Improved detective board system

This commit is contained in:
2026-02-10 03:00:42 +01:00
parent b172762d4f
commit 8758d6eaeb
28 changed files with 3211 additions and 305 deletions
@@ -0,0 +1,37 @@
using UnityEngine;
namespace Unheimlich.Gameplay.Items
{
public class LevitatingObject : MonoBehaviour
{
[Header("Levitation Settings")]
[SerializeField] private float _levitationHeight = 0.5f;
[SerializeField] private float _levitationSpeed = 1f;
[Header("Rotation Settings")]
[SerializeField] private float _rotationSpeed = 30f;
[SerializeField] private Vector3 _rotationAxis = Vector3.up;
private Vector3 _startLocalPosition;
private float _timeOffset;
private void Start()
{
_startLocalPosition = transform.localPosition;
_timeOffset = Random.Range(0f, Mathf.PI * 2f);
}
private void Update()
{
float yOffset = Mathf.Sin((Time.time + _timeOffset) * _levitationSpeed) * _levitationHeight;
transform.localPosition = _startLocalPosition + new Vector3(0f, yOffset, 0f);
transform.Rotate(_rotationAxis.normalized, _rotationSpeed * Time.deltaTime, Space.World);
}
public void UpdateBasePosition()
{
_startLocalPosition = transform.localPosition;
}
}
}