feat: Samyaza player controls
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@@ -20,6 +20,7 @@ namespace OctoCore.Components
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public bool IsRunning;
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public float Yaw;
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public float Pitch;
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public float SpeedMultiplier = 1;
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public OctoPlayerDriver Driver;
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}
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@@ -41,6 +42,12 @@ namespace OctoCore.Components
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[Tooltip("Allow looking around.")]
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public bool AllowLook = true;
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[Tooltip("Allow run.")]
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public bool AllowRun = true;
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[Tooltip("Allow jump.")]
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public bool AllowJump = true;
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[Tooltip("Walk speed (km/h).")]
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public float WalkSpeed = 10;
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@@ -86,9 +93,15 @@ namespace OctoCore.Components
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[Tooltip("Maximum pitch (looking up).")]
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public float MaxPitch = 80f;
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[Tooltip("Reference yaw.")]
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[Range(-180, 180)] public float ReferenceYaw = 0;
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[Tooltip("Range yaw.")]
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[Range(0, 360)] public float RangeYaw = 360;
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}
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[OctoReadOnly] public StateMachine State;
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[SerializeField, OctoReadOnly] private StateMachine _state;
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[SerializeField] private References _references;
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[SerializeField] private Settings _settings;
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[SerializeField] private Mapping _mapping;
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@@ -107,8 +120,9 @@ namespace OctoCore.Components
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private Vector3 _moveInertia;
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private Vector3 _moveDirection;
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public bool IsPaused => State.IsPaused;
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public bool IsPaused => _state.IsPaused;
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public float Radius => _references.Controller ? _references.Controller.radius : 0;
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public StateMachine State => _state;
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public FirstPerson _FirstPerson => _firstPerson;
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void OnEnable()
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@@ -121,11 +135,11 @@ namespace OctoCore.Components
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OctoCore.Instance.Inputs.SubscribeAction(_mapping.RunAction, Run);
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OctoCore.Instance.Inputs.SubscribeAction(_mapping.JumpAction, Jump);
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State.Yaw = transform.eulerAngles.y;
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_state.Yaw = transform.eulerAngles.y;
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State.IsFocussed = Application.isFocused;
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_state.IsFocussed = Application.isFocused;
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Pause(State.IsPaused);
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Pause(_state.IsPaused);
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}
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void OnDisable()
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@@ -156,12 +170,12 @@ namespace OctoCore.Components
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public void Teleport(Vector3 position, Quaternion rotation)
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{
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State.IsPaused = _jumpInput = _jumpping = _runInput = false;
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_state.IsPaused = _jumpInput = _jumpping = _runInput = false;
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_runInertia = _jumpLerp = _jumpTime = _jumpAltitude = 0;
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_moveInput = _lookInput = Vector2.zero;
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_moveInertia = _moveDirection = Vector3.zero;
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State.Yaw = rotation.eulerAngles.y;
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State.Pitch = 0;
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_state.Yaw = rotation.eulerAngles.y;
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_state.Pitch = 0;
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if (_references.Controller)
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_references.Controller.enabled = false;
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@@ -175,24 +189,26 @@ namespace OctoCore.Components
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public void Pause(bool pause)
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{
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State.IsPaused = pause;
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_state.IsPaused = pause;
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if (OctoCore.Instance)
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OctoCore.Instance.UI.SetCursor();
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}
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public void SetSppedMultiplier(float multiplier) { _state.SpeedMultiplier = multiplier; }
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public void AllowMove(bool allow) { _settings.AllowMove = allow; }
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public void Drive(OctoPlayerDriver driver) { State.Driver = driver; }
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public void ReleaseDrive() { State.Driver = null; }
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public void Drive(OctoPlayerDriver driver) { _state.Driver = driver; }
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public void ReleaseDrive() { _state.Driver = null; }
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public void SetYaw(float yaw) { State.Yaw = yaw; }
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public void SetPitch(float pitch) { State.Yaw = pitch; }
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public void SetYaw(float yaw) { _state.Yaw = yaw; }
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public void SetPitch(float pitch) { _state.Yaw = pitch; }
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private void Move(Vector2 value) { _moveInput = value; }
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private void Look(Vector2 value) { _lookInput = value; }
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private void Run() { _runInput = true; }
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private void Jump() { _jumpInput = true; }
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private void Run() { _runInput = _settings.AllowRun; }
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private void Jump() { _jumpInput = _settings.AllowJump; }
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private void HandleFocus()
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{
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@@ -220,16 +236,16 @@ namespace OctoCore.Components
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if (!Application.isFocused || escapePressed)
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{
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if (State.IsFocussed)
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if (_state.IsFocussed)
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{
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State.IsFocussed = false;
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_wasPausedBeforeUnfocuss = State.IsPaused;
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_state.IsFocussed = false;
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_wasPausedBeforeUnfocuss = _state.IsPaused;
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Pause(true);
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}
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}
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else if (!State.IsFocussed && mouseClicked)
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else if (!_state.IsFocussed && mouseClicked)
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{
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State.IsFocussed = true;
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_state.IsFocussed = true;
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if (!_wasPausedBeforeUnfocuss)
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Pause(false);
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}
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@@ -237,7 +253,7 @@ namespace OctoCore.Components
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private void HandleMovement()
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{
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_moveInput = (State.IsPaused || !State.IsFocussed || !_settings.AllowMove) ? Vector2.zero : Vector2.ClampMagnitude(_moveInput, 1);
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_moveInput = (_state.IsPaused || !_state.IsFocussed || !_settings.AllowMove) ? Vector2.zero : Vector2.ClampMagnitude(_moveInput, 1);
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Camera cam = (_firstPerson.Camera && _firstPerson.Camera.enabled && _firstPerson.Camera.gameObject.activeInHierarchy) ? _firstPerson.Camera : Camera.main;
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bool accelerating = _moveInput.magnitude > .1f;
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@@ -261,8 +277,8 @@ namespace OctoCore.Components
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move = camRight * move.x + camForward * move.z;
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}
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if (State.Driver)
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State.Driver.ApplyMoveInfluence(move, t, out move);
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if (_state.Driver)
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_state.Driver.ApplyMoveInfluence(move, t, out move);
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float deltaSmooth = t * (accelerating ? 30 : 15);
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_moveDirection = Vector3.Lerp(_moveDirection, move, deltaSmooth * 1.5f);
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@@ -273,9 +289,9 @@ namespace OctoCore.Components
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if (!accelerating && _moveInertia.magnitude < .01f) _moveInertia = Vector3.zero;
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_runInertia = Mathf.Lerp(_runInertia, _runInput ? 1 : 0, t * (accelerating ? 5 : 3));
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State.IsRunning = _runInertia > .1f;
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_state.IsRunning = _runInertia > .1f;
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Vector3 moveDelta = _moveInertia * t * Mathf.Lerp(_settings.WalkSpeed, _settings.RunSpeed, _runInertia);
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Vector3 moveDelta = _moveInertia * t * Mathf.Lerp(_settings.WalkSpeed, _settings.RunSpeed, _runInertia) * _state.SpeedMultiplier;
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if (isGrounded && _jumpInput && !_jumpping)
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{
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@@ -328,24 +344,29 @@ namespace OctoCore.Components
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switch (_settings.Mode)
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{
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case PlayerModes.FirstPerson:
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if (cam && !State.IsPaused)
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if (cam && !_state.IsPaused)
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{
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Vector2 delta = (State.IsPaused || !State.IsFocussed) ? Vector2.zero : _lookInput;
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Vector2 delta = (_state.IsPaused || !_state.IsFocussed) ? Vector2.zero : _lookInput;
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if (_settings.AllowLook)
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{
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float mouseX = delta.x * _firstPerson.SensitivityX;
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float mouseY = delta.y * _firstPerson.SensitivityY * -1;
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State.Yaw += mouseX;
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State.Pitch = Mathf.Clamp(State.Pitch + mouseY, _firstPerson.MinPitch, _firstPerson.MaxPitch);
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_state.Yaw += mouseX;
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float halfRange = _firstPerson.RangeYaw * 0.5f;
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float deltaYaw = Mathf.DeltaAngle(_firstPerson.ReferenceYaw, _state.Yaw);
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deltaYaw = Mathf.Clamp(deltaYaw, -halfRange, halfRange);
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_state.Yaw = _firstPerson.ReferenceYaw + deltaYaw;
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_state.Pitch = Mathf.Clamp(_state.Pitch + mouseY, _firstPerson.MinPitch, _firstPerson.MaxPitch);
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}
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if (State.Driver)
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State.Driver.ApplyLookInfluence(State.Yaw, State.Pitch, Time.deltaTime, out State.Yaw, out State.Pitch);
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if (_state.Driver)
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_state.Driver.ApplyLookInfluence(_state.Yaw, _state.Pitch, Time.deltaTime, out _state.Yaw, out _state.Pitch);
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Quaternion YawRot = Quaternion.Euler(0, State.Yaw, 0);
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Quaternion PitchRot = Quaternion.Euler(State.Pitch, 0, 0);
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Quaternion YawRot = Quaternion.Euler(0, _state.Yaw, 0);
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Quaternion PitchRot = Quaternion.Euler(_state.Pitch, 0, 0);
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transform.rotation = YawRot;
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cam.transform.localRotation = PitchRot;
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@@ -30,6 +30,7 @@ namespace OctoCore.Components
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[Range(.1f, 3)] public float LookAtSmooth = 1;
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[Range(0, 1)] public float LookAtPoint = .5f;
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public AnimationCurve DriveCurve = AnimationCurve.EaseInOut(0, 0, 1 , 1);
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public AnimationCurve LookCurve = AnimationCurve.EaseInOut(0, 0, 1 , 1);
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}
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[System.Serializable]
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@@ -109,7 +110,7 @@ namespace OctoCore.Components
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public void ApplyMoveInfluence(Vector3 inMove, float delta, out Vector3 outMove)
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{
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if (!OctoPlayer.Instance || !OctoPlayer.Instance._FirstPerson.Camera)
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if (!OctoPlayer.Instance || !OctoPlayer.Instance._FirstPerson.Camera || !_references.Target)
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{
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outMove = inMove;
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return;
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@@ -140,7 +141,7 @@ namespace OctoCore.Components
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public void ApplyLookInfluence(float inYaw, float inPitch, float deltaTime, out float outYaw, out float outPitch)
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{
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if (!OctoPlayer.Instance || !OctoPlayer.Instance._FirstPerson.Camera)
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if (!OctoPlayer.Instance || !OctoPlayer.Instance._FirstPerson.Camera || !_references.LookAt)
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{
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outYaw = inYaw;
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outPitch = inPitch;
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@@ -158,7 +159,7 @@ namespace OctoCore.Components
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float lookAtPitch = Mathf.Asin(-lookAt.y) * Mathf.Rad2Deg;
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_state.LookInfluence = Mathf.InverseLerp(_settings.LookAtPoint, 1, _state.MoveInfluence) * _settings.LookAtStrength;
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float lookInfluence = _settings.DriveCurve.Evaluate(_state.LookInfluence);
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float lookInfluence = _settings.LookCurve.Evaluate(_state.LookInfluence);
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float t = deltaTime * _settings.LookAtSmooth;
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_state.YawRange = Mathf.Lerp(_state.YawRange, Mathf.Lerp(180, 0, lookInfluence), t);
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@@ -0,0 +1,57 @@
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using OctoCore.Components;
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using UnityEngine;
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namespace OctoCore
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{
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public class OctoPlayerSpeedArea : MonoBehaviour
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{
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[System.Serializable]
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public class Settings
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{
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public float MinRadius = 1;
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public float MaxRadius = 4;
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[Space(10)]
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public float MinSpeedMultiplier = 0;
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public float MaxSpeedMultiplier = 1;
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[Space(10)]
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public AnimationCurve SpeedCurve = AnimationCurve.EaseInOut(0, 0, 1, 1);
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}
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[SerializeField] private Settings _settings;
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void OnDrawGizmos()
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{
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UnityEditor.Handles.color = Color.cyan;
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UnityEditor.Handles.matrix = transform.localToWorldMatrix;
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UnityEditor.Handles.DrawWireDisc(Vector3.zero, Vector3.up, _settings.MinRadius);
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UnityEditor.Handles.DrawWireDisc(Vector3.zero, Vector3.up, _settings.MaxRadius);
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}
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void Start()
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{
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}
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void Update()
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{
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if (!OctoPlayer.Instance)
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return;
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float dist = Vector3.Distance(transform.position, OctoPlayer.Instance.transform.position);
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if (dist < _settings.MaxRadius)
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{
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float t = Mathf.InverseLerp(_settings.MinRadius, _settings.MaxRadius, dist);
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float speedMultiplier = Mathf.Lerp(_settings.MinSpeedMultiplier, _settings.MaxSpeedMultiplier, t);
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OctoPlayer.Instance.SetSppedMultiplier(speedMultiplier);
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}
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 516425b0868f3994c832b62ccc7be87a
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