Snapshot before project reorganization
This commit is contained in:
@@ -25,6 +25,7 @@ namespace Unheimlich.Gameplay.Player
|
||||
|
||||
private HeadBobMode _overrideMode = HeadBobMode.Normal;
|
||||
private bool _hasOverride = false;
|
||||
private Coroutine _resetCoroutine;
|
||||
|
||||
void Start()
|
||||
{
|
||||
@@ -80,6 +81,40 @@ namespace Unheimlich.Gameplay.Player
|
||||
public void ClearOverride()
|
||||
{
|
||||
_hasOverride = false;
|
||||
|
||||
if (_resetCoroutine != null)
|
||||
{
|
||||
StopCoroutine(_resetCoroutine);
|
||||
_resetCoroutine = null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Smoothly lerps the head bob position to zero over the specified duration.
|
||||
/// </summary>
|
||||
public void LerpToZero(float duration)
|
||||
{
|
||||
if (_resetCoroutine != null)
|
||||
StopCoroutine(_resetCoroutine);
|
||||
|
||||
_resetCoroutine = StartCoroutine(LerpToZeroCoroutine(duration));
|
||||
}
|
||||
|
||||
private System.Collections.IEnumerator LerpToZeroCoroutine(float duration)
|
||||
{
|
||||
Vector3 startPos = transform.localPosition;
|
||||
float elapsed = 0f;
|
||||
|
||||
while (elapsed < duration)
|
||||
{
|
||||
elapsed += Time.deltaTime;
|
||||
float t = Mathf.Clamp01(elapsed / duration);
|
||||
transform.localPosition = Vector3.Lerp(startPos, Vector3.zero, t);
|
||||
yield return null;
|
||||
}
|
||||
|
||||
transform.localPosition = Vector3.zero;
|
||||
_resetCoroutine = null;
|
||||
}
|
||||
|
||||
private void ApplyBob(float speed, float amplitude)
|
||||
|
||||
Reference in New Issue
Block a user