Integration of the octo input system and centralization of player values

This commit is contained in:
2026-02-17 17:29:27 +01:00
parent 7b48e385b2
commit 79da2e5722
38 changed files with 2831 additions and 673 deletions
@@ -6,20 +6,9 @@ namespace Unheimlich.Gameplay.Player
{
/// <summary>
/// Simulates camera head bobbing motion during player movement and idle states.
/// Applies subtle oscillation based on player grounded and movement state.
/// </summary>
public class CameraHeadBob : MonoBehaviour
{
[Header("Bob Settings - Idle")]
[SerializeField] private float _idleBobSpeed = 1f;
[SerializeField] private float _idleBobAmplitude = 0.005f;
[Header("Bob Settings - Walk")]
[SerializeField] private float _walkBobSpeed = 12f;
[SerializeField] private float _walkBobAmplitude = 0.02f;
[SerializeField] private float _resetSpeed = 5f;
private PlayerMovement _playerMovement;
private float _timer = 0f;
private Vector3 _startLocalPos;
@@ -29,55 +18,57 @@ namespace Unheimlich.Gameplay.Player
void Start()
{
_playerMovement = PlayerMovement.Instance;
_startLocalPos = transform.localPosition;
}
void Update()
{
if (_playerMovement == null || _playerMovement.CharacterController == null)
if (PlayerController.Instance == null || PlayerController.Instance.CharController == null)
return;
var settings = PlayerController.Instance.CameraEffects?.Settings;
if (settings == null) return;
HeadBobMode currentMode = _hasOverride ? _overrideMode : HeadBobMode.Normal;
if (currentMode == HeadBobMode.Disabled)
{
ResetPosition();
ResetPosition(settings.resetSpeed);
return;
}
if (currentMode == HeadBobMode.Idle || (PlayerInspectionHandler.Instance != null && PlayerInspectionHandler.Instance.IsInspecting))
{
ApplyBob(_idleBobSpeed, _idleBobAmplitude);
ApplyBob(settings.idleBobSpeed, settings.idleBobAmplitude);
return;
}
bool isMoving = _playerMovement.IsMoving;
bool isGrounded = _playerMovement.CharacterController.isGrounded;
bool isMoving = PlayerController.Instance.IsMoving;
bool isRunning = PlayerController.Instance.IsRunning;
bool isGrounded = PlayerController.Instance.CharController.isGrounded;
if (isGrounded)
{
if (isMoving)
ApplyBob(_walkBobSpeed, _walkBobAmplitude);
if (isMoving)
{
if (isRunning)
ApplyBob(settings.runBobSpeed, settings.runBobAmplitude);
else
ApplyBob(settings.walkBobSpeed, settings.walkBobAmplitude);
}
else
ApplyBob(_idleBobSpeed, _idleBobAmplitude);
ApplyBob(settings.idleBobSpeed, settings.idleBobAmplitude);
}
else
ResetPosition();
ResetPosition(settings.resetSpeed);
}
/// <summary>
/// Sets the head bob mode override.
/// </summary>
public void SetMode(HeadBobMode mode)
{
_overrideMode = mode;
_hasOverride = true;
}
/// <summary>
/// Clears the override and returns to normal behavior.
/// </summary>
public void ClearOverride()
{
_hasOverride = false;
@@ -89,9 +80,6 @@ namespace Unheimlich.Gameplay.Player
}
}
/// <summary>
/// Smoothly lerps the head bob position to zero over the specified duration.
/// </summary>
public void LerpToZero(float duration)
{
if (_resetCoroutine != null)
@@ -131,9 +119,9 @@ namespace Unheimlich.Gameplay.Player
transform.localPosition = newPos;
}
private void ResetPosition()
private void ResetPosition(float resetSpeed)
{
transform.localPosition = Vector3.Lerp(transform.localPosition, _startLocalPos, Time.deltaTime * _resetSpeed);
transform.localPosition = Vector3.Lerp(transform.localPosition, _startLocalPos, Time.deltaTime * resetSpeed);
if (Vector3.Distance(transform.localPosition, _startLocalPos) < 0.001f)
_timer = 0f;