feat: Main shader LOD detail map
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@@ -40,6 +40,10 @@ Material:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailMap:
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m_Texture: {fileID: 2800000, guid: 2da59fbd756c92a4bb2018abf06c4e07, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailMask:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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@@ -102,6 +106,7 @@ Material:
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- _Cutoff: 0.5
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- _DetailAlbedoMapScale: 1
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- _DetailNormalMapScale: 1
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- _DetailSize: 1
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- _DstBlend: 0
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- _DstBlendAlpha: 0
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- _EnvironmentReflections: 1
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@@ -116,6 +121,7 @@ Material:
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- _Metallic: 0
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- _OcclusionStrength: 1
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- _Parallax: 0.005
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- _ProjectionBlend: 0.1
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- _QueueControl: 0
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- _QueueOffset: 0
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- _ReceiveShadows: 1
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@@ -40,6 +40,10 @@ Material:
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m_Scale: {x: 1, y: 1}
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- _DetailMap:
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m_Texture: {fileID: 2800000, guid: 2da59fbd756c92a4bb2018abf06c4e07, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailMask:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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@@ -110,9 +114,12 @@ Material:
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- _Cutoff: 0.5
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- _DetailAlbedoMapScale: 1
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- _DetailNormalMapScale: 1
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- _DetailSize: 1
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- _DstBlend: 0
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- _DstBlendAlpha: 0
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- _EnvironmentReflections: 1
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- _FogMax: 7
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- _FogMin: 0
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- _GlossMapScale: 0
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- _Glossiness: 0
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- _GlossyReflections: 0
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@@ -124,6 +131,7 @@ Material:
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- _Metallic: 0
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- _OcclusionStrength: 1
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- _Parallax: 0.005
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- _ProjectionBlend: 0.1
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- _QueueControl: 0
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- _QueueOffset: 0
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- _ReceiveShadows: 1
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@@ -141,6 +149,7 @@ Material:
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- _Surface: 0
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- _Test: 0
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- _TriplanarBlend: 0
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- _VertexColor: 0
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- _WorkflowMode: 1
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- _XRMotionVectorsPass: 1
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- _ZWrite: 1
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@@ -151,6 +160,7 @@ Material:
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- _EmissionColor: {r: 256, g: 256, b: 256, a: 1}
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- _Emission_intensity: {r: 128, g: 128, b: 128, a: 1}
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- _Emissive_intensity: {r: 16, g: 16, b: 16, a: 1}
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- _FogColor: {r: 1.8679246, g: 0.62325984, b: 0.25551805, a: 0.5686275}
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- _GrainColor: {r: 1, g: 1, b: 1, a: 0.09803922}
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- _HighlightColor: {r: 2.118547, g: 2.118547, b: 2.118547, a: 1}
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- _ShadowColor: {r: 0.14117646, g: 0.16862747, b: 0.16470587, a: 1}
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@@ -55,7 +55,7 @@ Material:
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- _QueueControl: 0
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- _QueueOffset: 0
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m_Colors:
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- _ColorA: {r: 1.244819, g: 0.500609, b: 0.2289997, a: 1}
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- _ColorA: {r: 1.4980392, g: 0.6024425, b: 0.27558267, a: 1}
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- _ColorB: {r: 0.7924528, g: 0.2773978, b: 0.09344961, a: 1}
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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@@ -28,25 +28,30 @@ void Fog_float
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//float test = RidgedNoise3D(PositionWS, 10, 2, 2, .5);
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float3 camPos = _WorldSpaceCameraPos.xyz;
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float depth = distance(camPos, PositionWS);
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float depthAtten = smoothstep(10, 100, depth);
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float depthAtten = smoothstep(5, 30, depth);
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float mask = smoothstep(0, lerp(.3, .1, depthAtten), PositionOS.y) * pow(smoothstep(1, .5, PositionOS.y), 2);
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float t = _Time.y * .7;
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float s = lerp(Scale.x, 1, .3);
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float3 p = PositionWS;// - PivotWS;
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p += float3(t, t * .2, t);
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p += RidgedNoise3D(p - PivotWS * .9, .1, 3, 1.6, 1) * 3;
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float noise = RidgedNoise3D(p - PivotWS * .9, .1, 5, 1.6, 1);
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p += noise * 3;
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float fog = FBMNoise3D((p - PivotWS * .5), 10 / s, 3, 1.5, .5);
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float4 col = lerp(ColorA, ColorB, saturate(RidgedNoise3D((p - PivotWS * .7) * float3(1, 1.6, 1), 3 / s, 3, 1.6, 1)));
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float4 col = lerp(ColorA, ColorB, saturate(RidgedNoise3D((p - PivotWS * .9) * float3(1, 1.6, 1), 3 / s, 3, 1.6, 1)));
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float mask = smoothstep(0, lerp(.3, .1, depthAtten), PositionOS.y) * pow(smoothstep(1, .5, PositionOS.y - .15 + noise * .3), 2);
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// Output
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Output = col.rgb;
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Alpha = lerp(fog, smoothstep(1, .5, PositionOS.y), depthAtten * mask) * lerp(.2, 1, smoothstep(0, 30, depth)) * mask * col.a;
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Alpha = lerp(fog, smoothstep(1, .5, PositionOS.y), depthAtten * mask) * lerp(.2, 1, smoothstep(0, 15, depth)) * mask * col.a;
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}
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#endif
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@@ -0,0 +1,75 @@
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