add : unabomber scene
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@@ -414,7 +414,8 @@ Shader "Custom/ToonBilal"
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// Blow out highlights — bright zones go nearly white like Bilal
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float highlightMask = smoothstep(_HighlightThreshold, 1.0, lum);
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toonCol = lerp(toonCol, toonCol * _HighlightBoost, highlightMask);
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toonCol = min(toonCol, 1.2); // allow slight overexposure
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// Limit intensity uniformly: channel-wise clipping washed saturated highlights white.
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toonCol *= min(1.0, 1.2 / max(0.0001, max(toonCol.r, max(toonCol.g, toonCol.b))));
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// ── Gouache in dark areas
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toonCol = ApplyGouache(toonCol, worldPos, lum, curvature);
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