Improved detective board system
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@@ -0,0 +1,289 @@
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using UnityEngine;
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using UnityEngine.InputSystem;
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using UnityEngine.UI;
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using Unheimlich.Gameplay.DetectiveBoard;
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namespace Unheimlich.UI.DetectiveBoard
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{
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/// <summary>
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/// Handles mouse interaction for the detective board World Space canvas.
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/// Manages hover, selection, dragging, and click forwarding for Post-It nodes.
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/// Interactions are only active when the board is in inspection mode.
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/// </summary>
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public class DetectiveBoardInteraction : MonoBehaviour
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{
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[Header("References")]
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[SerializeField] private Camera _camera;
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[SerializeField] private Canvas _boardCanvas;
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[SerializeField] private RectTransform _boardArea;
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[SerializeField] private LayerMask _boardLayer;
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[SerializeField] private DetectiveBoardController _boardController;
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[Header("Settings")]
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[SerializeField] private float _maxInteractionDistance = 5f;
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private DetectiveBoardCanvas _canvasManager;
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private PostItNode _hoveredNode;
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private PostItNode _selectedNode;
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private bool _isDragging;
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private Plane _canvasPlane;
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private Vector3 _dragOffset;
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private void Start()
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{
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if (_camera == null)
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_camera = Camera.main;
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if (_boardController == null)
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_boardController = FindFirstObjectByType<DetectiveBoardController>();
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if (_canvasManager == null)
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_canvasManager = GetComponent<DetectiveBoardCanvas>();
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UpdateCanvasPlane();
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}
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private void Update()
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{
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if (!IsInBoardInteractionMode())
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{
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ClearInteractionState();
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return;
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}
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UpdateCanvasPlane();
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if (_isDragging)
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{
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HandleDrag();
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}
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else
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{
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HandleHover();
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}
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HandleClick();
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}
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private bool IsInBoardInteractionMode()
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{
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return _boardController != null && _boardController.IsBoardActive;
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}
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private void ClearInteractionState()
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{
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if (_hoveredNode != null)
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{
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_hoveredNode.SetHovered(false);
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_hoveredNode = null;
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}
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if (_selectedNode != null && _isDragging)
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{
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_selectedNode.SetSelected(false);
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_selectedNode = null;
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_isDragging = false;
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}
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}
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private void UpdateCanvasPlane()
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{
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if (_boardCanvas != null)
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{
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Vector3 planeNormal = -_boardCanvas.transform.forward;
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Vector3 planePosition = _boardCanvas.transform.position;
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_canvasPlane = new Plane(planeNormal, planePosition);
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}
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}
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private void HandleHover()
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{
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PostItNode hitNode = RaycastForNode();
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if (hitNode != _hoveredNode)
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{
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if (_hoveredNode != null)
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{
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_hoveredNode.SetHovered(false);
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}
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_hoveredNode = hitNode;
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if (_hoveredNode != null)
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{
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_hoveredNode.SetHovered(true);
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}
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}
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}
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private void HandleClick()
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{
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if (Mouse.current == null)
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return;
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PostItNode hitNode = RaycastForNode();
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if (Mouse.current.leftButton.wasPressedThisFrame)
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{
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HandleLeftClick(hitNode);
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}
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else if (Mouse.current.rightButton.wasPressedThisFrame && hitNode != null && _canvasManager != null)
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{
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_canvasManager.OnNodeRightClicked(hitNode);
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}
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}
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private void HandleLeftClick(PostItNode hitNode)
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{
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if (_canvasManager != null && _canvasManager.IsConnectMode)
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{
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if (hitNode != null)
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{
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_canvasManager.OnNodeClicked(hitNode);
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}
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return;
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}
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if (_isDragging)
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{
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_isDragging = false;
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if (_selectedNode != null && hitNode == _selectedNode)
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{
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return;
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}
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if (_selectedNode != null)
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{
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_selectedNode.SetSelected(false);
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}
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if (hitNode != null)
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{
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_selectedNode = hitNode;
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_selectedNode.SetSelected(true);
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_isDragging = true;
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CalculateDragOffset();
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}
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else
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{
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_selectedNode = null;
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}
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}
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else
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{
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if (hitNode != null)
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{
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if (_selectedNode != null && _selectedNode != hitNode)
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{
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_selectedNode.SetSelected(false);
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}
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_selectedNode = hitNode;
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_selectedNode.SetSelected(true);
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_isDragging = true;
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CalculateDragOffset();
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}
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else
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{
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if (_selectedNode != null)
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{
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_selectedNode.SetSelected(false);
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_selectedNode = null;
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}
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}
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}
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}
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private void HandleDrag()
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{
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if (_selectedNode == null || _camera == null)
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return;
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Vector2 mousePos = Mouse.current.position.ReadValue();
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Ray ray = _camera.ScreenPointToRay(new Vector3(mousePos.x, mousePos.y, 0));
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if (_canvasPlane.Raycast(ray, out float enter))
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{
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Vector3 worldHitPoint = ray.GetPoint(enter);
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Vector3 newWorldPos = worldHitPoint + _dragOffset;
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Vector3 localPos = _boardCanvas.transform.InverseTransformPoint(newWorldPos);
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Vector2 clampedPos = ClampPositionToBoard(new Vector2(localPos.x, localPos.y));
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_selectedNode.SetPosition(clampedPos);
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if (_canvasManager != null)
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{
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_canvasManager.UpdateConnectionsForNode(_selectedNode);
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}
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}
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}
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private Vector2 ClampPositionToBoard(Vector2 position)
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{
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if (_boardArea == null)
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return position;
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Rect boardRect = _boardArea.rect;
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float halfWidth = boardRect.width * 0.5f;
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float halfHeight = boardRect.height * 0.5f;
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float clampedX = Mathf.Clamp(position.x, -halfWidth, halfWidth);
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float clampedY = Mathf.Clamp(position.y, -halfHeight, halfHeight);
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return new Vector2(clampedX, clampedY);
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}
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private void CalculateDragOffset()
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{
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if (_selectedNode == null || _camera == null)
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return;
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Vector2 mousePos = Mouse.current.position.ReadValue();
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Ray ray = _camera.ScreenPointToRay(new Vector3(mousePos.x, mousePos.y, 0));
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if (_canvasPlane.Raycast(ray, out float enter))
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{
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Vector3 worldHitPoint = ray.GetPoint(enter);
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Vector3 currentWorldPos = _selectedNode.transform.position;
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_dragOffset = currentWorldPos - worldHitPoint;
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}
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}
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private PostItNode RaycastForNode()
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{
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if (_camera == null)
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return null;
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Vector2 mousePos = Mouse.current.position.ReadValue();
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Ray ray = _camera.ScreenPointToRay(new Vector3(mousePos.x, mousePos.y, 0));
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if (Physics.Raycast(ray, out RaycastHit hit, _maxInteractionDistance, _boardLayer))
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{
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return hit.collider.GetComponentInParent<PostItNode>();
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}
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GraphicRaycaster raycaster = _boardCanvas.GetComponent<GraphicRaycaster>();
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if (raycaster != null)
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{
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var pointerEventData = new UnityEngine.EventSystems.PointerEventData(UnityEngine.EventSystems.EventSystem.current)
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{
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position = mousePos
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};
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var results = new System.Collections.Generic.List<UnityEngine.EventSystems.RaycastResult>();
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raycaster.Raycast(pointerEventData, results);
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foreach (var result in results)
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{
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PostItNode node = result.gameObject.GetComponentInParent<PostItNode>();
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if (node != null)
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return node;
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}
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}
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return null;
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}
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}
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}
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