Wwise / Unity : Add TVHead army emitter + mix
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@@ -9,7 +9,7 @@
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<Property Name="OverrideGameAuxSends" Type="bool" Value="True"/>
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<Property Name="Volume" Type="Real64">
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<ValueList>
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<Value>1</Value>
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<Value>2</Value>
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</ValueList>
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</Property>
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</PropertyList>
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@@ -54,7 +54,7 @@
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<SegmentShape>Exp3</SegmentShape>
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</Point>
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<Point>
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<XPos>0.5</XPos>
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<XPos>0.4</XPos>
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<YPos>0</YPos>
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<Flags>0</Flags>
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<SegmentShape>Exp3</SegmentShape>
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@@ -161,7 +161,7 @@
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<Property Name="RandomAvoidRepeatingCount" Type="int32" Value="8"/>
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<Property Name="Volume" Type="Real64">
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<ValueList>
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<Value>-3</Value>
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<Value>-2</Value>
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</ValueList>
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</Property>
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</PropertyList>
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@@ -1053,6 +1053,7 @@
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<Effect Name="High_Pass_60Hz (Custom)" ID="{3C214C1B-7B93-4FD9-89CB-2EB0A8509281}" ShortID="137088147" PluginName="Wwise Parametric EQ" CompanyID="0" PluginID="105" PluginType="3">
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<PropertyList>
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<Property Name="FilterTypeBand1" Type="int32" Value="1"/>
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<Property Name="NumBands" Type="int32" Value="1"/>
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<Property Name="OnOffBand2" Type="bool" Value="False"/>
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</PropertyList>
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</Effect>
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@@ -1081,10 +1082,11 @@
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<XPos>0</XPos>
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<YPos>0</YPos>
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<Flags>5</Flags>
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<SegmentShape>Log1</SegmentShape>
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</Point>
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<Point>
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<XPos>1</XPos>
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<YPos>-2.85</YPos>
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<YPos>-2.8</YPos>
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<Flags>37</Flags>
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</Point>
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</PointList>
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