Integration of the octo input system and centralization of player values

This commit is contained in:
2026-02-17 17:29:27 +01:00
parent 7b48e385b2
commit 79da2e5722
38 changed files with 2831 additions and 673 deletions
@@ -1,43 +1,30 @@
using UnityEngine;
using Unheimlich.Core;
using Unheimlich.Data.CameraSettings;
using Unheimlich.Gameplay.CameraControl;
using Unheimlich.Gameplay.Player;
using PlayerInput = Unheimlich.Managers.PlayerInputManager;
using InputManager = Unheimlich.Managers.InputManager;
using Unheimlich.UI.DetectiveBoard;
namespace Unheimlich.Gameplay.DetectiveBoard
{
/// <summary>
/// Controls player interaction with the detective board in world space.
/// Uses CameraPanController for wide-angle camera movement across the board.
/// Activates when player is in range and looking at the board.
/// Controls player interaction with the detective board.
/// </summary>
public class DetectiveBoardController : MonoBehaviour
public class DetectiveBoardController : Singleton<DetectiveBoardController>
{
[Header("References")]
[SerializeField] private CameraPanController _cameraPanController;
[SerializeField] private Transform _boardTransform;
[Header("Settings")]
[SerializeField] private CameraPanSettings _boardCameraPanSettings;
[SerializeField] private float _activationRange = 2f;
[SerializeField] private LayerMask _boardLayer;
private Camera _playerCamera;
private bool _isBoardActive;
private CameraPanSettings _originalCameraPanSettings;
private CameraHeadBob _cameraHeadBob;
public bool IsBoardActive => _isBoardActive;
private void Awake()
protected override void OnAwake()
{
_playerCamera = Camera.main;
if (_cameraPanController == null)
{
_cameraPanController = FindFirstObjectByType<CameraPanController>();
}
_cameraHeadBob = FindFirstObjectByType<CameraHeadBob>();
}
@@ -53,24 +40,30 @@ namespace Unheimlich.Gameplay.DetectiveBoard
}
}
/// <summary>
/// Checks if player is looking at the board and in range to activate.
/// </summary>
private void CheckForBoardActivation()
{
if (_playerCamera == null || _boardTransform == null)
if (PlayerController.Instance == null ||
PlayerController.Instance.PlayerCamera == null ||
DetectiveBoardCanvas.Instance == null)
return;
float distanceToBoard = Vector3.Distance(_playerCamera.transform.position, _boardTransform.position);
var camera = PlayerController.Instance.PlayerCamera;
var boardTransform = DetectiveBoardCanvas.Instance.transform;
float distanceToBoard = Vector3.Distance(camera.transform.position, boardTransform.position);
if (distanceToBoard > _activationRange)
return;
Ray ray = new Ray(_playerCamera.transform.position, _playerCamera.transform.forward);
Ray ray = new Ray(camera.transform.position, camera.transform.forward);
if (Physics.Raycast(ray, out RaycastHit hit, _activationRange, _boardLayer))
{
if (hit.transform.IsChildOf(_boardTransform) || hit.transform == _boardTransform)
bool isLookingAtBoard = (hit.transform == boardTransform) ||
(boardTransform.IsChildOf(hit.transform)) ||
(hit.transform.IsChildOf(boardTransform));
if (isLookingAtBoard)
{
var interactAction = PlayerInput.GetInteractAction();
var interactAction = InputManager.GetInteractAction();
if (interactAction != null && interactAction.WasPressedThisFrame())
{
ActivateBoard();
@@ -79,12 +72,12 @@ namespace Unheimlich.Gameplay.DetectiveBoard
}
}
/// <summary>
/// Activates the detective board, switching to pan mode with wide-angle settings.
/// </summary>
public void ActivateBoard()
{
if (_cameraPanController == null || _boardCameraPanSettings == null)
if (_isBoardActive ||
PlayerController.Instance?.CameraPanController == null ||
DetectiveBoardCanvas.Instance == null ||
_boardCameraPanSettings == null)
{
Debug.LogError("[DetectiveBoardController] Missing required references!");
return;
@@ -92,71 +85,73 @@ namespace Unheimlich.Gameplay.DetectiveBoard
_isBoardActive = true;
_originalCameraPanSettings = _cameraPanController.Settings;
_cameraPanController.Settings = _boardCameraPanSettings;
_cameraPanController.SaveOriginalState();
_cameraPanController.AlignToTarget(_boardTransform, () =>
// Disable OctoPlayer completely to prevent ANY input processing
if (PlayerController.Instance.Movement != null)
{
_cameraPanController.StartPan();
});
PlayerInput.SetContext(PlayerInput.InputContext.Listening);
ApplyHeadBobSettings(_boardCameraPanSettings);
Debug.Log("[DetectiveBoardController] Detective board activated");
}
/// <summary>
/// Handles board interaction while active (panning and exit).
/// </summary>
private void HandleBoardInteraction()
{
if (_cameraPanController != null)
{
_cameraPanController.UpdatePan();
PlayerController.Instance.Movement.enabled = false;
}
var exitAction = PlayerInput.GetExitAction();
var cameraPan = PlayerController.Instance.CameraPanController;
_originalCameraPanSettings = cameraPan.Settings;
cameraPan.Settings = _boardCameraPanSettings;
// Save state for return (before alignment)
cameraPan.SaveOriginalState();
// Align to target, then start pan AFTER alignment completes
cameraPan.AlignToTarget(DetectiveBoardCanvas.Instance.transform, () =>
{
// NOW start pan using the aligned rotation as base
cameraPan.StartPan();
});
InputManager.SetContext(InputManager.InputContext.Listening);
ApplyHeadBobSettings(_boardCameraPanSettings);
}
private void HandleBoardInteraction()
{
if (PlayerController.Instance?.CameraPanController != null)
{
PlayerController.Instance.CameraPanController.UpdatePan();
}
var exitAction = InputManager.GetExitAction();
if (exitAction != null && exitAction.WasPressedThisFrame())
{
DeactivateBoard();
}
}
/// <summary>
/// Deactivates the board and returns to normal gameplay.
/// </summary>
public void DeactivateBoard()
{
if (!_isBoardActive)
if (!_isBoardActive || PlayerController.Instance?.CameraPanController == null)
return;
_isBoardActive = false;
if (_cameraPanController != null)
var cameraPan = PlayerController.Instance.CameraPanController;
cameraPan.StopPan();
cameraPan.ReturnToOriginalPosition(() =>
{
_cameraPanController.StopPan();
_cameraPanController.ReturnToOriginalPosition(() =>
if (_originalCameraPanSettings != null)
{
if (_originalCameraPanSettings != null)
{
_cameraPanController.Settings = _originalCameraPanSettings;
}
});
}
cameraPan.Settings = _originalCameraPanSettings;
}
// Re-enable OctoPlayer AFTER the return animation completes
if (PlayerController.Instance?.Movement != null)
{
PlayerController.Instance.Movement.enabled = true;
}
});
PlayerInput.SetContext(PlayerInput.InputContext.Normal);
InputManager.SetContext(InputManager.InputContext.Normal);
RestoreHeadBob();
Debug.Log("[DetectiveBoardController] Detective board deactivated");
}
/// <summary>
/// Applies head bob settings based on CameraPanSettings configuration.
/// </summary>
private void ApplyHeadBobSettings(CameraPanSettings settings)
{
if (_cameraHeadBob == null || settings == null)
@@ -165,9 +160,6 @@ namespace Unheimlich.Gameplay.DetectiveBoard
_cameraHeadBob.SetMode(settings.HeadBobMode);
}
/// <summary>
/// Restores head bob to normal behavior.
/// </summary>
private void RestoreHeadBob()
{
if (_cameraHeadBob == null)
@@ -178,11 +170,11 @@ namespace Unheimlich.Gameplay.DetectiveBoard
private void OnDrawGizmosSelected()
{
if (_boardTransform == null)
if (DetectiveBoardCanvas.Instance == null)
return;
Gizmos.color = _isBoardActive ? Color.green : Color.yellow;
Gizmos.DrawWireSphere(_boardTransform.position, _activationRange);
Gizmos.DrawWireSphere(DetectiveBoardCanvas.Instance.transform.position, _activationRange);
}
}
}