add : sam groud textures & sam character animation
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@@ -42,11 +42,11 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _BaseMap:
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m_Texture: {fileID: 2800000, guid: 685dc68ea5e3299409a99c93e0898aac, type: 3}
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m_Scale: {x: 5, y: 5}
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m_Texture: {fileID: 2800000, guid: 9da0d639465a3b34a978b182fdb92149, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _BumpMap:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 2800000, guid: bd7f74a3cfb747d44b0add4c0289850b, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailMap:
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@@ -121,7 +121,7 @@ Material:
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- _MaskID: 0
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- _Metallic: 0
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- _Mode: 3
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- _NormaStrength: 1
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- _NormaStrength: 15
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- _OPACITY: 0.96476966
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- _OcclusionStrength: 1
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- _Parallax: 0.02
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@@ -146,7 +146,7 @@ Material:
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- _ZWrite: 0
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m_Colors:
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- _BASE_COLOR: {r: 0.1097561, g: 0.1097561, b: 0.1097561, a: 1}
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- _BaseColor: {r: 0.21698111, g: 0.21698111, b: 0.21698111, a: 1}
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- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EMISSION_COLOR: {r: 0, g: 0, b: 0, a: 0}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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