OctoCore 0.0.1
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using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor;
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using System.IO;
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using System.Collections.Generic;
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using System.Text;
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using System.Linq;
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namespace OctoCore.Inputs
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{
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/// <summary>
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/// Automatically restores OctoActions.cs from backup JSON when package is updated.
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/// </summary>
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[InitializeOnLoad]
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public class OctoActionsPostImport
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{
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private const string BACKUP_FILE = "Assets/OctoCore/Editor/OctoActions.json";
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private static string GetActionsFilePath()
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{
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// Find OctoInputs.cs to locate the package
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string[] guids = AssetDatabase.FindAssets("OctoInputs t:script");
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foreach (string guid in guids)
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{
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string path = AssetDatabase.GUIDToAssetPath(guid);
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if (path.Contains("/Inputs/OctoInputs.cs"))
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{
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// Found it! Same directory
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string directory = Path.GetDirectoryName(path);
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return Path.Combine(directory, "OctoActions.cs").Replace("\\", "/");
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}
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}
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// Fallback
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return "Assets/OctoCore/Generated/OctoActions.cs";
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}
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static OctoActionsPostImport()
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{
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// Restore from backup if needed
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EditorApplication.delayCall += RestoreFromBackup;
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}
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[MenuItem("OctoCore/Input Actions/Restore from Backup")]
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public static void ForceRestore()
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{
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RestoreFromBackup();
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}
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[MenuItem("OctoCore/Input Actions/Reset to Template")]
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public static void ResetToTemplate()
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{
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if (!EditorUtility.DisplayDialog(
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"Reset OctoActions",
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"This will reset OctoActions.cs to the template (None = 0).\n\n" +
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"The backup JSON will be kept, so you can restore later.\n\n" +
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"Are you sure?",
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"Reset",
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"Cancel"))
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{
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return;
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}
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string actionsFile = GetActionsFilePath();
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CreateTemplate(actionsFile);
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AssetDatabase.Refresh();
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Debug.Log("[OctoCore] OctoActions.cs reset to template.");
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}
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[MenuItem("OctoCore/Input Actions/Delete Backup")]
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public static void DeleteBackup()
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{
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if (!File.Exists(BACKUP_FILE))
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{
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EditorUtility.DisplayDialog("No Backup", "No backup file found.", "OK");
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return;
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}
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if (!EditorUtility.DisplayDialog(
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"Delete Backup",
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"This will permanently delete the backup JSON.\n\n" +
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"You won't be able to restore your actions after a package update.\n\n" +
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"Are you sure?",
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"Delete",
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"Cancel"))
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{
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return;
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}
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File.Delete(BACKUP_FILE);
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// Delete meta file too
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string metaFile = BACKUP_FILE + ".meta";
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if (File.Exists(metaFile))
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{
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File.Delete(metaFile);
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}
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AssetDatabase.Refresh();
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Debug.Log("[OctoCore] Backup file deleted.");
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}
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private static void RestoreFromBackup()
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{
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string actionsFile = GetActionsFilePath();
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// Check if backup exists
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if (!File.Exists(BACKUP_FILE))
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{
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Debug.Log("[OctoCore] No backup found. Generate your actions via OctoSettings.");
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return;
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}
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// Check if actions file needs restoration (is it the template?)
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if (File.Exists(actionsFile))
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{
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string currentContent = File.ReadAllText(actionsFile);
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// If it contains real actions (not just None), skip restoration
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if (currentContent.Contains("_PLACEHOLDER_") || currentContent.Contains("None = 0"))
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{
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Debug.Log("[OctoCore] Restoring actions from backup...");
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RestoreActionsFile(actionsFile);
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}
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else
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{
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// File already has real actions, don't overwrite
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return;
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}
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}
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else
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{
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// File doesn't exist, restore it
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RestoreActionsFile(actionsFile);
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}
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}
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private static void RestoreActionsFile(string actionsFile)
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{
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try
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{
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// Read backup JSON
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string json = File.ReadAllText(BACKUP_FILE);
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var backup = JsonUtility.FromJson<ActionsBackup>(json);
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if (backup == null || backup.Actions == null || backup.Actions.Count == 0)
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{
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Debug.LogWarning("[OctoCore] Backup file is empty or invalid.");
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return;
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}
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// Generate enum file from backup
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StringBuilder sb = new StringBuilder();
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sb.AppendLine("// ═══════════════════════════════════════════════════════════════════════════");
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sb.AppendLine("// AUTO-GENERATED FILE - DO NOT EDIT MANUALLY");
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sb.AppendLine("// ═══════════════════════════════════════════════════════════════════════════");
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sb.AppendLine("// Restored from backup by OctoActionsPostImport");
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sb.AppendLine($"// Original source: {backup.GeneratedFrom}");
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sb.AppendLine($"// Originally generated on: {backup.GeneratedOn}");
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sb.AppendLine($"// Restored on: {System.DateTime.Now:yyyy-MM-dd HH:mm:ss}");
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sb.AppendLine("// ═══════════════════════════════════════════════════════════════════════════");
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sb.AppendLine();
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sb.AppendLine("namespace OctoCore.Inputs");
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sb.AppendLine("{");
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sb.AppendLine(" /// <summary>");
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sb.AppendLine(" /// Actions from Unity Input Actions.");
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sb.AppendLine($" /// Generated from: {backup.GeneratedFrom}");
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sb.AppendLine(" /// Format: ActionMap_ActionName");
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sb.AppendLine(" /// Values are stable hashes to prevent serialization issues when regenerating.");
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sb.AppendLine(" /// </summary>");
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sb.AppendLine(" public enum OctoActions");
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sb.AppendLine(" {");
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for (int i = 0; i < backup.Actions.Count; i++)
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{
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var action = backup.Actions[i];
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if (i > 0)
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sb.AppendLine(",");
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sb.AppendLine($" /// <summary>{action.MapName} > {action.ActionName}</summary>");
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sb.Append($" {action.Name} = {action.Hash}");
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}
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sb.AppendLine();
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sb.AppendLine(" }");
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sb.AppendLine("}");
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// Ensure directory exists
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string directory = Path.GetDirectoryName(actionsFile);
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if (!Directory.Exists(directory))
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{
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Directory.CreateDirectory(directory);
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}
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// Write restored file
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File.WriteAllText(actionsFile, sb.ToString());
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AssetDatabase.Refresh();
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Debug.Log($"[OctoCore] Actions successfully restored from backup! ({backup.Actions.Count} actions)");
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}
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catch (System.Exception ex)
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{
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Debug.LogError($"[OctoCore] Failed to restore actions from backup: {ex.Message}");
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}
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}
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private static void CreateTemplate(string actionsFile)
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{
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string template =
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@"// ═══════════════════════════════════════════════════════════════════════════
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// TEMPLATE FILE
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// ═══════════════════════════════════════════════════════════════════════════
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// This is a template file for OctoActions.
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//
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// TO GENERATE YOUR REAL ACTIONS:
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// 1. Open OctoSettings in the Inspector
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// 2. Go to Mapping section
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// 3. Assign your Input Action Asset
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// 4. Click 'Generate Inputs' button
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//
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// This template allows the package to compile before actions are generated.
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// ═══════════════════════════════════════════════════════════════════════════
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namespace OctoCore.Inputs
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{
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/// <summary>
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/// Template enum for input actions.
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/// Generate your real actions via OctoSettings > Mapping > Generate Inputs.
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/// </summary>
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public enum OctoActions
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{
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/// <summary>
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/// Placeholder value.
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/// This will be replaced when you generate your input actions.
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/// </summary>
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None = 0
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}
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}
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";
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// Ensure directory exists
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string directory = Path.GetDirectoryName(actionsFile);
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if (!Directory.Exists(directory))
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{
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Directory.CreateDirectory(directory);
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}
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// Write template file
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File.WriteAllText(actionsFile, template);
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}
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[System.Serializable]
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private class ActionBackupData
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{
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public string Name;
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public int Hash;
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public string MapName;
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public string ActionName;
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}
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[System.Serializable]
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private class ActionsBackup
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{
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public string GeneratedFrom;
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public string GeneratedOn;
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public List<ActionBackupData> Actions;
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}
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}
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}
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#endif
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