chore : bugfix with audio scripts and test in separate scene

This commit is contained in:
Hugo Le Bolloc'h
2026-05-21 15:47:08 +02:00
parent 359e5a74f7
commit ac81de1fd4
85 changed files with 17234 additions and 38 deletions
@@ -0,0 +1,18 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c945e91273b87a045b723cc8ddded56c, type: 3}
m_Name: 092211FD-6F42-406F-BEA1-24043D16733A
m_EditorClassIdentifier: AK.Wwise.Unity.API.WwiseTypes::WwiseEventReference
objectName: Set_toLiminalIntro
id: 3680273411
guid: 092211FD-6F42-406F-BEA1-24043D16733A
IsInUserDefinedSoundBank: 1
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: b64ff66c4ac9d6546a1f7d1d7b95ab77
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,18 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c945e91273b87a045b723cc8ddded56c, type: 3}
m_Name: 1177B073-7B81-4326-8C93-00F6DE2767BB
m_EditorClassIdentifier: AK.Wwise.Unity.API.WwiseTypes::WwiseEventReference
objectName: Stop_Peut_on_r_ellement_d_finir_le_temps___Interview_d_tienne_Klein__Futura
id: 2715558970
guid: 1177B073-7B81-4326-8C93-00F6DE2767BB
IsInUserDefinedSoundBank: 0
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: ee2ef1d294ee3bf4496f316867381bd2
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,18 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c945e91273b87a045b723cc8ddded56c, type: 3}
m_Name: 8D266C5A-1F35-47DF-947C-E79CF51F0A86
m_EditorClassIdentifier: AK.Wwise.Unity.API.WwiseTypes::WwiseEventReference
objectName: Set_toNone
id: 2705736519
guid: 8D266C5A-1F35-47DF-947C-E79CF51F0A86
IsInUserDefinedSoundBank: 1
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 38dd55a5372001d40a1e73d47ab9e703
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant: