add : sam groud textures & sam character animation

This commit is contained in:
Ferlat Thibaud
2026-06-17 12:45:50 +02:00
parent de466efa05
commit 7290cbcae5
24 changed files with 2098 additions and 2593 deletions
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float3 upWS = normalize(TransformObjectToWorldDir(float3(0, 1, 0))); float3 upWS = normalize(TransformObjectToWorldDir(float3(0, 1, 0)));
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float4 ScreenPos, float4 ScreenPos,
uint Orthographic, uint Orthographic,
uint EnableFacing,
float UvDebug, float UvDebug,
out float3 OutPosition, out float3 OutPosition,
out float3 OutColor out float3 OutColor
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float3 pWS_0 = GetBillboardPositionWS(pOS_0, pivot, viewDir); float3 pWS_0 = GetBillboardPositionWS(pOS_0, pivot, viewDir, EnableFacing);
float3 pWS_1 = GetBillboardPositionWS(pOS_1, pivot, viewDir); float3 pWS_1 = GetBillboardPositionWS(pOS_1, pivot, viewDir, EnableFacing);
float3 pWS_2 = GetBillboardPositionWS(pOS_2, pivot, viewDir); float3 pWS_2 = GetBillboardPositionWS(pOS_2, pivot, viewDir, EnableFacing);
float2 pSC_0 = ScreenPos.xy; float2 pSC_0 = ScreenPos.xy;
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File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+5 -261
View File
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