feat: Main shader LOD detail map
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@@ -40,6 +40,10 @@ Material:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailMap:
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m_Texture: {fileID: 2800000, guid: 2da59fbd756c92a4bb2018abf06c4e07, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailMask:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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@@ -102,6 +106,7 @@ Material:
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- _Cutoff: 0.5
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- _DetailAlbedoMapScale: 1
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- _DetailNormalMapScale: 1
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- _DetailSize: 1
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- _DstBlend: 0
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- _DstBlendAlpha: 0
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- _EnvironmentReflections: 1
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@@ -116,6 +121,7 @@ Material:
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- _Metallic: 0
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- _OcclusionStrength: 1
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- _Parallax: 0.005
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- _ProjectionBlend: 0.1
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- _QueueControl: 0
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- _QueueOffset: 0
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- _ReceiveShadows: 1
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