wip : footstep system for sand in house

This commit is contained in:
Hugo Le Bolloc'h
2026-06-07 19:08:48 +02:00
parent 8197cac85d
commit 6d049858d1
76 changed files with 1963 additions and 441 deletions
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RaycastHit hit;
if (Physics.Raycast(transform.position + Vector3.up * 0.1f, Vector3.down, out hit, _rayDistance, _groundLayer))
{
Audio_SoundSurface surface = hit.collider.GetComponent<Audio_SoundSurface>();
if (hit.collider.TryGetComponent<Audio_SoundSurface>(out var surface))
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}
footstepEvent.Post(gameObject);
}
}
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using UnityEngine;
using AK.Wwise;
public class Audio_TimerRTPCController : MonoBehaviour
{
[Header("Timer Settings")]
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[SerializeField] private float _updateInterval = 0.5f;
[Header("Wwise")]
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private float _timeSinceLastUpdate = 0f;
private bool _isRunning = true;
private void Start()
{
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{
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2412606308 carpet footstepsType
3737052850 clay footstepsType
Game Parameter ID Name Wwise Object Path Notes
3080541576 footstepSand_Level_Rtpc \Default Work Unit\footstepSand_Level_Rtpc
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