Wwise / Unity : Add TVHead army emitter + mix

This commit is contained in:
Alex
2026-06-18 19:28:10 +02:00
parent 6e5a4f6c9a
commit 9f0badd8f1
128 changed files with 3059 additions and 1076 deletions
+99 -275
View File
@@ -3,281 +3,6 @@
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<MediaID ID="28444559"/>
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<Property Name="TrimEnd" Type="Real64" Value="6.87124"/>
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<Language>SFX</Language>
<AudioFile>Test Binaural.wav</AudioFile>
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<MediaID ID="507421220"/>
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<Position Name="" ID="{C70EAB16-5AB3-499F-B647-5BCA4207DEE7}">
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<Property Name="PlayMechanismTransitionTime" Type="Real64" Value="2"/>
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<XPos>-100</XPos>
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<Time>0</Time>
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<XPos>-100</XPos>
<YPos>-100</YPos>
<Flags>0</Flags>
<Time>2000</Time>
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<Point>
<XPos>100</XPos>
<YPos>-100</YPos>
<Flags>0</Flags>
<Time>4000</Time>
</Point>
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</Path2D>
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</Position>
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<EffectSlot Name="" ID="{97D355FF-6AB3-45AD-BC51-D47086C6257C}" ShortID="391507596">
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<Reference Name="Effect">
<Custom CreatedFrom="{94B53301-9AA1-468F-8419-92AEDAAE39DF}">
<Effect Name="Inside_My_Head (Custom)" ID="{1BBC9BB1-E234-4BEC-99BF-EEAD1FF865C9}" ShortID="847587919" PluginName="Wwise RoomVerb" CompanyID="0" PluginID="118" PluginType="3">
<PropertyList>
<Property Name="DecayTime" Type="Real32" Value="0.8"/>
<Property Name="Density" Type="Real32" Value="82"/>
<Property Name="Diffusion" Type="Real32" Value="0"/>
<Property Name="DryLevel" Type="Real32" Value="0"/>
<Property Name="ERLevel" Type="Real32" Value="-3"/>
<Property Name="ERPattern" Type="int32" Value="24"/>
<Property Name="Filter1Freq" Type="Real32" Value="590"/>
<Property Name="Filter1Gain" Type="Real32" Value="-9.5"/>
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<Property Name="Filter2Gain" Type="Real32" Value="9"/>
<Property Name="Filter3Freq" Type="Real32" Value="6930"/>
<Property Name="HFDamping" Type="Real32" Value="0.5"/>
<Property Name="PreDelay" Type="Real32" Value="144"/>
<Property Name="Quality" Type="int32" Value="4"/>
<Property Name="ReverbLevel" Type="Real32" Value="-10"/>
<Property Name="RoomSize" Type="Real32" Value="100"/>
<Property Name="StereoWidth" Type="Real32" Value="0"/>
</PropertyList>
</Effect>
</Custom>
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<ActiveSource Name="Test Binaural" ID="{F16FCC89-8C2C-4086-960C-EC9E83AADF55}" Platform="Linked"/>
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<Property Name="3DPosition" Type="int16" Value="1"/>
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<Property Name="OverrideEffect" Type="bool" Value="True"/>
<Property Name="OverridePositioning" Type="bool" Value="True"/>
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<Property Name="TrimBegin" Type="Real64" Value="1.21387"/>
<Property Name="TrimEnd" Type="Real64" Value="2.44754"/>
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<Language>SFX</Language>
<AudioFile>Child Voice.wav</AudioFile>
<MediaIDList>
<MediaID ID="405988708"/>
</MediaIDList>
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<Position Name="" ID="{54600A65-8B36-4EC4-8906-51BA151D7898}">
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<Property Name="Duration" Type="Uint32" Value="1000"/>
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<Time>0</Time>
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<YPos>-100</YPos>
<Flags>0</Flags>
<Time>500</Time>
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<Point>
<XPos>-50</XPos>
<YPos>-100</YPos>
<Flags>0</Flags>
<Time>1000</Time>
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<EffectSlot Name="" ID="{84A803BE-6D06-47CA-A21D-19DA0C383B15}" ShortID="588880280">
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</Sound>
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<ObjectLists>
<ObjectList Name="Playlist">
<PluginInnerObject Name="" ID="{27243343-B7E3-4FEE-82C6-E70B723DA8A1}" PluginName="PlaylistSlot" CompanyID="0" PluginID="86">
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<Reference Name="PlaylistObject">
<ObjectRef Name="Creepy Voice" ID="{C701BF00-D050-4D5F-A43C-B6E51D895433}" WorkUnitID="{6A94BF93-7FF1-4993-8285-73D5C9CE4309}"/>
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<PluginInnerObject Name="" ID="{C60C8EA6-9A08-496B-A295-0BA71D5B90BB}" PluginName="PlaylistSlot" CompanyID="0" PluginID="86">
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<PropertyContainer Name="SFX" ID="{905EA050-71F9-41D3-9403-ABD9D93DD545}" ShortID="650224448">
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<Property Name="3DSpatialization" Type="int16" Value="2"/>
@@ -300,6 +25,7 @@
<Property Name="3DSpatialization" Type="int16" Value="2"/>
<Property Name="EnableDiffraction" Type="bool" Value="True"/>
<Property Name="OverridePositioning" Type="bool" Value="True"/>
<Property Name="SpeakerPanning3DSpatializationMix" Type="int32" Value="70"/>
</PropertyList>
<ReferenceList>
<Reference Name="Attenuation">
@@ -786,6 +512,104 @@
<ActiveSource Name="AMB_Theater_Emitter_CRTHead_Loop" ID="{7FEC3B36-CA1C-4561-89A0-0D9012F698A4}" Platform="Linked"/>
</ActiveSourceList>
</Sound>
<Sound Name="AMB_Theater_Emitter_CRTHeadArmy_Loop" ID="{E5A5D8E4-EE8C-4095-9A2E-7A8ED33D9A75}" ShortID="556159701">
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<Property Name="3DSpatialization" Type="int16" Value="2"/>
<Property Name="EnableDiffraction" Type="bool" Value="True"/>
<Property Name="GameAuxSendVolume" Type="Real64">
<ValueList>
<Value>6</Value>
</ValueList>
</Property>
<Property Name="IsLoopingEnabled" Type="bool" Value="True"/>
<Property Name="OverrideEffect" Type="bool" Value="True"/>
<Property Name="OverrideGameAuxSends" Type="bool" Value="True"/>
<Property Name="OverridePositioning" Type="bool" Value="True"/>
<Property Name="Pitch" Type="int32">
<ModifierList>
<ModifierInfo>
<Modifier Name="" ID="{A45794EA-1E19-4BB3-9A2B-EA94F8C8F89F}">
<PropertyList>
<Property Name="Enabled" Type="bool" Value="True"/>
<Property Name="Max" Type="Real64" Value="100"/>
<Property Name="Min" Type="Real64" Value="-350"/>
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</Modifier>
</ModifierInfo>
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</Property>
<Property Name="Volume" Type="Real64">
<ValueList>
<Value>-3</Value>
</ValueList>
</Property>
</PropertyList>
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<Reference Name="Attenuation">
<ObjectRef Name="CRTHead_Army" ID="{8A6EC05C-D3BE-4388-914F-9DEEEB2FE6CF}" WorkUnitID="{E6EAF74C-F183-4005-9461-D6ADE24DD972}"/>
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<Reference Name="OutputBus">
<ObjectRef Name="Main Audio Bus" ID="{1514A4D8-1DA6-412A-A17E-75CA0C2149F3}" WorkUnitID="{2098B74C-876E-4F52-B5FB-02CBA1A95394}"/>
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<ChildrenList>
<AudioFileSource Name="AMB_Theater_Emitter_CRTHead_Loop" ID="{F35618DB-C42E-41F8-A7DA-80E58D51A4E9}">
<Language>SFX</Language>
<AudioFile>AMB_Theater_Emitter_CRTHead_Loop.wav</AudioFile>
<MediaIDList>
<MediaID ID="596633617"/>
</MediaIDList>
</AudioFileSource>
</ChildrenList>
<ObjectLists>
<ObjectList Name="RTPC">
<RTPC Name="" ID="{82929FE3-6B6B-4CF2-A029-DD3481090151}" ShortID="175013921">
<PropertyList>
<Property Name="PropertyName" Type="string" Value="Pitch"/>
</PropertyList>
<ReferenceList>
<Reference Name="ControlInput">
<Custom CreatedFrom="{45220C38-5523-4293-8178-219E779EC8B8}">
<ModulatorLfo Name="CRTHead Army LFO (Custom)" ID="{07ADF688-1E0B-48B4-B38B-EBAE7130A7CD}" ShortID="407036965">
<PropertyList>
<Property Name="LfoDepth" Type="Real64" Value="15"/>
<Property Name="LfoFrequency" Type="Real64" Value="0.05"/>
</PropertyList>
</ModulatorLfo>
</Custom>
</Reference>
<Reference Name="Curve">
<Custom>
<Curve Name="" ID="{A3AC2D7D-04DA-4ADD-9DF4-86C7A0DFC3A0}">
<PropertyList>
<Property Name="Flags" Type="int32" Value="65537"/>
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<Point>
<XPos>0</XPos>
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<Flags>21</Flags>
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<Point>
<XPos>1</XPos>
<YPos>2000</YPos>
<Flags>53</Flags>
</Point>
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</Curve>
</Custom>
</Reference>
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<ActiveSourceList>
<ActiveSource Name="AMB_Theater_Emitter_CRTHead_Loop" ID="{F35618DB-C42E-41F8-A7DA-80E58D51A4E9}" Platform="Linked"/>
</ActiveSourceList>
</Sound>
</ChildrenList>
</PropertyContainer>
</ChildrenList>
@@ -1962,6 +1962,11 @@
<RandomSequenceContainer Name="stone" ID="{70946471-7202-42AB-937B-FA9BA0DBB216}" ShortID="589206702">
<PropertyList>
<Property Name="3DSpatialization" Type="int16" Value="2"/>
<Property Name="GameAuxSendVolume" Type="Real64">
<ValueList>
<Value>2</Value>
</ValueList>
</Property>
<Property Name="Lowpass" Type="int16">
<ValueList>
<Value>16</Value>
@@ -1979,6 +1984,7 @@
</Property>
<Property Name="NormalOrShuffle" Type="int16" Value="0"/>
<Property Name="OverrideEffect" Type="bool" Value="True"/>
<Property Name="OverrideGameAuxSends" Type="bool" Value="True"/>
<Property Name="Pitch" Type="int32">
<ModifierList>
<ModifierInfo>
@@ -19,7 +19,7 @@
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<ObjectRef Name="AMB" ID="{1F6FDFD1-9D90-454C-805E-9D1C6F924E60}" WorkUnitID="{2098B74C-876E-4F52-B5FB-02CBA1A95394}"/>
</Reference>
<Reference Name="TransitionRoot">
<Custom>
@@ -102,7 +102,7 @@
<PropertyList>
<Property Name="Volume" Type="Real64">
<ValueList>
<Value>-2</Value>
<Value>-1</Value>
</ValueList>
</Property>
</PropertyList>
@@ -171,6 +171,13 @@
<Folder Name="Omnissiah" ID="{10C025DF-2E33-4AC5-88F8-6563665003C2}" ShortID="560086817">
<ChildrenList>
<Sound Name="VO_Player_Monologue_Omnissiah1" ID="{A1034D3C-5FDA-499E-ABC6-8EAAB37F7818}" ShortID="247466019">
<PropertyList>
<Property Name="Volume" Type="Real64">
<ValueList>
<Value>3</Value>
</ValueList>
</Property>
</PropertyList>
<ReferenceList>
<Reference Name="Conversion">
<ObjectRef Name="Default Conversion Settings" ID="{6D1B890C-9826-4384-BF07-C15223E9FB56}" WorkUnitID="{16AA8EB9-7498-45FF-B66E-783ABF47004A}"/>
@@ -193,6 +200,13 @@
</ActiveSourceList>
</Sound>
<Sound Name="VO_Player_Monologue_Omnissiah2" ID="{FD2F245A-76D7-4C42-BFB1-9229EFFA010D}" ShortID="335101667">
<PropertyList>
<Property Name="Volume" Type="Real64">
<ValueList>
<Value>3</Value>
</ValueList>
</Property>
</PropertyList>
<ReferenceList>
<Reference Name="Conversion">
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@@ -9,7 +9,7 @@
<Property Name="OverrideGameAuxSends" Type="bool" Value="True"/>
<Property Name="Volume" Type="Real64">
<ValueList>
<Value>1</Value>
<Value>2</Value>
</ValueList>
</Property>
</PropertyList>
@@ -54,7 +54,7 @@
<SegmentShape>Exp3</SegmentShape>
</Point>
<Point>
<XPos>0.5</XPos>
<XPos>0.4</XPos>
<YPos>0</YPos>
<Flags>0</Flags>
<SegmentShape>Exp3</SegmentShape>
@@ -161,7 +161,7 @@
<Property Name="RandomAvoidRepeatingCount" Type="int32" Value="8"/>
<Property Name="Volume" Type="Real64">
<ValueList>
<Value>-3</Value>
<Value>-2</Value>
</ValueList>
</Property>
</PropertyList>
@@ -1053,6 +1053,7 @@
<Effect Name="High_Pass_60Hz (Custom)" ID="{3C214C1B-7B93-4FD9-89CB-2EB0A8509281}" ShortID="137088147" PluginName="Wwise Parametric EQ" CompanyID="0" PluginID="105" PluginType="3">
<PropertyList>
<Property Name="FilterTypeBand1" Type="int32" Value="1"/>
<Property Name="NumBands" Type="int32" Value="1"/>
<Property Name="OnOffBand2" Type="bool" Value="False"/>
</PropertyList>
</Effect>
@@ -1081,10 +1082,11 @@
<XPos>0</XPos>
<YPos>0</YPos>
<Flags>5</Flags>
<SegmentShape>Log1</SegmentShape>
</Point>
<Point>
<XPos>1</XPos>
<YPos>-2.85</YPos>
<YPos>-2.8</YPos>
<Flags>37</Flags>
</Point>
</PointList>