diff --git a/Assets/Editor/SceneNotifier.cs b/Assets/Editor/SceneNotifier.cs index 766fdf6c..76553356 100644 --- a/Assets/Editor/SceneNotifier.cs +++ b/Assets/Editor/SceneNotifier.cs @@ -10,7 +10,7 @@ using UnityEngine; [InitializeOnLoad] public static class SceneNotifier { - private static readonly string WebhookUrl = "https://discord.com/api/webhooks/WEBHOOK_ID/WEBHOOK_TOKEN"; + private static readonly string WebhookUrl = "https://discord.com/api/webhooks/1486718530765328424/42mP_zYNTEwwBbc_lcuasPbpZppXoC4U14-Pde1YatdxatT5s9vml8lgQXTwAmm0PNe5"; private static readonly string UserName = Environment.UserName; private static readonly string MachineName = Environment.MachineName; @@ -65,6 +65,7 @@ public static class SceneNotifier OpenScenes[scenePath] = openedAt; string message = + $"---------------------\n"+ $"🚧 **Scene Locked**\n" + $"👤 **{UserName}**\n" + $"💻 **{MachineName}**\n" + @@ -90,6 +91,7 @@ public static class SceneNotifier TimeSpan duration = closedAt - openedAt; string message = + $"---------------------\n" + $"🔓 **Scene Released**\n" + $"👤 **{UserName}**\n" + $"💻 **{MachineName}**\n" + @@ -119,6 +121,7 @@ public static class SceneNotifier TimeSpan duration = quitAt - openedAt; string message = + $"---------------------\n" + $"❌ **Unity Closed — Scene Auto-Released**\n" + $"👤 **{UserName}**\n" + $"💻 **{MachineName}**\n" +