Integration of the octo input system and centralization of player values
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using UnityEngine;
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namespace Unheimlich.Data
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{
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[CreateAssetMenu(fileName = "CameraEffectsSettings", menuName = "Unheimlich/Camera Effects Settings")]
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public class CameraEffectsSettings : ScriptableObject
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{
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[Header("Aim Assist")]
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public float aimAssistStrength = 25f;
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public float aimAssistMaxAngle = 10f;
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[Header("Camera Shake")]
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public float shakeFrequency = 40f;
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[Header("Head Bob - Idle")]
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public float idleBobSpeed = 1f;
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public float idleBobAmplitude = 0.005f;
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[Header("Head Bob - Walk")]
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public float walkBobSpeed = 12f;
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public float walkBobAmplitude = 0.02f;
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[Header("Head Bob - Run")]
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public float runBobSpeed = 18f;
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public float runBobAmplitude = 0.03f;
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[Header("Head Bob - General")]
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public float resetSpeed = 5f;
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}
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}
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fileFormatVersion: 2
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guid: 011e98eab6596764fac103ff106476e3
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