chore : bugfix with audio scripts and test in separate scene

This commit is contained in:
Hugo Le Bolloc'h
2026-05-21 15:47:08 +02:00
parent 359e5a74f7
commit ac81de1fd4
85 changed files with 17234 additions and 38 deletions
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@@ -49,7 +49,7 @@ public class Audio_AudioManager : MonoBehaviour
}
else
{
Debug.LogWarning("AudioManager already exist! Destroying new ibnstance.");
Debug.LogWarning("AudioManager already exist! Destroying new instance.");
Destroy(this);
}
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using UnityEngine;
using System.Collections.Generic;
[RequireComponent(typeof(Collider))]
public class Audio_WwiseEventTrigger : MonoBehaviour
{
[System.Serializable]
public class WwiseEventEntry
{
public string label = "Event";
public AK.Wwise.Event wwiseEvent;
public bool triggerOnEnter = true;
public bool triggerOnExit = false;
}
[Header("Wwise Events")]
[SerializeField] private List<WwiseEventEntry> wwiseEvents = new List<WwiseEventEntry>();
[Header("Trigger Settings")]
[SerializeField] private string playerTag = "Player";
private void Awake()
{
GetComponent<Collider>().isTrigger = true;
}
private void OnTriggerEnter(Collider other)
{
if (!other.CompareTag(playerTag)) return;
foreach (var entry in wwiseEvents)
{
if (entry.triggerOnEnter && entry.wwiseEvent != null)
entry.wwiseEvent.Post(other.gameObject);
}
}
private void OnTriggerExit(Collider other)
{
if (!other.CompareTag(playerTag)) return;
foreach (var entry in wwiseEvents)
{
if (entry.triggerOnExit && entry.wwiseEvent != null)
entry.wwiseEvent.Post(other.gameObject);
}
}
#if UNITY_EDITOR
private void OnDrawGizmos()
{
BoxCollider box = GetComponent<BoxCollider>();
if (box == null) return;
Gizmos.matrix = transform.localToWorldMatrix;
Gizmos.color = new Color(1f, 0.5f, 0f, 0.25f);
Gizmos.DrawCube(box.center, box.size);
Gizmos.color = new Color(1f, 0.5f, 0f, 0.8f);
Gizmos.DrawWireCube(box.center, box.size);
}
#endif
}
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