fix: HouseOfLeaves sand setup

This commit is contained in:
Alexandre Coirier
2026-06-03 01:15:15 +02:00
parent c0f7f805f3
commit adb1512ab3
6 changed files with 425 additions and 30 deletions
@@ -117,7 +117,7 @@ Material:
- _Mode: 0 - _Mode: 0
- _OcclusionStrength: 1 - _OcclusionStrength: 1
- _Parallax: 0.02 - _Parallax: 0.02
- _Progression: 0.217 - _Progression: 0
- _QueueControl: 0 - _QueueControl: 0
- _QueueOffset: 0 - _QueueOffset: 0
- _ReceiveShadows: 1 - _ReceiveShadows: 1
@@ -28,10 +28,11 @@ void Sand_float
// Arks // Arks
float arkMask = abs(frac(PositionWS.z * .5) * 2 - 1); /*float arkMask = abs(frac(PositionWS.z * .5) * 2 - 1);
arkMask = pow(smoothstep(.7, 0, arkMask), 2); arkMask = pow(smoothstep(.7, 0, arkMask), 2);
arkMask += smoothstep(2.8, 3.2, abs(PositionWS.x)); arkMask += smoothstep(2.8, 3.2, abs(PositionWS.x));
arkMask = saturate(arkMask); arkMask = saturate(arkMask);*/
float arkMask = 0;
// Sand // Sand
@@ -39,12 +40,14 @@ void Sand_float
float sandDirection = cos(t * sandLayers * 3.14); float sandDirection = cos(t * sandLayers * 3.14);
float sandDensity = smoothstep(1.5, 0, abs(PositionWS.x)); //float sandDensity = smoothstep(1.5, 0, abs(PositionWS.x));
sandDensity = saturate(sandDensity + arkMask); //sandDensity = saturate(sandDensity + arkMask);
float sandPatern = RidgedNoise3D(PositionWS + float3(sandDirection, 0, 0), .6, 1, 2, .5) * .8; float sandPatern = RidgedNoise3D(PositionWS + float3(sandDirection, 0, 0), .6, 1, 2, .5) * .8;
sandPatern += 1 - RidgedNoise3D(PositionWS + float3(0, 0, t * sandLayers * 2), .8, 2, 2, .5) * .2; sandPatern += 1 - RidgedNoise3D(PositionWS + float3(0, 0, t * sandLayers * 2), .8, 2, 2, .5) * .2;
float sandDensity = sqrt(smoothstep(0, 2, abs(PositionWS.x) + sandPatern));
float sandGradientSign = (floor(t * sandLayers) % 2 == 0) ? 1 : -1; float sandGradientSign = (floor(t * sandLayers) % 2 == 0) ? 1 : -1;
float sandGradient = smoothstep(2 * -sandGradientSign, 2 * sandGradientSign, PositionWS.x); float sandGradient = smoothstep(2 * -sandGradientSign, 2 * sandGradientSign, PositionWS.x);
float sandPhase = frac(t * sandLayers); float sandPhase = frac(t * sandLayers);
@@ -7,6 +7,7 @@ void Fog_float
( (
float4 ColorA, float4 ColorA,
float4 ColorB, float4 ColorB,
float DepthAtten,
float3 PositionWS, float3 PositionWS,
float3 PositionOS, float3 PositionOS,
float3 PivotWS, float3 PivotWS,
@@ -28,7 +29,7 @@ void Fog_float
//float test = RidgedNoise3D(PositionWS, 10, 2, 2, .5); //float test = RidgedNoise3D(PositionWS, 10, 2, 2, .5);
float3 camPos = _WorldSpaceCameraPos.xyz; float3 camPos = _WorldSpaceCameraPos.xyz;
float depth = distance(camPos, PositionWS); float depth = distance(camPos, PositionWS);
float depthAtten = smoothstep(5, 30, depth); float depthAtten = lerp(1, smoothstep(5, 30, depth), DepthAtten);
float t = _Time.y * .7; float t = _Time.y * .7;
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@@ -943,7 +943,7 @@ PrefabInstance:
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- target: {fileID: -7907523562308333758, guid: bc77fc4360cf7554d882153c57d02f91, type: 3} - target: {fileID: -7907523562308333758, guid: bc77fc4360cf7554d882153c57d02f91, type: 3}
propertyPath: m_LocalPosition.z propertyPath: m_LocalPosition.z
value: 10.5671 value: 0
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: -7605571332984283666, guid: bc77fc4360cf7554d882153c57d02f91, type: 3} - target: {fileID: -7605571332984283666, guid: bc77fc4360cf7554d882153c57d02f91, type: 3}
propertyPath: m_IsActive propertyPath: m_IsActive
+1 -1
View File
@@ -1014,7 +1014,7 @@ MonoBehaviour:
m_FloatArgument: 0 m_FloatArgument: 0
m_StringArgument: m_StringArgument:
m_BoolArgument: 1 m_BoolArgument: 1
m_CallState: 2 m_CallState: 0
_onTriggerDelayed: _onTriggerDelayed:
m_PersistentCalls: m_PersistentCalls:
m_Calls: m_Calls: