chore : bugfix with audio scripts and test in separate scene

This commit is contained in:
Hugo Le Bolloc'h
2026-05-21 15:47:08 +02:00
parent 359e5a74f7
commit ac81de1fd4
85 changed files with 17234 additions and 38 deletions
@@ -12,6 +12,8 @@ GameObject:
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- component: {fileID: 6053283114444666027}
- component: {fileID: 6989128982853398086}
- component: {fileID: 1836997810253213181}
- component: {fileID: 1984479600479780032}
m_Layer: 0
m_Name: Camera Player
m_TagString: MainCamera
@@ -137,6 +139,46 @@ MonoBehaviour:
m_VarianceClampScale: 0.9
m_ContrastAdaptiveSharpening: 0
m_Version: 2
--- !u!114 &1836997810253213181
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m_Name:
m_EditorClassIdentifier: AK.Wwise.Unity.MonoBehaviour::AkGameObj
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usePositionOffsetData: 0
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positionOffset: {x: 0, y: 0, z: 0}
scalingFactor: 1
m_posOffsetData: {fileID: 0}
listenerMask: 1
--- !u!114 &1984479600479780032
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m_PrefabAsset: {fileID: 0}
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m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a835ee92b0863c9459a0f816c5ff62ac, type: 3}
m_Name:
m_EditorClassIdentifier: AK.Wwise.Unity.MonoBehaviour::AkAudioListener
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@@ -148,6 +190,7 @@ GameObject:
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- component: {fileID: 1735456339091181674}
- component: {fileID: 5295567073180248356}
- component: {fileID: 8671514338638212349}
m_Layer: 0
m_Name: OctoPlayerFP
m_TagString: Player
@@ -215,11 +258,14 @@ MonoBehaviour:
IsRunning: 0
Yaw: 0
Pitch: 0
Driver: {fileID: 0}
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Controller: {fileID: 1735456339091181674}
_settings:
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AllowMove: 1
AllowLook: 1
WalkSpeed: 10
RunSpeed: 20
JumpDuration: 0.5
@@ -236,6 +282,34 @@ MonoBehaviour:
SensitivityY: 0.1
MinPitch: -80
MaxPitch: 80
--- !u!114 &8671514338638212349
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m_Script: {fileID: 11500000, guid: 5a11b07babb12d446a356745e7a37303, type: 3}
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m_EditorClassIdentifier: Assembly-CSharp::Audio_FootstepsController
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