feat: Main shader LOD detail map
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@@ -55,7 +55,7 @@ Material:
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- _QueueControl: 0
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- _QueueOffset: 0
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m_Colors:
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- _ColorA: {r: 1.244819, g: 0.500609, b: 0.2289997, a: 1}
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- _ColorA: {r: 1.4980392, g: 0.6024425, b: 0.27558267, a: 1}
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- _ColorB: {r: 0.7924528, g: 0.2773978, b: 0.09344961, a: 1}
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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