wip : Update soundbanks with new audio assets

This commit is contained in:
Hugo Le Bolloc'h
2026-06-04 13:23:26 +02:00
parent c6d5e4b824
commit 8375137aa0
73 changed files with 1738 additions and 85 deletions
@@ -14,6 +14,7 @@
<Property Name="Color" Type="int16" Value="15"/>
<Property Name="EnableDiffraction" Type="bool" Value="True"/>
<Property Name="OverrideColor" Type="bool" Value="True"/>
<Property Name="SpeakerPanning3DSpatializationMix" Type="int32" Value="0"/>
</PropertyList>
<ReferenceList>
<Reference Name="Conversion">
@@ -1,6 +1,306 @@
<?xml version="1.0" encoding="utf-8"?>
<WwiseDocument Type="WorkUnit" ID="{B6107CD8-714A-4190-8FF3-5F15CAB7B3A9}" SchemaVersion="133" RootDocumentID="{33B00322-65A4-413C-B5A5-392F47B390C7}" ParentDocumentID="{33B00322-65A4-413C-B5A5-392F47B390C7}">
<Containers>
<WorkUnit Name="BodiesintheWater" ID="{B6107CD8-714A-4190-8FF3-5F15CAB7B3A9}" OwnerID="{27582449-9B9B-4D7A-8DC9-2D5111868C03}" PersistMode="Nested"/>
<WorkUnit Name="BodiesintheWater" ID="{B6107CD8-714A-4190-8FF3-5F15CAB7B3A9}" OwnerID="{27582449-9B9B-4D7A-8DC9-2D5111868C03}" PersistMode="Nested">
<ChildrenList>
<BlendContainer Name="AMB_Bodies_Bed" ID="{49159EEA-2095-4819-A201-EAE3FA4B336B}" ShortID="497981689">
<PropertyList>
<Property Name="BlendBehavior" Type="int16" Value="1"/>
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<Reference Name="Conversion">
<ObjectRef Name="Default Conversion Settings" ID="{6D1B890C-9826-4384-BF07-C15223E9FB56}" WorkUnitID="{16AA8EB9-7498-45FF-B66E-783ABF47004A}"/>
</Reference>
<Reference Name="OutputBus">
<ObjectRef Name="Main Audio Bus" ID="{1514A4D8-1DA6-412A-A17E-75CA0C2149F3}" WorkUnitID="{2098B74C-876E-4F52-B5FB-02CBA1A95394}"/>
</Reference>
</ReferenceList>
<ChildrenList>
<Sound Name="Amb_Bodies_Bed_Rain_Loop" ID="{D4970427-63A8-47E0-AA7A-6FA19A1866C0}" ShortID="619569729">
<PropertyList>
<Property Name="IsLoopingEnabled" Type="bool" Value="True"/>
<Property Name="MakeUpGain" Type="Real64">
<ValueList>
<Value>-6</Value>
</ValueList>
</Property>
<Property Name="OverrideEffect" Type="bool" Value="True"/>
</PropertyList>
<ReferenceList>
<Reference Name="Conversion">
<ObjectRef Name="Default Conversion Settings" ID="{6D1B890C-9826-4384-BF07-C15223E9FB56}" WorkUnitID="{16AA8EB9-7498-45FF-B66E-783ABF47004A}"/>
</Reference>
<Reference Name="OutputBus">
<ObjectRef Name="Main Audio Bus" ID="{1514A4D8-1DA6-412A-A17E-75CA0C2149F3}" WorkUnitID="{2098B74C-876E-4F52-B5FB-02CBA1A95394}"/>
</Reference>
</ReferenceList>
<ChildrenList>
<AudioFileSource Name="Amb_Bodies_Bed_Rain_Loop_03" ID="{B241D2EF-786F-4FFC-AC21-FCBBB5837E84}">
<Language>SFX</Language>
<AudioFile>Amb_Bodies_Bed_Rain_Loop.wav</AudioFile>
<MediaIDList>
<MediaID ID="219012870"/>
</MediaIDList>
</AudioFileSource>
</ChildrenList>
<ObjectLists>
<ObjectList Name="RTPC">
<RTPC Name="" ID="{2963EEAC-F796-4F96-8B85-4B930AA9CC16}" ShortID="293249459">
<PropertyList>
<Property Name="PropertyName" Type="string" Value="Volume"/>
</PropertyList>
<ReferenceList>
<Reference Name="ControlInput">
<ObjectRef Name="gamecontrol_sc_amb" ID="{CE37BC71-B71A-4BA6-BE78-6CD3D6447894}" WorkUnitID="{6D43FFF8-513B-4C0D-9595-2D5B6DD26484}"/>
</Reference>
<Reference Name="Curve">
<Custom>
<Curve Name="" ID="{6AB207D0-E14D-43D8-BC3A-A8B4EB6BF4B2}">
<PropertyList>
<Property Name="Flags" Type="int32" Value="3"/>
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<PointList>
<Point>
<XPos>-48</XPos>
<YPos>-0.14517</YPos>
<Flags>5</Flags>
</Point>
<Point>
<XPos>-24.70886</XPos>
<YPos>-0.14517</YPos>
<Flags>0</Flags>
<SegmentShape>Log3</SegmentShape>
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<Point>
<XPos>0</XPos>
<YPos>-7.31168</YPos>
<Flags>37</Flags>
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</Curve>
</Custom>
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</RTPC>
<RTPC Name="" ID="{B8DD7C3A-AA54-4769-85AF-E15E0B91750F}" ShortID="120442618">
<PropertyList>
<Property Name="PropertyName" Type="string" Value="Lowpass"/>
</PropertyList>
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<Reference Name="ControlInput">
<ObjectRef Name="gamecontrol_sc_amb" ID="{CE37BC71-B71A-4BA6-BE78-6CD3D6447894}" WorkUnitID="{6D43FFF8-513B-4C0D-9595-2D5B6DD26484}"/>
</Reference>
<Reference Name="Curve">
<Custom>
<Curve Name="" ID="{BE7B05CA-7A04-4DC4-B100-3AAC09E4DD9E}">
<PropertyList>
<Property Name="Flags" Type="int32" Value="65537"/>
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<PointList>
<Point>
<XPos>-48</XPos>
<YPos>0</YPos>
<Flags>5</Flags>
</Point>
<Point>
<XPos>-33.52066</XPos>
<YPos>0</YPos>
<Flags>0</Flags>
</Point>
<Point>
<XPos>-16.56198</XPos>
<YPos>-20</YPos>
<Flags>0</Flags>
</Point>
<Point>
<XPos>0</XPos>
<YPos>-25</YPos>
<Flags>37</Flags>
</Point>
</PointList>
</Curve>
</Custom>
</Reference>
</ReferenceList>
</RTPC>
</ObjectList>
</ObjectLists>
<ActiveSourceList>
<ActiveSource Name="Amb_Bodies_Bed_Rain_Loop_03" ID="{B241D2EF-786F-4FFC-AC21-FCBBB5837E84}" Platform="Linked"/>
</ActiveSourceList>
</Sound>
<Sound Name="Amb_Bodies_Bed_Waves_Loop" ID="{2B313F8F-7994-447D-B12E-FBC5A1BD5989}" ShortID="652679298">
<PropertyList>
<Property Name="Highpass" Type="int16">
<ValueList>
<Value>26</Value>
</ValueList>
</Property>
<Property Name="IsLoopingEnabled" Type="bool" Value="True"/>
<Property Name="MakeUpGain" Type="Real64">
<ValueList>
<Value>-5</Value>
</ValueList>
</Property>
</PropertyList>
<ReferenceList>
<Reference Name="Conversion">
<ObjectRef Name="Default Conversion Settings" ID="{6D1B890C-9826-4384-BF07-C15223E9FB56}" WorkUnitID="{16AA8EB9-7498-45FF-B66E-783ABF47004A}"/>
</Reference>
<Reference Name="OutputBus">
<ObjectRef Name="Main Audio Bus" ID="{1514A4D8-1DA6-412A-A17E-75CA0C2149F3}" WorkUnitID="{2098B74C-876E-4F52-B5FB-02CBA1A95394}"/>
</Reference>
</ReferenceList>
<ChildrenList>
<AudioFileSource Name="Amb_Bodies_Bed_Waves_Loop_02" ID="{121BD2DE-AE7F-44B9-B499-7ED1F02664CB}">
<Language>SFX</Language>
<AudioFile>Amb_Bodies_Bed_Waves_Loop.wav</AudioFile>
<MediaIDList>
<MediaID ID="862104765"/>
</MediaIDList>
</AudioFileSource>
</ChildrenList>
<ActiveSourceList>
<ActiveSource Name="Amb_Bodies_Bed_Waves_Loop_02" ID="{121BD2DE-AE7F-44B9-B499-7ED1F02664CB}" Platform="Linked"/>
</ActiveSourceList>
</Sound>
<Sound Name="Amb_Bodies_Bed_Wind_Loop" ID="{931D3737-A2C2-42C4-B881-1C60FDDB62EC}" ShortID="373108654">
<PropertyList>
<Property Name="IsLoopingEnabled" Type="bool" Value="True"/>
<Property Name="MakeUpGain" Type="Real64">
<ValueList>
<Value>-5</Value>
</ValueList>
</Property>
<Property Name="OverrideEffect" Type="bool" Value="True"/>
</PropertyList>
<ReferenceList>
<Reference Name="Conversion">
<ObjectRef Name="Default Conversion Settings" ID="{6D1B890C-9826-4384-BF07-C15223E9FB56}" WorkUnitID="{16AA8EB9-7498-45FF-B66E-783ABF47004A}"/>
</Reference>
<Reference Name="OutputBus">
<ObjectRef Name="Main Audio Bus" ID="{1514A4D8-1DA6-412A-A17E-75CA0C2149F3}" WorkUnitID="{2098B74C-876E-4F52-B5FB-02CBA1A95394}"/>
</Reference>
</ReferenceList>
<ChildrenList>
<AudioFileSource Name="Amb_Bodies_Bed_Wind_Loop" ID="{1D33E231-10FE-43B9-B3CD-50DB35E61B96}">
<Language>SFX</Language>
<AudioFile>Amb_Bodies_Bed_Wind_Loop.wav</AudioFile>
<MediaIDList>
<MediaID ID="1044906464"/>
</MediaIDList>
</AudioFileSource>
</ChildrenList>
<ObjectLists>
<ObjectList Name="Effects">
<EffectSlot Name="" ID="{63232B48-7F7A-4A02-9A8D-3FAAD8724481}" ShortID="824029224">
<ReferenceList>
<Reference Name="Effect">
<Custom>
<Effect Name="Meter (Custom)" ID="{437DD578-7FD1-486A-B1A7-38DEE6595BEC}" ShortID="863326048" PluginName="Wwise Meter" CompanyID="0" PluginID="129" PluginType="3">
<PropertyList>
<Property Name="AttackTime" Type="Real32" Value="0.1"/>
<Property Name="Hold" Type="Real32" Value="0.2"/>
<Property Name="ReleaseTime" Type="Real32" Value="0.5"/>
</PropertyList>
<ReferenceList>
<Reference Name="GameParameter">
<ObjectRef Name="gamecontrol_sc_amb" ID="{CE37BC71-B71A-4BA6-BE78-6CD3D6447894}" WorkUnitID="{6D43FFF8-513B-4C0D-9595-2D5B6DD26484}"/>
</Reference>
</ReferenceList>
</Effect>
</Custom>
</Reference>
</ReferenceList>
</EffectSlot>
</ObjectList>
</ObjectLists>
<ActiveSourceList>
<ActiveSource Name="Amb_Bodies_Bed_Wind_Loop" ID="{1D33E231-10FE-43B9-B3CD-50DB35E61B96}" Platform="Linked"/>
</ActiveSourceList>
</Sound>
</ChildrenList>
<BlendTrackList>
<BlendTrack Name="Wind" ID="{249BCBD7-0662-47AA-96C4-D84D17AD9684}" ShortID="666048987">
<BlendTrackAssocList>
<BlendTrackAssoc>
<ItemRef Name="Amb_Bodies_Bed_Wind_Loop" ID="{931D3737-A2C2-42C4-B881-1C60FDDB62EC}"/>
</BlendTrackAssoc>
</BlendTrackAssocList>
</BlendTrack>
<BlendTrack Name="Waves" ID="{0C6748E1-07AE-444F-9CAB-BB44951B7E4F}" ShortID="842217273">
<PropertyList>
<Property Name="EnableCrossFading" Type="bool" Value="True"/>
</PropertyList>
<BlendTrackAssocList>
<BlendTrackAssoc>
<ItemRef Name="Amb_Bodies_Bed_Waves_Loop" ID="{2B313F8F-7994-447D-B12E-FBC5A1BD5989}"/>
</BlendTrackAssoc>
</BlendTrackAssocList>
</BlendTrack>
<BlendTrack Name="Rain" ID="{1E02BA33-8C9F-42E8-B1C4-1B454A73D1EB}" ShortID="25837548">
<BlendTrackAssocList>
<BlendTrackAssoc>
<ItemRef Name="Amb_Bodies_Bed_Rain_Loop" ID="{D4970427-63A8-47E0-AA7A-6FA19A1866C0}"/>
</BlendTrackAssoc>
</BlendTrackAssocList>
</BlendTrack>
</BlendTrackList>
</BlendContainer>
<Sound Name="Amb_Bodies_Emitter_Hull_Loop" ID="{47A8CEA5-A1F4-496C-8892-D9FED2F94E62}" ShortID="24747477">
<PropertyList>
<Property Name="IsLoopingEnabled" Type="bool" Value="True"/>
</PropertyList>
<ReferenceList>
<Reference Name="Conversion">
<ObjectRef Name="Default Conversion Settings" ID="{6D1B890C-9826-4384-BF07-C15223E9FB56}" WorkUnitID="{16AA8EB9-7498-45FF-B66E-783ABF47004A}"/>
</Reference>
<Reference Name="OutputBus">
<ObjectRef Name="Main Audio Bus" ID="{1514A4D8-1DA6-412A-A17E-75CA0C2149F3}" WorkUnitID="{2098B74C-876E-4F52-B5FB-02CBA1A95394}"/>
</Reference>
</ReferenceList>
<ChildrenList>
<AudioFileSource Name="Amb_Bodies_Emitter_Hull_Loop" ID="{D1719AEA-B52E-4D87-9992-835CC2707242}">
<Language>SFX</Language>
<AudioFile>Amb_Bodies_Emitter_Hull_Loop.wav</AudioFile>
<MediaIDList>
<MediaID ID="227481317"/>
</MediaIDList>
</AudioFileSource>
</ChildrenList>
<ActiveSourceList>
<ActiveSource Name="Amb_Bodies_Emitter_Hull_Loop" ID="{D1719AEA-B52E-4D87-9992-835CC2707242}" Platform="Linked"/>
</ActiveSourceList>
</Sound>
<Sound Name="Amb_Bodies_Emitter_FogHorn" ID="{E0ACEB73-8549-43A7-8D6D-9DC324381DEE}" ShortID="425624721">
<ReferenceList>
<Reference Name="Conversion">
<ObjectRef Name="Default Conversion Settings" ID="{6D1B890C-9826-4384-BF07-C15223E9FB56}" WorkUnitID="{16AA8EB9-7498-45FF-B66E-783ABF47004A}"/>
</Reference>
<Reference Name="OutputBus">
<ObjectRef Name="Main Audio Bus" ID="{1514A4D8-1DA6-412A-A17E-75CA0C2149F3}" WorkUnitID="{2098B74C-876E-4F52-B5FB-02CBA1A95394}"/>
</Reference>
</ReferenceList>
<ChildrenList>
<AudioFileSource Name="Amb_Bodies_Emitter_FogHorn" ID="{939905EA-F6E7-47C1-B71A-2F2254DCB4CA}">
<PropertyList>
<Property Name="FadeOutDuration" Type="Real64" Value="2.21387"/>
<Property Name="OverrideWavLoop" Type="bool" Value="True"/>
<Property Name="TrimBegin" Type="Real64" Value="0.31629"/>
<Property Name="TrimEnd" Type="Real64" Value="9.01151"/>
</PropertyList>
<Language>SFX</Language>
<AudioFile>Amb_Bodies_Emitter_FogHorn.wav</AudioFile>
<MediaIDList>
<MediaID ID="553663161"/>
</MediaIDList>
</AudioFileSource>
</ChildrenList>
<ActiveSourceList>
<ActiveSource Name="Amb_Bodies_Emitter_FogHorn" ID="{939905EA-F6E7-47C1-B71A-2F2254DCB4CA}" Platform="Linked"/>
</ActiveSourceList>
</Sound>
</ChildrenList>
</WorkUnit>
</Containers>
</WwiseDocument>
@@ -87,7 +87,7 @@
<MediaID ID="1015389678"/>
</MediaIDList>
</AudioFileSource>
<AudioFileSource Name="SFX_Player_Walk_Footsteps_Wood-001" ID="{3F4DA233-9778-4CEC-88C0-F36B9D3FACA0}">
<AudioFileSource Name="SFX_Player_Walk_Footsteps_Wood-001_01" ID="{3F4DA233-9778-4CEC-88C0-F36B9D3FACA0}">
<Language>SFX</Language>
<AudioFile>SFX_Player_Walk_Footsteps_Wood-001.wav</AudioFile>
<MediaIDList>
@@ -96,7 +96,7 @@
</AudioFileSource>
</ChildrenList>
<ActiveSourceList>
<ActiveSource Name="SFX_Player_Walk_Footsteps_Wood-001" ID="{3F4DA233-9778-4CEC-88C0-F36B9D3FACA0}" Platform="Linked"/>
<ActiveSource Name="SFX_Player_Walk_Footsteps_Wood-001_01" ID="{3F4DA233-9778-4CEC-88C0-F36B9D3FACA0}" Platform="Linked"/>
</ActiveSourceList>
</Sound>
<Sound Name="SFX_Player_Walk_Footsteps_Wood-002" ID="{2AA9E6D8-2021-464A-9E95-7FEB6D2350B3}" ShortID="830798551">
@@ -116,7 +116,7 @@
<MediaID ID="669401497"/>
</MediaIDList>
</AudioFileSource>
<AudioFileSource Name="SFX_Player_Walk_Footsteps_Wood-002" ID="{BE61FCAE-7B1F-4429-81FF-8B699AEBA935}">
<AudioFileSource Name="SFX_Player_Walk_Footsteps_Wood-002_01" ID="{BE61FCAE-7B1F-4429-81FF-8B699AEBA935}">
<Language>SFX</Language>
<AudioFile>SFX_Player_Walk_Footsteps_Wood-002.wav</AudioFile>
<MediaIDList>
@@ -125,7 +125,7 @@
</AudioFileSource>
</ChildrenList>
<ActiveSourceList>
<ActiveSource Name="SFX_Player_Walk_Footsteps_Wood-002" ID="{BE61FCAE-7B1F-4429-81FF-8B699AEBA935}" Platform="Linked"/>
<ActiveSource Name="SFX_Player_Walk_Footsteps_Wood-002_01" ID="{BE61FCAE-7B1F-4429-81FF-8B699AEBA935}" Platform="Linked"/>
</ActiveSourceList>
</Sound>
<Sound Name="SFX_Player_Walk_Footsteps_Wood-003" ID="{6B286348-1CAC-4A6F-B5E9-BD8834772E07}" ShortID="977167715">
@@ -145,7 +145,7 @@
<MediaID ID="420593736"/>
</MediaIDList>
</AudioFileSource>
<AudioFileSource Name="SFX_Player_Walk_Footsteps_Wood-003" ID="{5045D1E4-A25D-4ECD-9E9F-AA55912317EC}">
<AudioFileSource Name="SFX_Player_Walk_Footsteps_Wood-003_01" ID="{5045D1E4-A25D-4ECD-9E9F-AA55912317EC}">
<Language>SFX</Language>
<AudioFile>SFX_Player_Walk_Footsteps_Wood-003.wav</AudioFile>
<MediaIDList>
@@ -154,7 +154,7 @@
</AudioFileSource>
</ChildrenList>
<ActiveSourceList>
<ActiveSource Name="SFX_Player_Walk_Footsteps_Wood-003" ID="{5045D1E4-A25D-4ECD-9E9F-AA55912317EC}" Platform="Linked"/>
<ActiveSource Name="SFX_Player_Walk_Footsteps_Wood-003_01" ID="{5045D1E4-A25D-4ECD-9E9F-AA55912317EC}" Platform="Linked"/>
</ActiveSourceList>
</Sound>
<Sound Name="SFX_Player_Walk_Footsteps_Wood-004" ID="{1EE3510E-EC51-40BB-8994-F8005B0A2289}" ShortID="796809792">
@@ -174,7 +174,7 @@
<MediaID ID="949553576"/>
</MediaIDList>
</AudioFileSource>
<AudioFileSource Name="SFX_Player_Walk_Footsteps_Wood-004" ID="{FEC2FB4A-7D71-4E48-BD76-B044BEED20C6}">
<AudioFileSource Name="SFX_Player_Walk_Footsteps_Wood-004_01" ID="{FEC2FB4A-7D71-4E48-BD76-B044BEED20C6}">
<Language>SFX</Language>
<AudioFile>SFX_Player_Walk_Footsteps_Wood-004.wav</AudioFile>
<MediaIDList>
@@ -183,7 +183,7 @@
</AudioFileSource>
</ChildrenList>
<ActiveSourceList>
<ActiveSource Name="SFX_Player_Walk_Footsteps_Wood-004" ID="{FEC2FB4A-7D71-4E48-BD76-B044BEED20C6}" Platform="Linked"/>
<ActiveSource Name="SFX_Player_Walk_Footsteps_Wood-004_01" ID="{FEC2FB4A-7D71-4E48-BD76-B044BEED20C6}" Platform="Linked"/>
</ActiveSourceList>
</Sound>
<Sound Name="SFX_Player_Walk_Footsteps_Wood-005" ID="{F50F017E-0334-4CB7-AE49-5F771781970B}" ShortID="88819030">
@@ -203,7 +203,7 @@
<MediaID ID="1071279464"/>
</MediaIDList>
</AudioFileSource>
<AudioFileSource Name="SFX_Player_Walk_Footsteps_Wood-005" ID="{742A0A34-7A27-40AA-B254-70EC68D4955D}">
<AudioFileSource Name="SFX_Player_Walk_Footsteps_Wood-005_01" ID="{742A0A34-7A27-40AA-B254-70EC68D4955D}">
<Language>SFX</Language>
<AudioFile>SFX_Player_Walk_Footsteps_Wood-005.wav</AudioFile>
<MediaIDList>
@@ -212,7 +212,7 @@
</AudioFileSource>
</ChildrenList>
<ActiveSourceList>
<ActiveSource Name="SFX_Player_Walk_Footsteps_Wood-005" ID="{742A0A34-7A27-40AA-B254-70EC68D4955D}" Platform="Linked"/>
<ActiveSource Name="SFX_Player_Walk_Footsteps_Wood-005_01" ID="{742A0A34-7A27-40AA-B254-70EC68D4955D}" Platform="Linked"/>
</ActiveSourceList>
</Sound>
<Sound Name="SFX_Player_Walk_Footsteps_Wood-006" ID="{01999F86-5C2F-4D77-A595-D5524B64D46B}" ShortID="604400455">
@@ -232,7 +232,7 @@
<MediaID ID="638429668"/>
</MediaIDList>
</AudioFileSource>
<AudioFileSource Name="SFX_Player_Walk_Footsteps_Wood-006" ID="{6162F1BC-F9FC-445E-81D9-05C0DF5CFE13}">
<AudioFileSource Name="SFX_Player_Walk_Footsteps_Wood-006_01" ID="{6162F1BC-F9FC-445E-81D9-05C0DF5CFE13}">
<Language>SFX</Language>
<AudioFile>SFX_Player_Walk_Footsteps_Wood-006.wav</AudioFile>
<MediaIDList>
@@ -241,7 +241,7 @@
</AudioFileSource>
</ChildrenList>
<ActiveSourceList>
<ActiveSource Name="SFX_Player_Walk_Footsteps_Wood-006" ID="{6162F1BC-F9FC-445E-81D9-05C0DF5CFE13}" Platform="Linked"/>
<ActiveSource Name="SFX_Player_Walk_Footsteps_Wood-006_01" ID="{6162F1BC-F9FC-445E-81D9-05C0DF5CFE13}" Platform="Linked"/>
</ActiveSourceList>
</Sound>
<Sound Name="SFX_Player_Walk_Footsteps_Wood-007" ID="{EC3B6360-AD0A-4A5C-B808-A06DA4E86377}" ShortID="808861749">
@@ -261,7 +261,7 @@
<MediaID ID="477054373"/>
</MediaIDList>
</AudioFileSource>
<AudioFileSource Name="SFX_Player_Walk_Footsteps_Wood-007" ID="{1BC77A87-89CE-4EEC-8B03-892C698E4217}">
<AudioFileSource Name="SFX_Player_Walk_Footsteps_Wood-007_01" ID="{1BC77A87-89CE-4EEC-8B03-892C698E4217}">
<Language>SFX</Language>
<AudioFile>SFX_Player_Walk_Footsteps_Wood-007.wav</AudioFile>
<MediaIDList>
@@ -270,7 +270,7 @@
</AudioFileSource>
</ChildrenList>
<ActiveSourceList>
<ActiveSource Name="SFX_Player_Walk_Footsteps_Wood-007" ID="{1BC77A87-89CE-4EEC-8B03-892C698E4217}" Platform="Linked"/>
<ActiveSource Name="SFX_Player_Walk_Footsteps_Wood-007_01" ID="{1BC77A87-89CE-4EEC-8B03-892C698E4217}" Platform="Linked"/>
</ActiveSourceList>
</Sound>
<Sound Name="SFX_Player_Walk_Footsteps_Wood-008" ID="{B56E12DC-9E5B-417D-B6A6-927FA269E424}" ShortID="83687849">
@@ -290,7 +290,7 @@
<MediaID ID="955747883"/>
</MediaIDList>
</AudioFileSource>
<AudioFileSource Name="SFX_Player_Walk_Footsteps_Wood-008" ID="{4ADDD5FB-5C1B-4EDF-AB30-FA75EBB7DF5F}">
<AudioFileSource Name="SFX_Player_Walk_Footsteps_Wood-008_01" ID="{4ADDD5FB-5C1B-4EDF-AB30-FA75EBB7DF5F}">
<Language>SFX</Language>
<AudioFile>SFX_Player_Walk_Footsteps_Wood-008.wav</AudioFile>
<MediaIDList>
@@ -299,7 +299,7 @@
</AudioFileSource>
</ChildrenList>
<ActiveSourceList>
<ActiveSource Name="SFX_Player_Walk_Footsteps_Wood-008" ID="{4ADDD5FB-5C1B-4EDF-AB30-FA75EBB7DF5F}" Platform="Linked"/>
<ActiveSource Name="SFX_Player_Walk_Footsteps_Wood-008_01" ID="{4ADDD5FB-5C1B-4EDF-AB30-FA75EBB7DF5F}" Platform="Linked"/>
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@@ -348,7 +348,7 @@
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@@ -357,7 +357,7 @@
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