Fully functional diapason + upgrade input manager

This commit is contained in:
2026-01-30 02:23:06 +01:00
parent dcac15b3f2
commit 9ff17b5305
15 changed files with 1352 additions and 1698 deletions
@@ -0,0 +1,42 @@
using UnityEngine;
using UnityEngine.UI;
namespace Unheimlich.Gameplay.Player
{
public class HandTouchFeedback : MonoBehaviour
{
[Header("Visual Settings")]
[SerializeField] private Image _feedbackImage;
[SerializeField] private Color _readyColor = Color.green;
[SerializeField] private float _pulseSpeed = 2f;
[SerializeField] private float _pulseIntensity = 0.3f;
private float _pulseTimer;
private Color _originalColor;
private void Awake()
{
if (_feedbackImage != null)
{
_originalColor = _feedbackImage.color;
}
}
private void OnEnable()
{
_pulseTimer = 0f;
}
private void Update()
{
if (_feedbackImage == null)
return;
_pulseTimer += Time.deltaTime * _pulseSpeed;
float pulse = (Mathf.Sin(_pulseTimer) + 1f) * 0.5f;
Color targetColor = Color.Lerp(_originalColor, _readyColor, pulse * _pulseIntensity);
_feedbackImage.color = targetColor;
}
}
}