Improved detective board system

This commit is contained in:
2026-02-10 03:00:42 +01:00
parent b172762d4f
commit 8758d6eaeb
28 changed files with 3211 additions and 305 deletions
@@ -24,6 +24,7 @@ namespace Unheimlich.Gameplay.Items
private Rigidbody _rigidbody;
private bool _isAnimationPlaying = false;
private ObjectDescriptionTrigger _objectDescriptionTrigger;
private LevitatingObject _levitatingObject;
public bool IsAnimationPlaying => _isAnimationPlaying;
@@ -37,6 +38,7 @@ namespace Unheimlich.Gameplay.Items
_originalParent = transform.parent;
_objectDescriptionTrigger = GetComponent<ObjectDescriptionTrigger>();
_levitatingObject = GetComponent<LevitatingObject>();
}
public override void Interact(GameObject interactor)
@@ -75,7 +77,12 @@ namespace Unheimlich.Gameplay.Items
_rigidbody.isKinematic = true;
transform.SetParent(holdPoint);
transform.localPosition = Vector3.forward * _inspectionDistance;
transform.localRotation = Quaternion.identity;
transform.localRotation = Quaternion.identity;
if (_levitatingObject != null)
{
_levitatingObject.UpdateBasePosition();
}
}
public void Release()
@@ -85,6 +92,11 @@ namespace Unheimlich.Gameplay.Items
transform.rotation = _originalRotation;
_rigidbody.isKinematic = true;
if (_levitatingObject != null)
{
_levitatingObject.UpdateBasePosition();
}
}
public float RotationSpeed => _rotationSpeed;