Wwise / Unity : Add TVHead army emitter + mix

This commit is contained in:
Alex
2026-06-18 19:28:10 +02:00
parent 6e5a4f6c9a
commit 9f0badd8f1
128 changed files with 3059 additions and 1076 deletions
@@ -9,7 +9,7 @@
<Property Name="OverrideGameAuxSends" Type="bool" Value="True"/>
<Property Name="Volume" Type="Real64">
<ValueList>
<Value>1</Value>
<Value>2</Value>
</ValueList>
</Property>
</PropertyList>
@@ -54,7 +54,7 @@
<SegmentShape>Exp3</SegmentShape>
</Point>
<Point>
<XPos>0.5</XPos>
<XPos>0.4</XPos>
<YPos>0</YPos>
<Flags>0</Flags>
<SegmentShape>Exp3</SegmentShape>
@@ -161,7 +161,7 @@
<Property Name="RandomAvoidRepeatingCount" Type="int32" Value="8"/>
<Property Name="Volume" Type="Real64">
<ValueList>
<Value>-3</Value>
<Value>-2</Value>
</ValueList>
</Property>
</PropertyList>
@@ -1053,6 +1053,7 @@
<Effect Name="High_Pass_60Hz (Custom)" ID="{3C214C1B-7B93-4FD9-89CB-2EB0A8509281}" ShortID="137088147" PluginName="Wwise Parametric EQ" CompanyID="0" PluginID="105" PluginType="3">
<PropertyList>
<Property Name="FilterTypeBand1" Type="int32" Value="1"/>
<Property Name="NumBands" Type="int32" Value="1"/>
<Property Name="OnOffBand2" Type="bool" Value="False"/>
</PropertyList>
</Effect>
@@ -1081,10 +1082,11 @@
<XPos>0</XPos>
<YPos>0</YPos>
<Flags>5</Flags>
<SegmentShape>Log1</SegmentShape>
</Point>
<Point>
<XPos>1</XPos>
<YPos>-2.85</YPos>
<YPos>-2.8</YPos>
<Flags>37</Flags>
</Point>
</PointList>