OctoCore 0.0.1

This commit is contained in:
Alexandre Coirier
2026-02-09 23:53:14 +01:00
parent 85bf743cba
commit 80d0faf8a7
235 changed files with 13656 additions and 32 deletions
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using UnityEngine;
namespace OctoCore.Components
{
public class OctoCharacterAnimation : MonoBehaviour
{
[SerializeField] private Animator animator;
[SerializeField] private float walkSpeed = 8;
[SerializeField] private float runSpeed = 15;
[SerializeField, Range(1, 10)] private int sampling = 5;
private bool backward;
private float backwardSmooth;
private float sideSmooth;
private float smoothSpeed;
private Vector4[] positions;
private Vector3 lastStep;
private Vector3 direction;
private float step = .1f;
void OnDrawGizmos()
{
Gizmos.color = Color.cyan;
Gizmos.DrawRay(transform.position + Vector3.up, transform.forward);
Gizmos.color = Color.red;
Gizmos.DrawRay(transform.position + Vector3.up, direction);
}
void OnEnable()
{
positions = new Vector4[sampling + 1];
for (int i = 0; i < sampling; i++)
{
positions[i] = transform.position;
positions[i].z = .002f;
}
direction = transform.forward;
}
void Update()
{
if (lastStep != transform.position && Vector3.Distance(lastStep, transform.position) > step)
{
Vector3 offset = (lastStep - transform.position).normalized * step;
lastStep = transform.position + offset;
}
direction = Vector3.Lerp(direction, (transform.position - lastStep).normalized, Time.deltaTime * 10);
float speed = GetSpeed();
smoothSpeed = Mathf.Lerp(smoothSpeed, speed, Time.deltaTime * 10);
float move = Mathf.Clamp01(smoothSpeed / walkSpeed);
float run = Mathf.Clamp01((smoothSpeed - walkSpeed) / (runSpeed - walkSpeed));
float dot = Vector3.Dot(transform.forward, direction.normalized);
Vector3 crs = Vector3.Cross(transform.forward, direction.normalized);
backward = dot < 0;
backwardSmooth = Mathf.Lerp(backwardSmooth, backward ? 1 : 0, Time.deltaTime * 10);
sideSmooth = Mathf.Lerp(sideSmooth, (1 - Mathf.Abs(dot)) * Mathf.Sign(transform.InverseTransformDirection(crs).y) * direction.magnitude, Time.deltaTime * 20);
run *= 1 - backwardSmooth;
run *= 1 - Mathf.Abs(sideSmooth);
//Debug.Log(dot);
animator.SetFloat("move", Mathf.Sqrt(move));
animator.SetFloat("run", run);
animator.SetFloat("backward", backwardSmooth);
animator.SetFloat("side", sideSmooth);
}
float GetSpeed()
{
float offset = 0;
float delta = 0;
for (int i = 0; i < positions.Length - 1; i++)
{
offset += Vector3.Distance(positions[i], positions[i + 1]);
delta += positions[i].w;
}
for (int i = positions.Length - 1; i > 0; i--)
positions[i] = positions[i - 1];
positions[0] = transform.position;
positions[0].w = Time.deltaTime;
if (offset > 0 && delta > 0)
return offset / (delta / 3.6f);
else return 0;
}
}
}
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fileFormatVersion: 2
guid: a4b0dbb024f42dc4c8c80d40a271d6d3
@@ -0,0 +1,205 @@
using UnityEngine;
using static UnityEngine.GraphicsBuffer;
public class OctoIkArms : MonoBehaviour
{
private class RaycastInfos
{
public bool HasHit;
public float Distance;
public float MaxDistance;
public Vector3 Position;
public Vector3 Normal;
public Transform Transform;
}
[System.Serializable]
private class RaycastRig
{
public Transform Root;
public float Distance = 1;
}
[System.Serializable]
private class ArmRig
{
public bool Enabled;
public OctoIkLimb Arm;
public Vector3 RotationOffset;
public RaycastRig[] Raycasts;
[HideInInspector] public Vector3 TargetOriginPos;
[HideInInspector] public Quaternion TargetOriginRot;
[HideInInspector] public Vector3 PoleOriginPos;
public void Init()
{
if (Arm)
{
if (Arm.Target)
{
TargetOriginPos = Arm.Target.localPosition;
TargetOriginRot = Arm.Target.localRotation;
}
if (Arm.Pole)
{
PoleOriginPos = Arm.Pole.localPosition;
}
}
}
}
[System.Serializable]
private class Settings
{
public LayerMask LayerMask;
}
[SerializeField] private ArmRig _leftArm;
[SerializeField] private ArmRig _rightArm;
[SerializeField] private Settings _settings;
private ArmRig[] _arms;
private RaycastInfos[][] _raycasts = new RaycastInfos[2][];
private RaycastInfos[] _nearHitRaycasts = new RaycastInfos[2];
void Awake()
{
_arms = new ArmRig[2] { _leftArm, _rightArm };
foreach (ArmRig armRig in _arms)
armRig.Init();
_raycasts = new RaycastInfos[_arms.Length][];
for (int i = 0; i < _arms.Length; i++)
{
_raycasts[i] = new RaycastInfos[_arms[i].Raycasts.Length];
for (int u = 0; u < _raycasts[i].Length; u++)
_raycasts[i][u] = new RaycastInfos() { MaxDistance = 1 };
}
_nearHitRaycasts = new RaycastInfos[_arms.Length];
for (int i = 0; i < _nearHitRaycasts.Length; i++)
_nearHitRaycasts[i] = new RaycastInfos() { MaxDistance = 1 };
}
void OnDrawGizmos()//Selected()
{
if (Application.isPlaying || !enabled) return;
foreach (ArmRig armRig in new ArmRig[2] { _leftArm, _rightArm })
{
for (int i = 0; i < armRig.Raycasts.Length; i++)
{
RaycastRig raycastRig = armRig.Raycasts[i];
Debug.DrawRay(raycastRig.Root.position, raycastRig.Root.TransformDirection(Vector3.forward) * raycastRig.Distance, Color.red);
}
}
}
void Update()
{
// Get raycats infos
for (int i = 0; i < _arms.Length; i++)
{
ArmRig armRig = _arms[i];
if (!armRig.Enabled)
continue;
for (int u = 0; u < armRig.Raycasts.Length; u++)
{
RaycastRig raycastRig = armRig.Raycasts[u];
RaycastInfos raycastInfos = _raycasts[i][u];
RaycastHit hit;
if (Physics.Raycast(raycastRig.Root.position, raycastRig.Root.TransformDirection(Vector3.forward), out hit, raycastRig.Distance, _settings.LayerMask))
{
Debug.DrawRay(raycastRig.Root.position, raycastRig.Root.TransformDirection(Vector3.forward) * hit.distance, Color.green);
raycastInfos.HasHit = true;
raycastInfos.Distance = hit.distance;
raycastInfos.MaxDistance = raycastRig.Distance;
raycastInfos.Position = hit.point;
raycastInfos.Normal = hit.normal;
raycastInfos.Transform = hit.transform;
}
else
{
Debug.DrawRay(raycastRig.Root.position, raycastRig.Root.TransformDirection(Vector3.forward) * raycastRig.Distance, Color.red);
raycastInfos.HasHit = false;
raycastInfos.Distance = 1;
raycastInfos.MaxDistance = 1;
raycastInfos.Position = Vector3.zero;
raycastInfos.Normal = Vector3.zero;
raycastInfos.Transform = null;
}
}
}
// Evaluate near hit
for (int i = 0; i < _arms.Length; i++)
{
ArmRig armRig = _arms[i];
_nearHitRaycasts[i].HasHit = false;
for (int u = 0; u < armRig.Raycasts.Length; u++)
{
RaycastInfos raycastInfos = _raycasts[i][u];
if (raycastInfos.HasHit)
{
_nearHitRaycasts[i].HasHit = raycastInfos.HasHit;
_nearHitRaycasts[i].Distance = _raycasts[i][u].Distance;
_nearHitRaycasts[i].MaxDistance = _raycasts[i][u].MaxDistance;
_nearHitRaycasts[i].Position = _raycasts[i][u].Position;
_nearHitRaycasts[i].Normal = _raycasts[i][u].Normal;
_nearHitRaycasts[i].Transform = _raycasts[i][u].Transform;
break;
}
}
}
// Move hands
for (int i = 0; i < _arms.Length; i++)
{
ArmRig armRig = _arms[i];
RaycastInfos raycastInfos = _nearHitRaycasts[i];
Vector3 targetPos = armRig.TargetOriginPos;
Quaternion targetRot = armRig.TargetOriginRot;
float sticknessPos = 0;
float sticknessRot = 0;
if (raycastInfos.HasHit)
{
float doorForward = transform.InverseTransformDirection(raycastInfos.Transform.forward).z;
bool isGoodArm = i == 0 ? (doorForward < 0) : (doorForward > 0);
if (isGoodArm)
{
targetPos = armRig.Arm.Target.parent.InverseTransformPoint(raycastInfos.Position);
targetRot = Quaternion.LookRotation(-armRig.Arm.Target.parent.InverseTransformDirection(raycastInfos.Normal), transform.up) * Quaternion.Euler(armRig.RotationOffset);
float t = 1 - Mathf.Clamp01(raycastInfos.Distance / raycastInfos.MaxDistance);
sticknessPos = Mathf.SmoothStep(0, .7f, t);
sticknessRot = Mathf.SmoothStep(.5f, .9f, t);
}
}
float tPos = Mathf.SmoothStep(Time.deltaTime * 3, 1, sticknessPos);
float tRot = Mathf.SmoothStep(Time.deltaTime * 5, 1, sticknessRot);
armRig.Arm.Target.localPosition = Vector3.Lerp(armRig.Arm.Target.localPosition, targetPos, tPos);
armRig.Arm.Target.localRotation = Quaternion.Lerp(armRig.Arm.Target.localRotation, targetRot, tRot);
}
}
}
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fileFormatVersion: 2
guid: 015ed493fd8775f479bf25c92aa04e57
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using UnityEngine;
/// <summary>
/// Two-bone IK solver for a single limb (arm or leg).
/// Works with or without an Animator.
/// Assumes a 3-bone chain: start -> mid -> end.
/// Bones are assumed to point along a configurable local primary axis,
/// with a configurable local secondary axis used as "bend up".
/// </summary>
public class OctoIkLimb : MonoBehaviour
{
public enum Axis
{
XPlus,
XMinus,
YPlus,
YMinus,
ZPlus,
ZMinus
}
[System.Serializable]
private class Joints
{
[Tooltip("start joint of the limb (e.g. shoulder or hip).")]
public Transform Start;
[Tooltip("Middle joint of the limb (e.g. elbow or knee).")]
public Transform Mid;
[Tooltip("End joint of the limb (e.g. wrist or foot).")]
public Transform End;
}
[System.Serializable]
private class Controllers
{
[Tooltip("Target the end joint should try to reach.")]
public Transform Target;
[Tooltip("Optional pole to control the bending direction of the limb (e.g. elbow or knee direction).")]
public Transform Pole;
}
[System.Serializable]
private class Settings
{
[Tooltip("Local primary axis pointing toward the next bone.")]
public Axis PrimaryAxis = Axis.YPlus;
[Tooltip("Local secondary axis defining the bend 'up' direction.")]
public Axis SecondaryAxis = Axis.XMinus;
[Header("Settings")]
[Tooltip("Global IK blend weight (0 = no IK, 1 = full IK).")]
[Range(0f, 1f)]
public float Weight = 1;
[Tooltip("Apply the target rotation to the end joint.")]
public bool OrientEnd = true;
}
[System.Serializable]
private class VisualDebug
{
[Tooltip("Enable or disable IK debug gizmos.")]
public bool Gizmos = true;
[Tooltip("Scale of the axis gizmos drawn at each joint.")]
public float Size = 0.1f;
}
[SerializeField] private Joints _joints;
[SerializeField] private Controllers _controllers;
[SerializeField] private Settings _settings;
[SerializeField] private VisualDebug _debug;
public Transform Target => _controllers.Target;
public Transform Pole => _controllers.Pole;
private float _upperLength;
private float _lowerLength;
private float _maxReach;
private Quaternion _axesCorrection = Quaternion.identity;
#if UNITY_EDITOR
void OnValidate()
{
RecalculateLengths();
RecalculateAxesCorrection();
}
#endif
void Awake()
{
RecalculateLengths();
RecalculateAxesCorrection();
}
void LateUpdate()
{
Solve();
}
/// <summary>
/// Recomputes bone lengths and max reach.
/// </summary>
private void RecalculateLengths()
{
if (_joints.Start && _joints.Mid && _joints.End)
{
_upperLength = Vector3.Distance(_joints.Start.position, _joints.Mid.position);
_lowerLength = Vector3.Distance(_joints.Mid.position, _joints.End.position);
_maxReach = Mathf.Max(0f, _upperLength + _lowerLength - 0.0001f);
}
}
/// <summary>
/// Precomputes a local correction rotation so that:
/// - local primary axis is treated as +Z (forward)
/// - local secondary axis is treated as +Y (up)
/// </summary>
private void RecalculateAxesCorrection()
{
Vector3 pLocal = AxisToVector(_settings.PrimaryAxis).normalized;
Vector3 sLocal = AxisToVector(_settings.SecondaryAxis).normalized;
// Step 1: rotate primary axis to +Z
Quaternion qPrimary = Quaternion.FromToRotation(pLocal, Vector3.forward);
// Step 2: after this, rotate around Z so that secondary goes to +Y
Vector3 s1 = qPrimary * sLocal;
Vector3 s1Proj = Vector3.ProjectOnPlane(s1, Vector3.forward);
if (s1Proj.sqrMagnitude < 0.000001f)
{
_axesCorrection = qPrimary;
return;
}
s1Proj.Normalize();
Quaternion qTwist = Quaternion.FromToRotation(s1Proj, Vector3.up);
// This maps (primary, secondary) -> (Z+, Y+)
_axesCorrection = qTwist * qPrimary;
}
/// <summary>
/// Solves IK for the current limb configuration.
/// Can be called manually if autoSolve is disabled.
/// </summary>
public void Solve()
{
if (_settings.Weight <= 0f)
return;
if (!_joints.Start || !_joints.Mid || !_joints.End || !_controllers.Target)
return;
if (_upperLength <= 0f || _lowerLength <= 0f)
RecalculateLengths();
Vector3 startPos = _joints.Start.position;
Vector3 midPos = _joints.Mid.position;
Vector3 endPos = _joints.End.position;
Vector3 startToTarget = _controllers.Target.position - startPos;
float dist = startToTarget.magnitude;
if (dist < 0.0001f)
return;
dist = Mathf.Min(dist, _maxReach);
Vector3 dirToTarget = startToTarget.normalized;
Vector3 bendNormal;
if (_controllers.Pole)
{
Vector3 startToPole = (_controllers.Pole.position - startPos);
Vector3 side = Vector3.ProjectOnPlane(startToPole, dirToTarget);
if (side.sqrMagnitude < 0.000001f)
{
// Fallback if pole is collinear with forward
side = Vector3.right;
}
side.Normalize();
// Bend normal is perpendicular to forward and to that side
bendNormal = Vector3.Cross(dirToTarget, side);
}
else
{
// Fallback: use start.up to define a side, then build a normal
Vector3 side = Vector3.ProjectOnPlane(_joints.Start.up, dirToTarget);
if (side.sqrMagnitude < 0.000001f)
side = Vector3.right;
side.Normalize();
bendNormal = Vector3.Cross(dirToTarget, side);
}
if (bendNormal.sqrMagnitude < 0.000001f)
return;
bendNormal.Normalize();
// Bend direction lies in the plane defined by dirToTarget and bendNormal
Vector3 bendDir = Vector3.Cross(bendNormal, dirToTarget).normalized;
float a = _upperLength;
float b = _lowerLength;
float c = dist;
// Law of cosines to compute start angle
float cos0 = Mathf.Clamp((a * a + c * c - b * b) / (2f * a * c), -1f, 1f);
float angle0 = Mathf.Acos(cos0);
float along = Mathf.Cos(angle0) * a;
float height = Mathf.Sin(angle0) * a;
Vector3 desiredMid = startPos + dirToTarget * along + bendDir * height;
Vector3 desiredEnd = _controllers.Target.position;
// Canonical solver rotations assuming +Z forward, +Y up
Quaternion startVirtual = Quaternion.LookRotation(desiredMid - startPos, bendNormal);
Quaternion midVirtual = Quaternion.LookRotation(desiredEnd - desiredMid, bendNormal);
// Map canonical frame to bone-local frame using axesCorrection
// (we expect bones to point along primaryAxis and bend using secondaryAxis)
Quaternion startDesired = startVirtual * _axesCorrection;
Quaternion midDesired = midVirtual * _axesCorrection;
_joints.Start.rotation = Quaternion.Slerp(_joints.Start.rotation, startDesired, _settings.Weight);
_joints.Mid.rotation = Quaternion.Slerp(_joints.Mid.rotation, midDesired, _settings.Weight);
if (_settings.OrientEnd)
{
_joints.End.rotation = Quaternion.Slerp(_joints.End.rotation, _controllers.Target.rotation, _settings.Weight);
}
}
/// <summary>
/// Converts a LocalAxis6 enum to a unit Vector3.
/// </summary>
private Vector3 AxisToVector(Axis axis)
{
switch (axis)
{
default: return Vector3.forward;
case Axis.XPlus: return Vector3.right;
case Axis.XMinus: return Vector3.left;
case Axis.YPlus: return Vector3.up;
case Axis.YMinus: return Vector3.down;
case Axis.ZMinus: return Vector3.back;
}
}
void OnDrawGizmos()
{
if (!_debug.Gizmos)
return;
if (!_joints.Start || !_joints.Mid || !_joints.End)
return;
// Bones to Controllers
Gizmos.color = Color.yellow;
if (_controllers.Target)
Gizmos.DrawLine(_joints.End.position, _controllers.Target.position);
if (_controllers.Pole)
Gizmos.DrawLine(_joints.Mid.position, _controllers.Pole.position);
// Bones
Gizmos.color = Color.white;
Gizmos.DrawLine(_joints.Start.position, _joints.Mid.position);
Gizmos.DrawLine(_joints.Mid.position, _joints.End.position);
Gizmos.matrix = _joints.Start.localToWorldMatrix;
Gizmos.DrawWireSphere(Vector3.zero, _debug.Size * .15f);
Gizmos.matrix = _joints.Mid.localToWorldMatrix;
Gizmos.DrawWireSphere(Vector3.zero, _debug.Size * .15f);
Gizmos.matrix = _joints.End.localToWorldMatrix;
Gizmos.DrawWireSphere(Vector3.zero, _debug.Size * .15f);
// Target
if (_controllers.Target)
{
Gizmos.color = Color.yellow;
Gizmos.matrix = _controllers.Target.localToWorldMatrix;
Gizmos.DrawWireCube(Vector3.zero, Vector3.one * _debug.Size);
}
// Pole
if (_controllers.Pole)
{
Gizmos.color = Color.yellow;
Gizmos.matrix = _controllers.Pole.localToWorldMatrix;
Gizmos.DrawWireCube(Vector3.zero, Vector3.one * _debug.Size * .5f);
}
}
}
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fileFormatVersion: 2
guid: f5a9786856021274fbe10be8b0cef721
@@ -0,0 +1,49 @@
using UnityEngine;
public class OctoIkRaycast : MonoBehaviour
{
public float _distance = 1;
public Vector3 rotationOffset;
public Transform _target;
public LayerMask _layerMask;
Vector3 originPos;
Vector3 targetPos;
Quaternion originRot;
Quaternion targetRot;
void Start()
{
originPos = targetPos = _target.localPosition;
originRot = targetRot = _target.localRotation;
}
void Update()
{
float deltaPos = Time.deltaTime * 3f;
float deltaRot = Time.deltaTime * 3f;
RaycastHit hit;
if (Physics.Raycast(transform.position, transform.TransformDirection(Vector3.forward), out hit, _distance, _layerMask))
{
Debug.DrawRay(transform.position, transform.TransformDirection(Vector3.forward) * hit.distance, Color.yellow);
targetPos = transform.InverseTransformPoint(hit.point);
targetRot = Quaternion.LookRotation(-transform.InverseTransformDirection(hit.normal), transform.up) * Quaternion.Euler(rotationOffset);
deltaPos = Mathf.Lerp(1, deltaPos, Mathf.Clamp01(hit.distance / _distance));
deltaRot = Mathf.Lerp(.1f, deltaRot, Mathf.Clamp01(hit.distance / _distance));
}
else
{
Debug.DrawRay(transform.position, transform.TransformDirection(Vector3.forward) * _distance, Color.white);
targetPos = originPos;
targetRot = originRot;
}
_target.localPosition = Vector3.Lerp(_target.localPosition, targetPos, deltaPos);
_target.localRotation = Quaternion.Lerp(_target.localRotation, targetRot, deltaRot);
}
}
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fileFormatVersion: 2
guid: 99a9ae539a68f554cbab92ca6eb4e7e5
@@ -0,0 +1,16 @@
using UnityEngine;
namespace OctoCore
{
[DefaultExecutionOrder(-102)]
public class OctoLink : MonoBehaviour
{
[SerializeField] Object _octoCore;
void Awake()
{
if (!OctoCore.Instance && _octoCore)
Instantiate(_octoCore);
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: aca1ddad5b073a9488d37617a5fd8d9a
@@ -0,0 +1,297 @@
using OctoCore.Inputs;
using UnityEngine;
namespace OctoCore.Components
{
public class OctoPlayer : MonoBehaviour
{
public static OctoPlayer Instance { get; private set; }
public enum PlayerModes { FirstPerson, ThirdPerson }
public enum Orientations { World, Camera }
[System.Serializable]
private class References
{
public CharacterController Controller;
}
[System.Serializable]
private class Settings
{
public PlayerModes Mode = PlayerModes.FirstPerson;
public Orientations Orientation = Orientations.Camera;
[Tooltip("Walk speed (km/h).")]
public float WalkSpeed = 10;
[Tooltip("Run speed (km/h).")]
public float RunSpeed = 20;
[Tooltip("Jump duration (seconds).")]
public float JumpDuration = .4f;
[Tooltip("Maximum jump height reached at the apex (meters).")]
public float JumpHeight = .4f;
[Tooltip("Downward acceleration applied to the player (m/s²).")]
public float Gravity = 9.8f;
}
[System.Serializable]
private class Mapping
{
public OctoActions MoveAction;
public OctoActions LookAction;
public OctoActions RunAction;
public OctoActions JumpAction;
}
[System.Serializable]
private class FirstPerson
{
[Header("References")]
public Camera Camera;
[Header("Settings")]
[Tooltip("Horizontal sensitivity (Yaw).")]
public float SensitivityX = 0.1f;
[Tooltip("Vertical sensitivity (Pitch).")]
public float SensitivityY = 0.1f;
[Tooltip("Minimum pitch (looking down).")]
public float MinPitch = -80f;
[Tooltip("Maximum pitch (looking up).")]
public float MaxPitch = 80f;
}
[SerializeField] private References _references;
[SerializeField] private Settings _settings;
[SerializeField] private Mapping _mapping;
[SerializeField] private FirstPerson _firstPerson;
private bool _isPaused;
private bool _jumpInput;
private bool _jumpping;
private bool _runInput;
private float _runInertia;
private float _yaw;
private float _pitch;
private float _jumpLerp;
private float _jumpTime;
private float _jumpAltitude;
private Vector2 _moveInput;
private Vector2 _lookInput;
private Vector3 _moveInertia;
private Vector3 _moveDirection;
public bool IsPaused => _isPaused;
public float Radius => _references.Controller ? _references.Controller.radius : 0;
void OnEnable()
{
if (!Instance) Instance = this;
else Destroy(gameObject);
OctoCore.Instance.Inputs.SubscribeAction(_mapping.MoveAction, Move);
OctoCore.Instance.Inputs.SubscribeAction(_mapping.LookAction, Look);
OctoCore.Instance.Inputs.SubscribeAction(_mapping.RunAction, Run);
OctoCore.Instance.Inputs.SubscribeAction(_mapping.JumpAction, Jump);
_yaw = transform.eulerAngles.y;
Pause(_isPaused);
}
void OnDisable()
{
OctoCore.Instance.Inputs.UnsubscribeAction(_mapping.MoveAction, Move);
OctoCore.Instance.Inputs.UnsubscribeAction(_mapping.RunAction, Run);
OctoCore.Instance.Inputs.UnsubscribeAction(_mapping.JumpAction, Jump);
if (Instance == this) Instance = null;
}
void Update()
{
_moveInput = _isPaused ? Vector2.zero : Vector2.ClampMagnitude(_moveInput, 1);
Camera cam = (_firstPerson.Camera && _firstPerson.Camera.enabled && _firstPerson.Camera.gameObject.activeInHierarchy) ? _firstPerson.Camera : Camera.main;
bool accelerating = _moveInput.magnitude > .1f;
bool isGrounded = _references.Controller ? _references.Controller.isGrounded : true;
float t = Time.deltaTime / 3.6f;
// Move
Vector3 move = new Vector3(_moveInput.x, 0, _moveInput.y);
if (_settings.Orientation == Orientations.Camera && cam)
{
Vector3 camForward = cam.transform.forward;
camForward.y = 0;
camForward.Normalize();
Vector3 camRight = cam.transform.right;
camRight.y = 0;
camRight.Normalize();
move = camRight * move.x + camForward * move.z;
}
float deltaSmooth = t * (accelerating ? 30 : 15);
_moveDirection = Vector3.Lerp(_moveDirection, move, deltaSmooth * 1.5f);
deltaSmooth *= 1 - Vector3.Cross(_moveInertia, _moveDirection).magnitude;
_moveInertia = Vector3.Lerp(_moveInertia, move, deltaSmooth);
if (!accelerating && _moveInertia.magnitude < .01f) _moveInertia = Vector3.zero;
_runInertia = Mathf.Lerp(_runInertia, _runInput ? 1 : 0, t * (accelerating ? 5 : 3));
Vector3 moveDelta = _moveInertia * t * Mathf.Lerp(_settings.WalkSpeed, _settings.RunSpeed, _runInertia);
if (isGrounded && _jumpInput && !_jumpping)
{
_jumpInput = false;
_jumpping = true;
_jumpLerp = 0;
_jumpTime = Time.timeSinceLevelLoad;
_jumpAltitude = transform.position.y;
}
float jumpOffset = 0;
if (_jumpping)
{
_jumpLerp = (Time.timeSinceLevelLoad - _jumpTime) / _settings.JumpDuration;
if (_jumpLerp >= 1 || (_jumpLerp > .3f && isGrounded))
{
_jumpping = false;
_jumpLerp = 0;
}
else
{
float x = _jumpLerp;
x = x * 2 - 1f;
float y;
if (x < 0) y = Mathf.Sqrt(1f - x * x);
else y = Mathf.Cos(x * .5f * Mathf.PI);
y = _jumpAltitude + y * _settings.JumpHeight;
jumpOffset = y - transform.position.y;
}
}
if (_jumpping)
moveDelta.y = jumpOffset;
else
moveDelta.y -= _settings.Gravity * Time.deltaTime;
if (_references.Controller)
_references.Controller.Move(moveDelta);
else
transform.position += moveDelta;
// Rotate
switch (_settings.Mode)
{
case PlayerModes.FirstPerson:
if (cam && !_isPaused)
{
Vector2 delta = _lookInput;
float mouseX = delta.x * _firstPerson.SensitivityX;
float mouseY = delta.y * _firstPerson.SensitivityY * -1;
_yaw += mouseX;
_pitch = Mathf.Clamp(_pitch + mouseY, _firstPerson.MinPitch, _firstPerson.MaxPitch);
transform.rotation = Quaternion.Euler(0, _yaw, 0);
cam.transform.localRotation = Quaternion.Euler(_pitch, 0, 0);
}
break;
case PlayerModes.ThirdPerson:
{
Quaternion targetRot = transform.rotation;
if (_moveInertia.magnitude > .002f)
{
Vector3 offset = _moveInertia - _moveDirection;
offset *= _moveInertia.magnitude * _runInertia;
offset = Vector3.ClampMagnitude(offset * 1f, 1f);
Vector3 up = (Vector3.up - offset).normalized;
Quaternion lookRot = Quaternion.LookRotation(_moveInertia, up);
targetRot = Quaternion.Lerp(targetRot, lookRot, t * 30);
}
transform.rotation = targetRot;
break;
}
}
// Reset
_moveInput = Vector2.zero;
_lookInput = Vector2.zero;
_runInput = false;
}
public void Teleport(Vector3 position, Quaternion rotation)
{
_isPaused = _jumpInput = _jumpping = _runInput = false;
_runInertia = _jumpLerp = _jumpTime = _jumpAltitude = 0;
_moveInput = _lookInput = Vector2.zero;
_moveInertia = _moveDirection = Vector3.zero;
_yaw = rotation.eulerAngles.y;
_pitch = 0;
if (_references.Controller)
_references.Controller.enabled = false;
transform.position = position;
transform.rotation = rotation;
if (_references.Controller)
_references.Controller.enabled = true;
}
public void Pause(bool pause)
{
_isPaused = pause;
if (OctoCore.Instance)
OctoCore.Instance.UI.SetCursor();
}
private void Move(Vector2 value) { _moveInput = value; }
private void Look(Vector2 value) { _lookInput = value; }
private void Run() { _runInput = true; }
private void Jump() { _jumpInput = true; }
private void SetMode()
{
switch (_settings.Mode)
{
case PlayerModes.FirstPerson:
// Activate First Person Camera
break;
case PlayerModes.ThirdPerson:
// Activate Third Person Camera
break;
}
}
/*public static float Arc(float x)
{
x = Mathf.Clamp01(x) * 2 - 1f;
return Mathf.Sqrt(1f - x * x);
}*/
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: c85c0434d95406f4da8daa149ba90838
@@ -0,0 +1,194 @@
using System;
using UnityEngine;
using UnityEngine.Events;
using OctoCore.Save.Data;
namespace OctoCore.Components
{
public class OctoSaveEvent : MonoBehaviour
{
[SerializeField] private OctoData data;
[SerializeField] private bool invertValue;
[SerializeField] private UnityEvent<bool> onInitBool;
[SerializeField] private UnityEvent<int> onInitInt;
[SerializeField] private UnityEvent<float> onInitFloat;
[SerializeField] private UnityEvent<string> onInitString;
[SerializeField] private UnityEvent<Vector4> onInitVector;
[SerializeField] private UnityEvent<bool> onChangeBool;
[SerializeField] private UnityEvent<int> onChangeInt;
[SerializeField] private UnityEvent<float> onChangeFloat;
[SerializeField] private UnityEvent<string> onChangeString;
[SerializeField] private UnityEvent<Vector4> onChangeVector;
private Action<bool> onValueChangedBool;
private Action<int> onValueChangedInt;
private Action<float> onValueChangedFloat;
private Action<string> onValueChangedString;
private Action<Vector4> onValueChangedVector;
void OnEnable()
{
if (!OctoCore.Instance) return;
if (data)
{
switch (data)
{
case global::OctoCore.Save.Data.OctoDataBool:
OnValueInit(OctoCore.Instance.Save.GetBool(data.Id));
OctoCore.Instance.Save.Subscribe(data, onValueChangedBool = OnValueChanged);
break;
case global::OctoCore.Save.Data.OctoDataInt:
OnValueInit(OctoCore.Instance.Save.GetInt(data.Id));
OctoCore.Instance.Save.Subscribe(data, onValueChangedInt = OnValueChanged);
break;
case global::OctoCore.Save.Data.OctoDataFloat:
OnValueInit(OctoCore.Instance.Save.GetFloat(data.Id));
OctoCore.Instance.Save.Subscribe(data, onValueChangedFloat = OnValueChanged);
break;
case global::OctoCore.Save.Data.OctoDataString:
OnValueInit(OctoCore.Instance.Save.GetString(data.Id));
OctoCore.Instance.Save.Subscribe(data, onValueChangedString = OnValueChanged);
break;
case global::OctoCore.Save.Data.OctoDataVector:
OnValueInit(OctoCore.Instance.Save.GetVector(data.Id));
OctoCore.Instance.Save.Subscribe(data, onValueChangedVector = OnValueChanged);
break;
default:
if (OctoCore.Instance.Development.Log)
Debug.Log($"Unsupported data: {data.Id}");
break;
}
if (OctoCore.Instance.Development.Log && data)
Debug.Log($"{name} subscribed on: {data.Id}");
}
else if (OctoCore.Instance.Development.Log && data)
{
Debug.Log($"Data is null");
}
}
void OnDisable()
{
if (!OctoCore.Instance) return;
if (data)
{
if (onValueChangedBool != null)
{
OctoCore.Instance.Save.Unsubscribe(data, onValueChangedBool);
onValueChangedBool = null;
}
if (onValueChangedInt != null)
{
OctoCore.Instance.Save.Unsubscribe(data, onValueChangedInt);
onValueChangedInt = null;
}
if (onValueChangedFloat != null)
{
OctoCore.Instance.Save.Unsubscribe(data, onValueChangedFloat);
onValueChangedFloat = null;
}
if (onValueChangedString != null)
{
OctoCore.Instance.Save.Unsubscribe(data, onValueChangedString);
onValueChangedString = null;
}
if (onValueChangedVector != null)
{
OctoCore.Instance.Save.Unsubscribe(data, onValueChangedVector);
onValueChangedVector = null;
}
if (OctoCore.Instance.Development.Log && data)
Debug.Log($"{name} unsubscribed on: {data.Id}");
}
}
void OnValueInit()
{
if (OctoCore.Instance.Development.Log && data)
Debug.Log($"Value initialized on: {data.Id}");
}
void OnValueInit(bool value)
{
onInitBool?.Invoke(invertValue ? !value : value);
OnValueInit();
}
void OnValueInit(int value)
{
onInitInt?.Invoke(value);
OnValueChanged();
}
void OnValueInit(float value)
{
onInitFloat?.Invoke(value);
OnValueChanged();
}
void OnValueInit(string value)
{
onInitString?.Invoke(value);
OnValueChanged();
}
void OnValueInit(Vector4 value)
{
onInitVector?.Invoke(value);
OnValueInit();
}
void OnValueChanged()
{
if (OctoCore.Instance.Development.Log && data)
Debug.Log($"Value changed on: {data.Id}");
}
void OnValueChanged(bool value)
{
onChangeBool?.Invoke(invertValue ? !value : value);
OnValueChanged();
}
void OnValueChanged(int value)
{
onChangeInt?.Invoke(value);
OnValueChanged();
}
void OnValueChanged(float value)
{
onChangeFloat?.Invoke(value);
OnValueChanged();
}
void OnValueChanged(string value)
{
onChangeString?.Invoke(value);
OnValueChanged();
}
void OnValueChanged(Vector4 value)
{
onChangeVector?.Invoke(value);
OnValueChanged();
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 2978f4ffc9fdd0f4387d6b5e41746646
@@ -0,0 +1,42 @@
using UnityEngine;
using OctoCore.Save.Data;
namespace OctoCore.Components
{
public class OctoSaveProxy : MonoBehaviour
{
[SerializeField] private OctoData data;
public void SetData(OctoData data)
{
this.data = data;
}
public void SetBool(bool value)
{
if (OctoCore.Instance)
OctoCore.Instance.Save.Set(data as global::OctoCore.Save.Data.OctoDataBool, value);
}
public void SetInt(int value)
{
if (OctoCore.Instance)
OctoCore.Instance.Save.Set(data as global::OctoCore.Save.Data.OctoDataInt, value);
}
public void SetFloat(float value)
{
if (OctoCore.Instance)
OctoCore.Instance.Save.Set(data as global::OctoCore.Save.Data.OctoDataFloat, value);
}
public void SetString(string value)
{
if (OctoCore.Instance)
OctoCore.Instance.Save.Set(data as global::OctoCore.Save.Data.OctoDataString, value);
}
public void SetVector(Vector4 value)
{
if (OctoCore.Instance)
OctoCore.Instance.Save.Set(data as global::OctoCore.Save.Data.OctoDataVector, value);
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: c1b0281cf6e469a43ad8ef7171913dad
@@ -0,0 +1,201 @@
using OctoCore.Inputs;
using OctoCore.Utilities;
using System;
using System.Linq;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.InputSystem;
namespace OctoCore.Components
{
public class OctoWorldEvent : MonoBehaviour
{
public enum Conditions { None, Player, Tags, Targets }
//[SerializeField] private InputActionAsset _actionAsset;
//[SerializeField] private InputActionReference _actionReference;
//[Space(10)]
[SerializeField] private Utilities.OctoEvents _trigger;
[SerializeField] private OctoActions _action;
[SerializeField] private Conditions _condition;
[SerializeField] private string[] _tags;
[SerializeField] private GameObject[] _targets;
[SerializeField] private UnityEvent _onTrigger;
private bool _playerInside;
private bool[] _tagsInside;
private bool[] _targetsInside;
private const string PlayerTag = "Player";
void Awake()
{
_tagsInside = new bool[_tags.Length];
_targetsInside = new bool[_targets.Length];
switch (_trigger)
{
case Utilities.OctoEvents.Awake:
SetTrigger();
break;
case Utilities.OctoEvents.Action:
OctoCore.Instance.Inputs.SubscribeAction(_action, SetTrigger);
break;
}
}
void OnEnable()
{
if (_trigger == Utilities.OctoEvents.OnEnable)
SetTrigger();
}
void Start()
{
if (_trigger == Utilities.OctoEvents.Start)
SetTrigger();
}
void Update()
{
if (_trigger == Utilities.OctoEvents.Update)
SetTrigger();
}
void LateUpdate()
{
if (_trigger == Utilities.OctoEvents.LateUpdate)
SetTrigger();
}
void FixedUpdate()
{
if (_trigger == Utilities.OctoEvents.FixedUpdate)
SetTrigger();
}
void OnDisable()
{
if (_trigger == Utilities.OctoEvents.OnDisable)
SetTrigger();
_playerInside = false;
_tagsInside = new bool[_tags.Length];
_targetsInside = new bool[_targets.Length];
}
void OnDestroy()
{
switch (_trigger)
{
case Utilities.OctoEvents.OnDestroy:
SetTrigger();
break;
case Utilities.OctoEvents.Action:
OctoCore.Instance?.Inputs.UnsubscribeAction(_action, SetTrigger);
break;
}
}
void OnTriggerEnter(Collider col)
{
if (_trigger == Utilities.OctoEvents.OnTriggerEnter)
{
EvaluateTrigger(col);
SetTrigger();
}
}
void OnTriggerStay(Collider col)
{
EvaluateTrigger(col);
if (_trigger == Utilities.OctoEvents.OnTriggerStay)
SetTrigger();
}
void OnTriggerExit(Collider col)
{
if (_trigger == Utilities.OctoEvents.OnTriggerExit)
SetTrigger();
EvaluateTrigger(col, false);
}
public void SetTrigger()
{
switch (_condition)
{
case Conditions.None:
_onTrigger?.Invoke();
break;
case Conditions.Player:
if (_playerInside)
_onTrigger?.Invoke();
break;
case Conditions.Tags:
for (int i = 0; i < _tagsInside.Length; i++)
{
if (_tagsInside[i])
{
_onTrigger?.Invoke();
break;
}
}
break;
case Conditions.Targets:
for (int i = 0; i < _targetsInside.Length; i++)
{
if (_targetsInside[i])
{
_onTrigger?.Invoke();
break;
}
}
break;
}
}
void EvaluateTrigger(Collider col, bool inside = true)
{
switch (_condition)
{
case Conditions.Player:
if (col.tag == PlayerTag)
_playerInside = inside;
break;
case Conditions.Tags:
if (_tags.Contains(col.tag))
{
for (int i = 0; i < _tags.Length; i++)
{
bool tagMatch = col.tag == _tags[i];
if (tagMatch)
{
_tagsInside[i] = inside ? tagMatch : !tagMatch;
}
}
}
break;
case Conditions.Targets:
if (_targets.Contains(col.gameObject))
{
for (int i = 0; i < _targets.Length; i++)
{
bool targetMatch = col.gameObject == _targets[i];
if (targetMatch)
{
_targetsInside[i] = inside ? targetMatch : !targetMatch;
}
}
}
break;
}
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 5170627695bd877419928fa9ca37865d