OctoCore 0.0.1

This commit is contained in:
Alexandre Coirier
2026-02-09 23:53:14 +01:00
parent 85bf743cba
commit 80d0faf8a7
235 changed files with 13656 additions and 32 deletions
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: e212b1c0974558f40ac2ccaa96db495d
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,18 @@
using UnityEngine;
namespace OctoCore.LevelBuilder
{
/// <summary>
/// Data for ceiling tiles.
/// </summary>
[CreateAssetMenu(fileName = "Ceiling_", menuName = "Octo/Level Builder/Ceiling")]
public class OctoLevelBuilderCeilingData : OctoLevelBuilderData
{
public GameObject Prefab;
public override GameObject GetPrefab(int angle, WallShape shape = WallShape.Straight)
{
return Prefab;
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 663b230d0aa40fb448ac219c0c7d57f6
@@ -0,0 +1,20 @@
using UnityEngine;
namespace OctoCore.LevelBuilder
{
/// <summary>
/// Base class for tile data.
/// </summary>
public abstract class OctoLevelBuilderData : ScriptableObject
{
/// <summary>
/// The referenece grid for the tile.
/// </summary>
public OctoLevelBuilderGridData Grid;
/// <summary>
/// Get the prefab to instantiate for this tile configuration.
/// </summary>
public abstract GameObject GetPrefab(int angle, WallShape shape = WallShape.Straight);
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: c8ed7c7ac825b7e49aa3695b5393da29
@@ -0,0 +1,30 @@
using UnityEngine;
namespace OctoCore.LevelBuilder
{
/// <summary>
/// Data for fence tiles.
/// Similar to walls but typically lower and more decorative.
/// </summary>
[CreateAssetMenu(fileName = "Fence_", menuName = "Octo/Level Builder/Fence")]
public class OctoLevelBuilderFenceData : OctoLevelBuilderData
{
[Header("Fence Prefabs")]
public GameObject FenceStraight;
public GameObject FenceCorner;
public GameObject FenceT;
public GameObject FenceDeadEnd;
public override GameObject GetPrefab(int angle, WallShape shape = WallShape.Straight)
{
return shape switch
{
WallShape.Straight => FenceStraight,
WallShape.Corner => FenceCorner,
WallShape.T => FenceT,
WallShape.DeadEnd => FenceDeadEnd,
_ => FenceStraight
};
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 5d87d7d32e3833944be2a3972446de25
@@ -0,0 +1,18 @@
using UnityEngine;
namespace OctoCore.LevelBuilder
{
/// <summary>
/// Data for floor tiles.
/// </summary>
[CreateAssetMenu(fileName = "Floor_", menuName = "Octo/Level Builder/Floor")]
public class OctoLevelBuilderFloorData : OctoLevelBuilderData
{
public GameObject Prefab;
public override GameObject GetPrefab(int angle, WallShape shape = WallShape.Straight)
{
return Prefab;
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: c8e08d3fd3a3b694da03a093f5b375cf
@@ -0,0 +1,21 @@
using UnityEngine;
namespace OctoCore.LevelBuilder
{
/// <summary>
/// Base class for grid data.
/// </summary>
[CreateAssetMenu(fileName = "Grid_", menuName = "Octo/Level Builder/Grid")]
public class OctoLevelBuilderGridData : ScriptableObject
{
/// <summary>
/// Width en depth of a tile.
/// </summary>
public float TileSize = 2f;
/// <summary>
/// Floor height.
/// </summary>
public float FloorHeight = 3.5f;
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 5b13c2498f7c6bd499d3dc1815e1758d
@@ -0,0 +1,20 @@
using UnityEngine;
namespace OctoCore.LevelBuilder
{
/// <summary>
/// Data for stairs tiles.
/// Connects two floor levels.
/// </summary>
[CreateAssetMenu(fileName = "Stairs_", menuName = "Octo/Level Builder/Stairs")]
public class OctoLevelBuilderStairsData : OctoLevelBuilderData
{
[Header("Stairs Prefab")]
public GameObject StairsPrefab;
public override GameObject GetPrefab(int angle, WallShape shape = WallShape.Straight)
{
return StairsPrefab;
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 77641830072b3944882267f440086535
@@ -0,0 +1,18 @@
using UnityEngine;
namespace OctoCore.LevelBuilder
{
/// <summary>
/// Base class for grid data.
/// </summary>
[CreateAssetMenu(fileName = "Style_", menuName = "Octo/Level Builder/Style")]
public class OctoLevelBuilderStyleData : ScriptableObject
{
public OctoLevelBuilderGridData Grid;
public OctoLevelBuilderCeilingData Ceiling;
public OctoLevelBuilderWallData Wall;
public OctoLevelBuilderFloorData Floor;
public OctoLevelBuilderStairsData Stairs;
public OctoLevelBuilderFenceData Fence;
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: c0d5c998a010b2243b41c3eb69285ff5
@@ -0,0 +1,36 @@
using UnityEngine;
namespace OctoCore.LevelBuilder
{
/// <summary>
/// Data for wall tiles.
/// Supports different shapes: straight, corner, T-junction, cross, dead-end, door, window.
/// </summary>
[CreateAssetMenu(fileName = "Wall_", menuName = "Octo/Level Builder/Wall")]
public class OctoLevelBuilderWallData : OctoLevelBuilderData
{
[Header("Wall Prefabs")]
public GameObject WallStraight;
public GameObject WallCorner;
public GameObject WallT;
public GameObject WallCross;
public GameObject WallDeadEnd;
public GameObject WallDoor;
public GameObject WallWindow;
public override GameObject GetPrefab(int angle, WallShape shape = WallShape.Straight)
{
return shape switch
{
WallShape.Straight => WallStraight,
WallShape.Corner => WallCorner,
WallShape.T => WallT,
WallShape.Cross => WallCross,
WallShape.DeadEnd => WallDeadEnd,
WallShape.Door => WallDoor,
WallShape.Window => WallWindow,
_ => WallStraight
};
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: b5eb6603754edde4f85b7713df5381a4
@@ -0,0 +1,29 @@
namespace OctoCore.LevelBuilder
{
public enum TileType
{
Wall,
Floor,
Stairs,
Fence
}
public enum WallShape
{
Straight,
Corner,
T,
Cross,
DeadEnd,
Door,
Window
}
public enum WallType
{
Wall,
Door,
Window,
Fence
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 0d4bac6e1a95c924db7e2c026cc28e70
@@ -0,0 +1,337 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace OctoCore.LevelBuilder
{
[ExecuteAlways]
public class OctoLevelBuilderMap : MonoBehaviour
{
[System.Serializable]
private class MapRow
{
public OctoLevelBuilderTile[] Rows;
}
[System.Serializable]
private class MapColumn
{
public MapRow[] Columns;
}
[System.Serializable]
private class Map
{
private bool _isMapUpToDate;
[SerializeField] private Vector3Int _minBounds;
[SerializeField] private Vector3Int _maxBounds;
[SerializeField] private Transform _tilesRoot;
[SerializeField] private List<OctoLevelBuilderTile> _tiles = new List<OctoLevelBuilderTile>();
private List<OctoLevelBuilderTile> _tilesToRefresh = new List<OctoLevelBuilderTile>();
[SerializeField] private MapColumn[] _floors = new MapColumn[0];
public Transform TilesRoot => _tilesRoot;
public OctoLevelBuilderTile[] Tiles => _tiles.ToArray();
public void SetTilesRoot(Transform tilesRoot)
{
_tilesRoot = tilesRoot;
}
public void RequireMapRefresh()
{
_isMapUpToDate = false;
}
public void RequireTileRefresh(OctoLevelBuilderTile tile)
{
if (tile && !_tilesToRefresh.Contains(tile))
_tilesToRefresh.Add(tile);
}
public void AddTile(OctoLevelBuilderTile tile)
{
if (!_tiles.Contains(tile))
{
_tiles.Add(tile);
RequireMapRefresh();
}
}
public void RemoveTile(OctoLevelBuilderTile tile)
{
if (_tiles.Contains(tile))
{
_tiles.Remove(tile);
RequireMapRefresh();
}
}
public OctoLevelBuilderTile GetTile(Vector3Int position)
{
Vector3Int p = position - _minBounds;
if (p.y < 0 || p.y >= _floors.Length)
return null;
if (p.z < 0 || p.z >= _floors[p.y].Columns.Length)
return null;
if (p.x < 0 || p.x >= _floors[p.y].Columns[p.z].Rows.Length)
return null;
return _floors[p.y].Columns[p.z].Rows[p.x];
}
public void RefreshMap(string name)
{
if (_isMapUpToDate)
return;
_minBounds = new Vector3Int(int.MaxValue, int.MaxValue, int.MaxValue);
_maxBounds = new Vector3Int(int.MinValue, int.MinValue, int.MinValue);
// Get map bounds
foreach (OctoLevelBuilderTile tile in _tiles)
{
Vector3Int p = tile.GetCoordinates(true);
if (p.x < _minBounds.x)
_minBounds.x = p.x;
if (p.x > _maxBounds.x)
_maxBounds.x = p.x;
if (p.y < _minBounds.y)
_minBounds.y = p.y;
if (p.y > _maxBounds.y)
_maxBounds.y = p.y;
if (p.z < _minBounds.z)
_minBounds.z = p.z;
if (p.z > _maxBounds.z)
_maxBounds.z = p.z;
}
// Copy previous map
MapColumn[] previousFloors = new MapColumn[_floors.Length];
for (int y = 0; y < previousFloors.Length; y++)
{
previousFloors[y] = new MapColumn();
previousFloors[y].Columns = new MapRow[_floors[y].Columns.Length];
for (int z = 0; z < previousFloors[y].Columns.Length; z++)
{
previousFloors[y].Columns[z] = new MapRow();
previousFloors[y].Columns[z].Rows = new OctoLevelBuilderTile[_floors[y].Columns[z].Rows.Length];
for (int x = 0; x < previousFloors[y].Columns[z].Rows.Length; x++)
previousFloors[y].Columns[z].Rows[x] = _floors[y].Columns[z].Rows[x];
}
}
// Init map
Vector3Int size = _maxBounds - _minBounds + Vector3Int.one;
_floors = new MapColumn[size.y];
for (int y = 0; y < size.y; y++)
{
_floors[y] = new MapColumn();
_floors[y].Columns = new MapRow[size.z];
for (int z = 0; z < size.z; z++)
{
_floors[y].Columns[z] = new MapRow();
_floors[y].Columns[z].Rows = new OctoLevelBuilderTile[size.x];
}
}
// Assing tiles to the map
foreach (OctoLevelBuilderTile tile in _tiles)
{
Vector3Int p = tile.GetCoordinates(true) - _minBounds;
_floors[p.y].Columns[p.z].Rows[p.x] = tile;
}
// Refresh tiles
for (int y = 0; y < size.y; y++)
{
for (int z = 0; z < size.z; z++)
{
for (int x = 0; x < size.x; x++)
{
OctoLevelBuilderTile tile = _floors[y].Columns[z].Rows[x];
if (tile)
{
bool refreshTile = !tile.IsUpToDate;
if (!refreshTile)
{
OctoLevelBuilderTile previousTile = null;
if (previousFloors.Length > y && previousFloors[y].Columns.Length > z && previousFloors[y].Columns[z].Rows.Length > x)
previousTile = previousFloors[y].Columns[z].Rows[x];
refreshTile = tile != previousTile;
}
if (refreshTile)
{
RequireTileRefresh(tile);
}
}
}
}
}
_isMapUpToDate = true;
Debug.Log($"[OctoLevelGrid] {name}: Updated");
}
public void RefreshTiles()
{
if (_tilesToRefresh.Count == 0)
return;
OctoLevelBuilderTile[] _tmpTilesToRefresh = _tilesToRefresh.ToArray();
_tilesToRefresh.Clear();
foreach (OctoLevelBuilderTile tile in _tmpTilesToRefresh)
if (tile)
tile.Refresh();
}
}
public static float DEFAULT_TILE_SIZE = 2f;
public static float DEFAULT_FLOOR_HEIGHT = 3.5f;
[SerializeField] private OctoLevelBuilderStyleData _defaultStyle;
[SerializeField, OctoReadOnly] private Map _map;
public OctoLevelBuilderStyleData DefaultStyle => _defaultStyle;
public OctoLevelBuilderGridData Grid => DefaultStyle ? DefaultStyle.Grid : null;
public float TileSize => Grid ? Grid.TileSize : DEFAULT_TILE_SIZE;
public float FloorHeight => Grid ? Grid.FloorHeight : DEFAULT_FLOOR_HEIGHT;
void LateUpdate()
{
if (Application.isPlaying)
return;
_map.RefreshTiles();
_map.RefreshMap(name);
}
public void SetLayer(string layer)
{
LayerMask layerMask = LayerMask.NameToLayer(layer);
SetLayerRecursively(gameObject, layerMask);
}
public void RegisterTile(OctoLevelBuilderTile tile)
{
if (tile == null)
return;
_map.AddTile(tile);
}
public void UnregisterTile(OctoLevelBuilderTile tile)
{
if (tile == null)
return;
_map.RemoveTile(tile);
}
public void RequireMapRefresh()
{
_map.RequireMapRefresh();
}
public void RequireTileRefresh(OctoLevelBuilderTile tile)
{
if (tile)
_map.RequireTileRefresh(tile);
}
public bool GetTile(Vector3Int gridPosition, out OctoLevelBuilderTile tile)
{
tile = _map.GetTile(gridPosition);
return tile;
}
public Vector3 GridToWorld(Vector3Int gridPosition)
{
return new Vector3(
gridPosition.x * TileSize,
gridPosition.y * FloorHeight,
gridPosition.z * TileSize
);
}
public Vector3Int WorldToGrid(Vector3 worldPosition, int floorLevel)
{
return new Vector3Int(
Mathf.RoundToInt(worldPosition.x / TileSize),
floorLevel,
Mathf.RoundToInt(worldPosition.z / TileSize)
);
}
[ContextMenu("GenerateMap (5x5)")] public void GenerateMap5x5() { GenerateMap(new Vector3Int(5, 1, 5)); }
[ContextMenu("GenerateMap (7x7)")] public void GenerateMap7x7() { GenerateMap(new Vector3Int(7, 1, 7)); }
[ContextMenu("GenerateMap (9x9)")] public void GenerateMap9x9() { GenerateMap(new Vector3Int(9, 1, 9)); }
public void GenerateMap(Vector3Int size)
{
if (!_map.TilesRoot)
{
GameObject tilesRoot = new GameObject("Tiles");
tilesRoot.transform.parent = transform;
_map.SetTilesRoot(tilesRoot.transform);
}
int xMin = size.x / -2;
int yMin = size.y / -2;
int zMin = size.z / -2;
int xMax = xMin + size.x;
int yMax = yMin + size.y;
int zMax = zMin + size.z;
for (int y = yMin; y < yMax; y++)
{
for (int z = zMin; z < zMax; z++)
{
for (int x = xMin; x < xMax; x++)
{
GameObject tileObj = new GameObject();
tileObj.transform.parent = _map.TilesRoot;
tileObj.transform.localPosition = new Vector3(x * TileSize, y * FloorHeight, z * TileSize);
OctoLevelBuilderTile tile = tileObj.AddComponent<OctoLevelBuilderTile>();
tile.Init(x == xMin || x == xMax - 1 || z == zMin || z == zMax - 1);
}
}
}
Debug.Log("[OctoLevelBluiderMap] Map generated");
}
private void SetLayerRecursively(GameObject obj, int newLayer)
{
obj.layer = newLayer;
foreach (Transform child in obj.transform)
{
SetLayerRecursively(child.gameObject, newLayer);
}
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 078c608cc8fc63b40beb970edf317e56
@@ -0,0 +1,614 @@
using UnityEditor;
using UnityEngine;
namespace OctoCore.LevelBuilder
{
[ExecuteAlways]
public class OctoLevelBuilderTile : MonoBehaviour
{
[System.Serializable]
private class Configuration
{
public OctoLevelBuilderStyleData _overrideStyle;
public bool Ceiling;
public bool Wall;
public bool Floor;
public bool Stairs;
}
[System.Serializable]
private class References
{
[OctoReadOnly] public OctoLevelBuilderMap Map;
[OctoReadOnly] public GameObject CeilingInstance;
[OctoReadOnly] public GameObject WallInstance;
[OctoReadOnly] public GameObject FloorInstance;
}
[System.Serializable]
private class WallConnections
{
public OctoLevelBuilderTile North;
public OctoLevelBuilderTile Est;
public OctoLevelBuilderTile South;
public OctoLevelBuilderTile West;
}
[System.Serializable]
private class WallConfiguration
{
public bool AutoConnect = true;
[Range(0, 3)] public int Orientation = 0;
public WallType Type = WallType.Wall;
public WallShape Shape = WallShape.Straight;
[OctoReadOnly] public WallConnections Connections = new WallConnections();
}
[System.Serializable]
private class Infos
{
public Vector3Int Coordinates;
public Vector3 Position;
}
[SerializeField] private Configuration _configuration = new Configuration();
[SerializeField] private WallConfiguration _wall = new WallConfiguration();
[SerializeField] private References _references = new References();
[SerializeField, OctoReadOnly] private Infos _infos = new Infos();
private bool _isMapUpToDate;
public bool IsUpToDate => _isMapUpToDate;
public bool HasWall => _configuration.Wall;
public bool HasFloor => _configuration.Floor;
public bool HasCeiling => _configuration.Ceiling;
public bool HasStairs => _configuration.Stairs;
public float TileSize => Map ? Map.TileSize : OctoLevelBuilderMap.DEFAULT_TILE_SIZE;
public float FloorHeight => Map ? Map.FloorHeight : OctoLevelBuilderMap.DEFAULT_FLOOR_HEIGHT;
public OctoLevelBuilderMap Map => _references.Map;
public OctoLevelBuilderStyleData Style => _configuration._overrideStyle ? _configuration._overrideStyle : _references.Map ? _references.Map.DefaultStyle : null;
#if UNITY_EDITOR
void OnValidate()
{
if (!Application.isPlaying)
{
UnityEditor.EditorApplication.delayCall += () =>
{
if (this != null)
RequireMapRefresh();
};
}
}
#endif
void OnEnable()
{
#if UNITY_EDITOR
if (!Application.isPlaying)
{
RegisterToMap();
}
#endif
}
void OnDisable()
{
#if UNITY_EDITOR
if (!Application.isPlaying)
{
UnregisterFromMap();
//DestroyInstance(_wallInstance);
//DestroyInstance(_floorInstance);
//DestroyInstance(_ceilingInstance);
_references.Map.RequireTileRefresh(_wall.Connections.North);
_references.Map.RequireTileRefresh(_wall.Connections.Est);
_references.Map.RequireTileRefresh(_wall.Connections.South);
_references.Map.RequireTileRefresh(_wall.Connections.West);
}
#endif
}
#if UNITY_EDITOR
private void OnDrawGizmos()
{
DrawTileGizmo(new Color(0, 1, 0, 0.2f));
}
private void OnDrawGizmosSelected()
{
DrawTileGizmo(new Color(0, 1, 0, 0.5f));
}
private void DrawTileGizmo(Color color)
{
float tileSize = Map ? Map.TileSize : 2;
Gizmos.matrix = transform.localToWorldMatrix;
Gizmos.color = color;
Gizmos.DrawCube(Vector3.up * tileSize * .025f, new Vector3(tileSize * .2f, tileSize * .05f, tileSize * .2f));
/*if (!HasWall())
{
Gizmos.color = color;
Gizmos.DrawCube(transform.position + Vector3.up * 0.5f, new Vector3(1.8f, 1f, 1.8f));
return;
}
float rotation = Placement.Angle * -90f;
if (Wall.Shape == WallShape.Straight)
rotation += 90f;
Matrix4x4 oldMatrix = Gizmos.matrix;
Gizmos.matrix = Matrix4x4.TRS(transform.position + Vector3.up * 1.5f, Quaternion.Euler(0, rotation, 0), Vector3.one);
Gizmos.color = color;
float size = 2f;
float thickness = 0.3f;
float height = 3f;
switch (Wall.Shape)
{
case WallShape.Straight:
Gizmos.DrawCube(Vector3.zero, new Vector3(size, height, thickness));
break;
case WallShape.Corner:
Vector3 arm1Pos = new Vector3(size / 4f, 0, 0);
Vector3 arm2Pos = new Vector3(0, 0, size / 4f);
Gizmos.DrawCube(arm1Pos, new Vector3(size / 2f, height, thickness));
Gizmos.DrawCube(arm2Pos, new Vector3(thickness, height, size / 2f));
break;
case WallShape.T:
Vector3 basePos = new Vector3(0, 0, 0);
Vector3 crossPos = new Vector3(0, 0, size / 4f);
Gizmos.DrawCube(basePos, new Vector3(size, height, thickness));
Gizmos.DrawCube(crossPos, new Vector3(thickness, height, size / 2f));
break;
case WallShape.Cross:
Gizmos.DrawCube(Vector3.zero, new Vector3(size, height, thickness));
Gizmos.DrawCube(Vector3.zero, new Vector3(thickness, height, size));
break;
case WallShape.DeadEnd:
Vector3 deadEndPos = new Vector3(0, 0, size / 4f);
Gizmos.DrawCube(deadEndPos, new Vector3(thickness, height, size / 2f));
break;
case WallShape.Door:
case WallShape.Window:
Gizmos.DrawCube(Vector3.zero, new Vector3(size, height, thickness));
break;
default:
Gizmos.DrawCube(Vector3.zero, new Vector3(size * 0.5f, height, size * 0.5f));
break;
}
Gizmos.matrix = oldMatrix;*/
}
#endif
void Update()
{
if (_infos.Position != transform.localPosition)
{
_infos.Position = transform.localPosition;
SetName();
RequireMapRefresh();
}
}
public void Init(bool wall)
{
Debug.Log(wall);
SetName();
_configuration.Ceiling = true;
_configuration.Wall = wall;
_configuration.Floor = true;
}
public void Refresh()
{
SetConnections();
ClearChildren();
RefreshWall();
RefreshFloor();
RefreshCeiling();
_isMapUpToDate = true;
//Debug.Log($"[OctoTile] {name}: Updated");
}
public Vector3Int GetCoordinates(bool update = false)
{
if (update)
SetCoordinates();
return _infos.Coordinates;
}
private void SetCoordinates()
{
Vector3 pos = transform.position;
_infos.Coordinates = new Vector3Int(
Mathf.RoundToInt(pos.x / TileSize),
Mathf.RoundToInt(pos.y / FloorHeight),
Mathf.RoundToInt(pos.z / TileSize)
);
}
public void SetConnections()
{
GetMap();
if (!_references.Map)
return;
// Require update for previous connections
OctoLevelBuilderTile previousNorth = _wall.Connections.North;
OctoLevelBuilderTile previousEst = _wall.Connections.Est;
OctoLevelBuilderTile previousSouth = _wall.Connections.South;
OctoLevelBuilderTile previousWest = _wall.Connections.West;
// Get new connections
OctoLevelBuilderTile newNorth = GetNextTile(Vector3Int.forward);
OctoLevelBuilderTile newEst = GetNextTile(Vector3Int.right );
OctoLevelBuilderTile newSouth = GetNextTile(Vector3Int.back );
OctoLevelBuilderTile newWest = GetNextTile(Vector3Int.left );
_wall.Connections.North = newNorth && newNorth.HasWall ? newNorth : null;
_wall.Connections.Est = newEst && newEst .HasWall ? newEst : null;
_wall.Connections.South = newSouth && newSouth.HasWall ? newSouth : null;
_wall.Connections.West = newWest && newWest .HasWall ? newWest : null;
bool wallChanged = HasWall != (_references.WallInstance ? true : false);
// Require update for new connections
if (_wall.Connections.North != previousNorth || wallChanged)
{
Debug.Log(_wall.Connections.North);
Debug.Log(previousNorth);
_references.Map.RequireTileRefresh(_wall.Connections.North);
_references.Map.RequireTileRefresh(previousNorth);
}
if (_wall.Connections.Est != previousEst || wallChanged)
{
Debug.Log(_wall.Connections.Est);
Debug.Log(previousEst);
_references.Map.RequireTileRefresh(_wall.Connections.Est);
_references.Map.RequireTileRefresh(previousEst);
}
if (_wall.Connections.South != previousSouth || wallChanged)
{
Debug.Log(_wall.Connections.South);
Debug.Log(previousSouth);
_references.Map.RequireTileRefresh(_wall.Connections.South);
_references.Map.RequireTileRefresh(previousSouth);
}
if (_wall.Connections.West != previousWest || wallChanged)
{
Debug.Log(_wall.Connections.West);
Debug.Log(previousWest);
_references.Map.RequireTileRefresh(_wall.Connections.West);
_references.Map.RequireTileRefresh(previousWest);
}
}
private void RefreshShape()
{
if (!HasWall || !_wall.AutoConnect)
return;
int connectionHash = (_wall.Connections.North ? 1000 : 0) + (_wall.Connections.Est ? 100 : 0) + (_wall.Connections.South ? 10 : 0) + (_wall.Connections.West ? 1 : 0);
int connectionCount = (_wall.Connections.North ? 1 : 0) + (_wall.Connections.Est ? 1 : 0) + (_wall.Connections.South ? 1 : 0) + (_wall.Connections.West ? 1 : 0);
switch (connectionCount)
{
default:
_wall.Shape = WallShape.DeadEnd;
switch(connectionHash)
{
case 0010:
_wall.Orientation = 0;
break;
case 0001:
_wall.Orientation = 1;
break;
case 1000:
_wall.Orientation = 2;
break;
case 0100:
_wall.Orientation = 3;
break;
}
break;
case 2:
if ((_wall.Connections.North && _wall.Connections.South) || (_wall.Connections.Est && _wall.Connections.West))
{
_wall.Shape = WallShape.Straight;
switch (connectionHash)
{
case 0101:
_wall.Orientation = 0;
break;
case 1010:
_wall.Orientation = 1;
break;
}
}
else
{
_wall.Shape = WallShape.Corner;
switch (connectionHash)
{
case 1001:
_wall.Orientation = 0;
break;
case 1100:
_wall.Orientation = 1;
break;
case 0110:
_wall.Orientation = 2;
break;
case 0011:
_wall.Orientation = 3;
break;
}
}
break;
case 3:
_wall.Shape = WallShape.T;
switch (connectionHash)
{
case 1101:
_wall.Orientation = 0;
break;
case 1110:
_wall.Orientation = 1;
break;
case 0111:
_wall.Orientation = 2;
break;
case 1011:
_wall.Orientation = 3;
break;
}
break;
case 4:
_wall.Shape = WallShape.Cross;
_wall.Orientation = 0;
break;
}
}
private OctoLevelBuilderTile GetNextTile(Vector3Int direction)
{
Vector3Int nextCoordinates = _infos.Coordinates + direction;
if (!_references.Map)
{
Debug.LogWarning("[OctoTile] No Map found");
return null;
}
if (_references.Map.GetTile(nextCoordinates, out OctoLevelBuilderTile nexTile))
return nexTile;
return null;
}
private void ClearChildren()
{
for (int i = transform.childCount - 1; i >= 0; i--)
{
GameObject instance = transform.GetChild(i).gameObject;
if (instance != _references.CeilingInstance &&
instance != _references.WallInstance &&
instance != _references.FloorInstance)
{
DestroyInstance(instance);
}
}
}
private void RefreshWall()
{
if (!HasWall)
{
DestroyInstance(_references.WallInstance);
_references.WallInstance = null;
return;
}
RefreshShape();
if (!Style)
return;
GameObject prefab = GetWallPrefab(Style.Wall, _wall.Shape, _wall.Type);
if (prefab == null)
{
DestroyInstance(_references.WallInstance);
_references.WallInstance = null;
return;
}
if (IsInstanceCorrespondingToPrefab(_references.WallInstance, prefab))
{
DestroyInstance(_references.WallInstance);
_references.WallInstance = InstantiatePrefab(prefab, "Wall");
}
if (_references.WallInstance != null)
{
float angle = _wall.Orientation * 90f;
_references.WallInstance.transform.localRotation = Quaternion.Euler(0, angle, 0);
}
}
private GameObject GetWallPrefab(OctoLevelBuilderWallData wallData, WallShape shape, WallType type)
{
if (type == WallType.Door)
return wallData.WallDoor;
if (type == WallType.Window)
return wallData.WallWindow;
return wallData.GetPrefab(_wall.Orientation, shape);
}
private void RefreshFloor()
{
if (!HasFloor)
{
DestroyInstance(_references.FloorInstance);
_references.FloorInstance = null;
return;
}
if (!Style)
return;
GameObject prefab = Style.Floor.Prefab;
if (prefab == null)
{
DestroyInstance(_references.FloorInstance);
_references.FloorInstance = null;
return;
}
if (IsInstanceCorrespondingToPrefab(_references.FloorInstance, prefab))
{
DestroyInstance(_references.FloorInstance);
_references.FloorInstance = InstantiatePrefab(prefab, "Floor");
}
}
private void RefreshCeiling()
{
if (!HasCeiling)
{
DestroyInstance(_references.CeilingInstance);
_references.CeilingInstance = null;
return;
}
if (!Style)
return;
GameObject prefab = Style.Ceiling.Prefab;
if (prefab == null)
{
DestroyInstance(_references.CeilingInstance);
_references.CeilingInstance = null;
return;
}
if (IsInstanceCorrespondingToPrefab(_references.CeilingInstance, prefab))
{
DestroyInstance(_references.CeilingInstance);
_references.CeilingInstance = InstantiatePrefab(prefab, "Ceiling");
}
}
private bool IsInstanceCorrespondingToPrefab(GameObject instance, GameObject prefab)
{
if (instance == null)
return true;
#if UNITY_EDITOR
GameObject source = (GameObject)UnityEditor.PrefabUtility.GetCorrespondingObjectFromSource(instance);
return source != prefab;
#else
return false;
#endif
}
private void DestroyInstance(GameObject instance)
{
if (instance != null)
{
#if UNITY_EDITOR
if (!Application.isPlaying)
DestroyImmediate(instance);
else
#endif
Destroy(instance);
instance = null;
}
}
private GameObject InstantiatePrefab(GameObject prefab, string childName)
{
#if UNITY_EDITOR
GameObject instance = (GameObject)UnityEditor.PrefabUtility.InstantiatePrefab(prefab, transform);
SceneVisibilityManager.instance.DisablePicking(instance, true);
#else
GameObject instance = Instantiate(prefab, transform);
#endif
instance.name = childName;
instance.transform.localPosition = Vector3.zero;
return instance;
}
private void GetMap()
{
if (!_references.Map)
_references.Map = GetComponentInParent<OctoLevelBuilderMap>();
}
private bool GetMap(out OctoLevelBuilderMap map)
{
GetMap();
map = _references.Map;
return map;
}
private void RequireMapRefresh()
{
_isMapUpToDate = false;
if (GetMap(out OctoLevelBuilderMap map))
map.RequireMapRefresh();
}
private void RegisterToMap()
{
if (GetMap(out OctoLevelBuilderMap map))
map.RegisterTile(this);
}
private void UnregisterFromMap()
{
if (GetMap(out OctoLevelBuilderMap map))
map.UnregisterTile(this);
}
private void SetName()
{
int x = _infos.Coordinates.x;
int y = _infos.Coordinates.z;
//string tmpName = "Tile " + (x < 0 ? '-' : '+') + Mathf.Abs(x).ToString().PadLeft(3, '0') + " " + (y < 0 ? '-' : '+') + Mathf.Abs(y).ToString().PadLeft(3, '0');
string tmpName = "Tile_" + transform.GetSiblingIndex().ToString().PadLeft(3, '0');
if (name != tmpName)
name = tmpName;
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 52265b52f92cb4846aa9f736eb80cfe1