wip : replaced placeholders of amb and emitters in bodies, sam and scarecrow

This commit is contained in:
Hugo Le Bolloc'h
2026-06-04 16:05:56 +02:00
parent ae8b09b21c
commit 7e96db111b
66 changed files with 1235 additions and 349 deletions
@@ -6,6 +6,11 @@
<BlendContainer Name="AMB_Scarecrow_Bed" ID="{6347E924-D7A6-4A98-A86F-151A21B74D59}" ShortID="241007878">
<PropertyList>
<Property Name="BlendBehavior" Type="int16" Value="1"/>
<Property Name="Volume" Type="Real64">
<ValueList>
<Value>-5</Value>
</ValueList>
</Property>
</PropertyList>
<ReferenceList>
<Reference Name="Conversion">
@@ -218,13 +223,62 @@
</ActiveSourceList>
</Sound>
</ChildrenList>
<ObjectLists>
<ObjectList Name="RTPC">
<RTPC Name="" ID="{6162F018-67CA-4C1D-B15C-4164E865656E}" ShortID="364747631">
<PropertyList>
<Property Name="PropertyName" Type="string" Value="Volume"/>
</PropertyList>
<ReferenceList>
<Reference Name="ControlInput">
<ObjectRef Name="gamecontrol_sc_amb" ID="{CE37BC71-B71A-4BA6-BE78-6CD3D6447894}" WorkUnitID="{6D43FFF8-513B-4C0D-9595-2D5B6DD26484}"/>
</Reference>
<Reference Name="Curve">
<Custom>
<Curve Name="" ID="{451E77DC-1708-47FB-98ED-295A396EBD68}">
<PropertyList>
<Property Name="Flags" Type="int32" Value="3"/>
</PropertyList>
<PointList>
<Point>
<XPos>-48</XPos>
<YPos>0.07861</YPos>
<Flags>5</Flags>
</Point>
<Point>
<XPos>-22.2300884955752</XPos>
<YPos>0.0363179741892241</YPos>
<Flags>0</Flags>
</Point>
<Point>
<XPos>0</XPos>
<YPos>-3.75981</YPos>
<Flags>37</Flags>
</Point>
</PointList>
</Curve>
</Custom>
</Reference>
</ReferenceList>
</RTPC>
</ObjectList>
</ObjectLists>
</BlendContainer>
<RandomSequenceContainer Name="Amb_Scarecrow_Emitter_Bonfire" ID="{1D773094-727C-4E38-96DE-77F12C255AA3}" ShortID="595272691">
<PropertyList>
<Property Name="3DSpatialization" Type="int16" Value="2"/>
<Property Name="EnableDiffraction" Type="bool" Value="True"/>
<Property Name="OverrideEffect" Type="bool" Value="True"/>
<Property Name="OverridePositioning" Type="bool" Value="True"/>
<Property Name="PlayMechanismSpecialTransitions" Type="bool" Value="True"/>
<Property Name="PlayMechanismStepOrContinuous" Type="int16" Value="0"/>
<Property Name="RandomOrSequence" Type="int16" Value="0"/>
<Property Name="SpeakerPanning3DSpatializationMix" Type="int32" Value="0"/>
</PropertyList>
<ReferenceList>
<Reference Name="Attenuation">
<ObjectRef Name="Physically_Based" ID="{7AF96D5E-B0A7-4524-B96B-04F53DEAEC94}" WorkUnitID="{E312AA2F-7D32-49AE-9B3F-853E8C0370AC}"/>
</Reference>
<Reference Name="Conversion">
<ObjectRef Name="Default Conversion Settings" ID="{6D1B890C-9826-4384-BF07-C15223E9FB56}" WorkUnitID="{16AA8EB9-7498-45FF-B66E-783ABF47004A}"/>
</Reference>
@@ -282,6 +336,28 @@
</Sound>
</ChildrenList>
<ObjectLists>
<ObjectList Name="Effects">
<EffectSlot Name="" ID="{A64A5B13-E0CD-48D0-9A12-15D4257971B9}" ShortID="516944914">
<ReferenceList>
<Reference Name="Effect">
<Custom>
<Effect Name="Meter (Custom)" ID="{B7917059-AD5D-47DD-8D07-5415B372231D}" ShortID="245390878" PluginName="Wwise Meter" CompanyID="0" PluginID="129" PluginType="3">
<PropertyList>
<Property Name="AttackTime" Type="Real32" Value="0.1"/>
<Property Name="Hold" Type="Real32" Value="0.2"/>
<Property Name="ReleaseTime" Type="Real32" Value="0.5"/>
</PropertyList>
<ReferenceList>
<Reference Name="GameParameter">
<ObjectRef Name="gamecontrol_sc_amb" ID="{CE37BC71-B71A-4BA6-BE78-6CD3D6447894}" WorkUnitID="{6D43FFF8-513B-4C0D-9595-2D5B6DD26484}"/>
</Reference>
</ReferenceList>
</Effect>
</Custom>
</Reference>
</ReferenceList>
</EffectSlot>
</ObjectList>
<ObjectList Name="Playlist">
<PluginInnerObject Name="" ID="{D86B447E-85B4-4EA7-B5EF-F0DDEB9D966D}" PluginName="PlaylistSlot" CompanyID="0" PluginID="86">
<ReferenceList>