fix : bodies island normal
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+2
-2
@@ -7,7 +7,7 @@ TextureImporter:
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mipmaps:
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@@ -54,7 +54,7 @@ TextureImporter:
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alphaUsage: 1
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alphaIsTransparency: 0
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spriteTessellationDetail: -1
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@@ -0,0 +1,46 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &-7333484902527342545
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
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m_Name:
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m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
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version: 10
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--- !u!21 &2100000
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Material:
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serializedVersion: 8
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: M_Fog_BodiesInWater Variant
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m_Shader: {fileID: -6465566751694194690, guid: 0f1522c6af8cc4d47a4bbc5401f58523, type: 3}
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disabledShaderPasses:
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- MOTIONVECTORS
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serializedVersion: 3
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m_Colors:
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- _ColorA: {r: 0.0244749, g: 0.05798854, b: 0.09433961, a: 0}
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- _ColorB: {r: 0.6320754, g: 0.45935836, b: 0.25342646, a: 0.39215687}
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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@@ -57,7 +57,7 @@ Material:
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- _ColorA: {r: 0.0244749, g: 0.05798854, b: 0.09433961, a: 0}
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- _ColorA: {r: 0.0244749, g: 0.05798854, b: 0.09433961, a: 1}
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- _ColorB: {r: 0.6320754, g: 0.45935836, b: 0.25342646, a: 1}
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- _ColorB: {r: 0.6320754, g: 0.45935836, b: 0.25342646, a: 1}
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