OctoCore 0.0.1
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using UnityEngine;
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using OctoCore.Localization;
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namespace OctoCore.Dialogue
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{
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/// <summary>
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/// Dialogue choice with condition and next dialogue.
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/// </summary>
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[System.Serializable]
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public class OctoDialogueChoice
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{
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/// <summary>
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/// Localized text for this choice.
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/// </summary>
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[Tooltip("Localized text for this choice")]
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public OctoLocalizedTextData Text;
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/// <summary>
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/// Condition to display this choice.
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/// If null or condition is true, choice is available.
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/// </summary>
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[Tooltip("Condition to display this choice (null = always show)")]
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public OctoDialogueCondition Condition;
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/// <summary>
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/// Next dialogue to load when this choice is selected.
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/// If null, dialogue ends.
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/// </summary>
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[Tooltip("Next dialogue when selected (null = end dialogue)")]
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public Data.OctoDialogueData NextDialogue;
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/// <summary>
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/// Check if this choice should be available.
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/// </summary>
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public bool IsAvailable()
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{
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if (Condition == null)
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return true;
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return Condition.Evaluate();
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}
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}
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}
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