Outsourcing of the camera pan system
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using UnityEngine;
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namespace Unheimlich.Data.CameraSettings
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{
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/// <summary>
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/// ScriptableObject configuration for camera pan and player alignment behavior.
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/// Defines pan speed, borders, angles, alignment parameters, and lerp smoothness.
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/// </summary>
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[CreateAssetMenu(fileName = "CameraPanSettings", menuName = "Unheimlich/Camera/Camera Pan Settings")]
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public class CameraPanSettings : ScriptableObject
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{
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[Header("Camera Pan")]
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[Tooltip("Camera pan speed when moving the cursor/look stick")]
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public float PanSpeed = 2f;
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[Tooltip("Size of the border area for mouse pan (0-1, screen percentage)")]
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[Range(0f, 0.5f)]
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public float PanBorderSize = 0.1f;
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[Tooltip("Maximum angle the camera can pan from center")]
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public float MaxPanAngle = 15f;
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[Header("Player Alignment")]
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[Tooltip("Speed of player/camera alignment to target")]
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public float AlignmentSpeed = 3f;
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[Tooltip("Threshold for alignment completion")]
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public float AlignmentThreshold = 0.5f;
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[Header("Lerp Smoothing")]
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[Tooltip("Use SmoothStep for smoother interpolation (true) or linear lerp (false)")]
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public bool UseSmoothStep = true;
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[Tooltip("Custom animation curve for alignment (overrides SmoothStep if set)")]
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public AnimationCurve AlignmentCurve = null;
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}
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}
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