyList>
</GameParameter>
</ChildrenList>
</WorkUnit>
</GameParameters>
</WwiseDocument>