feat : music manager v0.1

This commit is contained in:
Hugo Le Bolloc'h
2026-03-27 21:47:24 +01:00
parent 395f6266d6
commit 9f6eb731c4
38 changed files with 648 additions and 109 deletions
@@ -0,0 +1,100 @@
using System.Collections.Generic;
using NUnit.Framework;
using UnityEngine;
public enum WwiseMusicState { Menu, Sane, Staircase, Mad, None};
public class Audio_AudioManager : MonoBehaviour
{
public static Audio_AudioManager Instance;
private bool isInitialized = false;
[Header("Music State variables")]
[SerializeField] private AK.Wwise.State MusicGlobal_Menu;
[SerializeField] private AK.Wwise.State MusicGlobal_Sane;
[SerializeField] private AK.Wwise.State MusicGlobal_Staircase;
[SerializeField] private AK.Wwise.State MusicGlobal_Mad;
[SerializeField] private AK.Wwise.State MusicGlobal_None;
private WwiseMusicState currentMusicState;
[Header("Wwise Music Events")]
public AK.Wwise.Event PlayMusic;
public AK.Wwise.Event StopMusic;
private void Awake()
{
Initialize();
}
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
SetWwiseMusicState(WwiseMusicState.Sane); //Need to switch if we have a menu music.
PlayMusic.Post(gameObject);
}
void Initialize()
{
//Singleton Logic
if (Instance == null)
{
Instance = this;
DontDestroyOnLoad(this);
}
else
{
Debug.LogWarning("AudioManager already exist! Destroying new ibnstance.");
Destroy(this);
}
if (isInitialized)
{
isInitialized = true;
}
SetWwiseMusicState(WwiseMusicState.None);
}
public void SetWwiseMusicState(WwiseMusicState MusicState)
{
if (MusicState == currentMusicState)
{
Debug.Log("MusicState is already" + MusicState + ".");
return;
}
switch (MusicState)
{
default:
case (WwiseMusicState.Menu):
MusicGlobal_Menu.SetValue();
break;
case (WwiseMusicState.Sane):
MusicGlobal_Sane.SetValue();
break;
case (WwiseMusicState.Staircase):
MusicGlobal_Staircase.SetValue();
break;
case (WwiseMusicState.Mad):
MusicGlobal_Mad.SetValue();
break;
case (WwiseMusicState.None):
MusicGlobal_None.SetValue();
break;
}
Debug.Log("New Wwise MusicState" + MusicState + ".");
currentMusicState = MusicState;
}
}
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