diff --git a/Assets/_Content/Scenes/Theatre.unity b/Assets/_Content/Scenes/Theatre.unity index 4a9b3a0b..b431f809 100644 --- a/Assets/_Content/Scenes/Theatre.unity +++ b/Assets/_Content/Scenes/Theatre.unity @@ -827,7 +827,7 @@ MeshRenderer: m_SmallMeshCulling: 1 m_ForceMeshLod: -1 m_MeshLodSelectionBias: 0 - m_RenderingLayerMask: 1 + m_RenderingLayerMask: 2 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: 1d32d665cd932d34a92d1285b042ef0b, type: 2} @@ -7624,7 +7624,7 @@ MeshRenderer: m_SmallMeshCulling: 1 m_ForceMeshLod: -1 m_MeshLodSelectionBias: 0 - m_RenderingLayerMask: 1 + m_RenderingLayerMask: 2 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: 1d32d665cd932d34a92d1285b042ef0b, type: 2} @@ -9655,7 +9655,7 @@ MeshRenderer: m_SmallMeshCulling: 1 m_ForceMeshLod: -1 m_MeshLodSelectionBias: 0 - m_RenderingLayerMask: 1 + m_RenderingLayerMask: 2 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: 1d32d665cd932d34a92d1285b042ef0b, type: 2} @@ -10819,7 +10819,7 @@ MeshRenderer: m_SmallMeshCulling: 1 m_ForceMeshLod: -1 m_MeshLodSelectionBias: 0 - m_RenderingLayerMask: 1 + m_RenderingLayerMask: 2 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: 1d32d665cd932d34a92d1285b042ef0b, type: 2} @@ -11945,7 +11945,7 @@ MeshRenderer: m_SmallMeshCulling: 1 m_ForceMeshLod: -1 m_MeshLodSelectionBias: 0 - m_RenderingLayerMask: 1 + m_RenderingLayerMask: 2 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: 1d32d665cd932d34a92d1285b042ef0b, type: 2} @@ -18786,7 +18786,7 @@ MeshRenderer: m_SmallMeshCulling: 1 m_ForceMeshLod: -1 m_MeshLodSelectionBias: 0 - m_RenderingLayerMask: 1 + m_RenderingLayerMask: 2 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: 1d32d665cd932d34a92d1285b042ef0b, type: 2} @@ -20051,7 +20051,7 @@ MeshRenderer: m_SmallMeshCulling: 1 m_ForceMeshLod: -1 m_MeshLodSelectionBias: 0 - m_RenderingLayerMask: 1 + m_RenderingLayerMask: 2 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: 1d32d665cd932d34a92d1285b042ef0b, type: 2} @@ -20559,7 +20559,7 @@ MeshRenderer: m_SmallMeshCulling: 1 m_ForceMeshLod: -1 m_MeshLodSelectionBias: 0 - m_RenderingLayerMask: 1 + m_RenderingLayerMask: 2 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: 1d32d665cd932d34a92d1285b042ef0b, type: 2}