Improve diapason
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@@ -249,36 +249,6 @@ namespace Unheimlich.Audio
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}
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}
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private float CalculateVolumeFromDistance(float distance, AudioSource source)
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{
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float baseVolume = source.volume;
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AudioSourceDemo demo = source.GetComponent<AudioSourceDemo>();
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if (demo != null)
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baseVolume = demo.OriginalVolume;
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if (distance > source.maxDistance)
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return 0f;
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if (distance < source.minDistance)
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return baseVolume;
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switch (source.rolloffMode)
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{
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case AudioRolloffMode.Logarithmic:
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float normalizedDist = (distance - source.minDistance) / (source.maxDistance - source.minDistance);
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float logVolume = baseVolume * (1f / (1f + normalizedDist * 10f));
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return logVolume * Mathf.Pow(1f - normalizedDist, _volumeRolloffPower);
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case AudioRolloffMode.Linear:
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float linearFactor = 1f - ((distance - source.minDistance) / (source.maxDistance - source.minDistance));
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linearFactor = Mathf.Pow(linearFactor, _volumeRolloffPower);
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return baseVolume * Mathf.Max(0f, linearFactor);
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default:
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return baseVolume;
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}
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}
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private AudioSource GetOrCreateProxy(AudioSource remoteSource)
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{
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